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Thread: WoTG - Campaign

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  1. #1
    Player Anjou's Avatar
    Join Date
    May 2013
    Location
    San d'Oria
    Posts
    543
    Character
    Anjou
    World
    Ragnarok
    Main Class
    NIN Lv 60
    Doesn't need to be making the mobs tougher, that'd make it even worse for people who want to make it where Campaign can seem more like an even playing field since...well...it isn't? I mean seriously now, when are the allies ever on the offensive in terms of land grabbing? Hell I can tell you right now after checking the map, that right now the areas being held are:

    San d'Oria: 1
    Bastok: 1
    Windurst: 4
    Beastmen: 20

    idc what happens, I'm seriously tired of seeing this constantly day in and day out, and the devs are blatantly ignoring us.
    (2)

  2. #2
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    666
    Character
    Nebula
    World
    Leviathan
    Main Class
    BST Lv 75
    Quote Originally Posted by Anjou View Post
    Doesn't need to be making the mobs tougher, that'd make it even worse for people who want to make it where Campaign can seem more like an even playing field since...well...it isn't? I mean seriously now, when are the allies ever on the offensive in terms of land grabbing? Hell I can tell you right now after checking the map, that right now the areas being held are:

    San d'Oria: 1
    Bastok: 1
    Windurst: 4
    Beastmen: 20

    idc what happens, I'm seriously tired of seeing this constantly day in and day out, and the devs are blatantly ignoring us.
    Yeh but my point was if they add uber AN rewards, more people will flood into campaign, and then the mobs can be made tougher. No offense or anything but those mobs were challenging at lvl 75 but with lvl 99 and SOA weaps anybody can solo the whole campaign, which takes the fun out of it. So tougher mobs <yes please> with new powerful AN rewards to entice people to go Campaign again.

    And btw the tough mobs at 75 cap meant that you cured strangers and helped them overcome mobs, so you met new people and got chatting and made friends. That never happens in rieves for example, because you don't really need to team up to overcome mobs and NM Generals etc. so you don't make new friends the same as we did in Campaign (a lot of time to get chatting while youre resting from weakened lol.)
    As a side note, I'm hoping that the lowering server numbers will see people having to be more friendly and polite and have fun in groups instead of the 'anonymous factory production line' we currently have where you just go afk in gusgen then afk in aby then afk in rieves and never actually make new friends or get to know your fellow players, since you don't have to teamwork with them until the very endgame stuff and by then its closed-group/Ls ppl so its not the same as open battlefields like Campaign 2008~ where you met new people all the time and helped each other out.
    (2)

  3. #3
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    666
    Character
    Nebula
    World
    Leviathan
    Main Class
    BST Lv 75
    Got moonshade earring & altana medal about 3~4 years ago. That locks it so I never rank down. I do campaign still but only occasionally coz I'm busy with LS stuff which is usually aby&soa sadly. Will look out for you though ^.^
    (2)

  4. #4
    Player Renaissance2K's Avatar
    Join Date
    Feb 2013
    Location
    California
    Posts
    134
    Character
    Rentwokay
    World
    Asura
    Main Class
    SMN Lv 75
    I'd like to offer an opposing view point to the suggestion that Campaign be bumped up to appeal to higher levels.

    High levels now have Reives. They're in high-level areas against high-level mobs that yield rewards useful to high-level players.

    Campaign, right now, is most useful for mid-level players. The mobs start getting whackable at around Level 60, and the gear that can be purchased with Allied Notes is of reasonable use primarily between Level 40 and Level 70. The EXP is no comparison to Abyssea or many Grounds of Valor alliances, but it accumulates at a reasonable clip, it doesn't screw over mage jobs, and in many cases, it's a lot of fun.

    If Square-Enix wants to revive interest in Campaign, I really hope they maintain the mid-level appeal. There's no gear on the AH from Level 30 to Level 70, and being able to pick up a quick piece using Allied Notes is a welcome option, given that many AF stats are outdated (or never made sense to begin with). Campaign is also a valuable training tool, introducing newer players to large-scale battles and outmatched mobs that they'll encounter later on in other events. It's something to do that isn't killing Crawlers.

    Bumping Campaign up to be a high-level event continues to encourage the "just grind to 99 and then we'll talk" mentality of the community. For what? A few sidegrade armor pieces from Fiat Lux and an EXP ring that doesn't work in Abyssea or Grounds of Valor parties? High-level players already have their own currency-yielding, big battle events. Don't take that away from the mid-level players.
    (4)

  5. #5
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    666
    Character
    Nebula
    World
    Leviathan
    Main Class
    BST Lv 75
    Quote Originally Posted by Renaissance2K View Post
    Campaign, right now, is most useful for mid-level players. .
    Campaign, right now, is almost always empty.

    When I campaign warp on this server I am generally expecting to be soloing the battle these days, sometimes theres one or two people there but its usually empty.
    Also most low level people want to skill-up while they XP so they avoid Campaign altogether because of the skillup-lock.
    And yes as you say 'high lvl players have rieves' but rieves are incredibly dull and awful. And campaign is fun, its just stuck in 2008.
    My suggestion of higher level mobs/rewards could still be applied, while retaining the low-level mobs/rewards for low level players. SE could make each map have two seperate battle-areas, one battlearea/tower have new high level mobs, and one tower retain the lvl75~ player mobs we were fighting every day in 2008~. With the two battleareas at opposite sides of the map, and you can only get Tags for the high-level battlearea if you are high enough level, so you don't get Ko'd by going to the wrong area by mistake. Both battles could start at the same time.
    If you really like Campaign, then you don't want to see it empty and die out. That means bringing new players over from Seekers, lured by new gear and mobs that are challenging to battle with.
    (2)
    Last edited by Stompa; 08-22-2013 at 09:45 AM.

  6. #6
    Player Renaissance2K's Avatar
    Join Date
    Feb 2013
    Location
    California
    Posts
    134
    Character
    Rentwokay
    World
    Asura
    Main Class
    SMN Lv 75
    Quote Originally Posted by Stompa View Post
    Campaign, right now, is almost always empty.

    When I campaign warp on this server I am generally expecting to be soloing the battle these days, sometimes theres one or two people there but its usually empty.
    Campaign is still completely functional with a low number of people, thanks to the NPCs. Heck, the NPCs almost do too much of the work.

    Quote Originally Posted by Stompa View Post
    Also most low level people want to skill-up while they XP so they avoid Campaign altogether because of the skillup-lock.
    Considering half of the occupants of most Gusgen and Nest alliances I've partied with are above Level 60, I don't think that's true. Most people seem to want to grind to 99 and then take care of their skill-ups when they can equip lots of accuracy/haste gear, eat skill-up food, and equip Regen atmas.

    If they can figure out some way to make it work for both level groups, that's absolutely cool, but raising the bar across the board and leaving the mid-level players behind is just unnecessary.
    (2)

  7. #7
    Player Kriegsgott's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    260
    Character
    Kriegsgott
    World
    Leviathan
    Main Class
    MNK Lv 99
    Quote Originally Posted by Renaissance2K View Post
    Campaign is still completely functional with a low number of people, thanks to the NPCs. Heck, the NPCs almost do too much of the work.
    I HAVE TO ASK! with NPCs ar you talking about the Beastmenforce which ar double to triple stronger as our Useless NPCs on the Battlefield right ?
    (4)

  8. #8
    Player Calatilla's Avatar
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    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Kriegsgott View Post
    I HAVE TO ASK! Which NPCs are you talking about the Beastmen force which are double to triple stronger than our Useless NPCs on the Battlefield right ?
    Yeah I know right? lol Leaving the battle to the Allied forces NPC's is the reason you look at the map and see the beastmen with 15 zones and sandy, windy, bastok with 1 each. The allied forces suck, without adventures they'd lose the war easily.
    (4)

  9. #9
    Player Rubeus's Avatar
    Join Date
    Mar 2011
    Location
    Bastok - Fairy/Sylph/Bismarck
    Posts
    146
    Character
    Carcer
    World
    Shiva
    Main Class
    THF Lv 99
    /ja "Chi Bump" <t>
    (2)

  10. #10
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Please enact these changes, been waiting forever for a campaign fix. Please also make Walk of Echoes low-mannable as well.
    (2)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

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