I've always been curious:
When they were originally marketed they were deemed easier to get than Relics and something the casual gamer could get in a short amount of time....
...What caused the direction of this to be changed? Currently as we know unless you've already been heavily involved end-game there's almost no way for a casual gamer to to get even a quarter of the requirements for this done yet they can get a relic done in a few months given luck/income even prior to neo-dynamis. Have they ever gone into detail as to why they chose to make em a lot harder to get (for most users) instead of easier to get? I've always wondered about this because I think the only easy requirement for these weapons most newer/casual gamers can even hope to achieve is the Captain requirement.
So yeah as we know (least from what people have been saying) that there's no plans to really touch these anytime soon, but the latest census was depressing that after all this time they're still largely unfinished.
Will they ever become the "easy to get compared to x,y,z" they were marketed as? Though I'm sure the usual "lol they are easy" people who don't even have one will likely spring up but honestly, after the Empyrean sans Chloris path (why isn't the amount of NMs needed reduced yet?) debacle and how you can literally get em in a day, mythics should have been adjusted a looooooooong time ago both acquisition and power wise.