nice the other Trashthread got a reply Campaign gets ignored again this makes me really sad.....
nice the other Trashthread got a reply Campaign gets ignored again this makes me really sad.....
BUMPing 4 fun
yeah there ar a lot of Threads about Campaign and some ideas ar VERY VERY Nice but SE has nothing better to do as Ignore them like Campaign dosn really exist this makes me very sad for the most people Campaign looks boring but there ar still people doing Campaign for fun or for a Challenge ( keeping areas or trying to get Northlands ) you cant tell me the didn notice all the Campaign threads.............
while we talking about Campaign anyone know a good way to take over a zone? or can it only be done during campaign battles. I got sigil and killed yags for afew hours and all it seemed to do was lower their morale, went from near full to almost nothing.
its a shame that the Intel Ops Slaughter house only lower the fortification by 1-2, but they seem to get that back almost instantly
please dont waste your OP's for Slaughterhouse take the Aegis Scream or Smokescreen highest one this helps your nation a lot !
back to topic
it is VERY VERY easy to take control over the beastmen zones just kill them without "Allied Tags" you can even get Sandy or Bastok Areas for Windurst if you want to do it like this![]()
the bad site of this story is if you do it without a Allied Tag you wont get anything no thank you no Allied Notes or EXP this is one of the Reason why i think the Campaign System need a Revamp or whatever it is called !
just a little info about Fortification and why Slaugtherhouse is a wasting OP and probably only good for quick XP on a mule
each time if a Beastmen or Nation force spawns the Fortification gets +10 points so if you ar willing to get More Areas for your nation you have to keep this in your mind !
Step 1 Fortification 150 = 15 Kills til the Enemys ar retreating
Step 2 Fortification 140 = 14 Kills til the Enemys ar retreating
Step 3 Fortifcation 126 = 13 Kills til the Enemys ar retreating ( just incase the were not double spawns = 2 armys )
Step 4 Fortifacation 113 = 12 Kills til the Enemys ar retreating
this works til 100 if you keep them down you only have to kill 9-10 Beastmen which should help you a lot to keep the Beastmen influence down and your nation's influence up or even capped
i know my english is a bit broken but i guess you got the idea how taking other Areas works
its always 10% of the Fortification til your buddys or the Enemys ar going to leave
1 Enemy = 1 Fortifaction point
1 Allied nation guy = 1 Fortifiaction point
only for the Defending people Attacking people dosn count for anything and the Belfry NPCs dosn count for any points or loses
Last edited by Kriegsgott; 10-13-2012 at 02:25 AM.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |