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  1. #51
    Player
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    Mar 2011
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    503
    Quote Originally Posted by TimeMage View Post
    Warrior proposal:

    - New JA "Weapon Mastery": Increases the proficiency of any weapon a WAR can equip from its default proficiency level to a maximum of A-. The increase is one level, so for example a C+ weapon would get a boost to B+, a D weapon would be boosted to C, but a B+ weapon would only go to A-, and a A- or A+ weapon would remain unchanged.

    Duration: 5 minutes, recast 10 minutes.
    Sounds nice, but there's no trade-off. For this to work, its defensive skills need to flat-line.
    (0)

  2. #52
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    I'd give a higher delay as trade-off.
    (3)

  3. #53
    Player Mizuharu's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    148
    Character
    Tanzaw
    World
    Bahamut
    Main Class
    PUP Lv 99
    Quote Originally Posted by Alhanelem View Post
    Upon SE's. They specifically said that they viewed Bahamut as an almighty force that is too strong to be commanded by a summoner, and that they had no plans to implement him as an avatar. This was soon after the Bahamut V1 fight came out. They also said, as someone else mentioned, that bahamut is too large, and to shrink him down in size for player use would make him seem weaker.
    Odin is the lord and ruler of the underworld last time I checked. (Or basically the equivalent of it.) Shouldn't he be too strong for SMNs to command? Or at least we have to sell our souls for it. >.>

    We sell it to free Luz
    (0)

  4. #54
    Player TimeMage's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Quote Originally Posted by Panthera View Post
    Sounds nice, but there's no trade-off. For this to work, its defensive skills need to flat-line.
    Um, I was making this in the line of Restraint, only benefit but can only be active half the time. In fact, it has the same duration and recast. but sure, if you want, I'll add the lowering defensive skills, it's as useless Defender's Defense increase.
    (0)
    Frejan from Ragnarok, at your service.

  5. #55
    Player Selzak's Avatar
    Join Date
    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    Quote Originally Posted by TimeMage View Post
    Um, I was making this in the line of Restraint, only benefit but can only be active half the time. In fact, it has the same duration and recast. but sure, if you want, I'll add the lowering defensive skills, it's as useless Defender's Defense increase.
    Restraint has a negative effect.

    Edit: Nevermind, it used to.
    (0)

  6. #56
    Player
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    Mar 2011
    Posts
    503
    Quote Originally Posted by TimeMage View Post
    Um, I was making this in the line of Restraint, only benefit but can only be active half the time. In fact, it has the same duration and recast. but sure, if you want, I'll add the lowering defensive skills, it's as useless Defender's Defense increase.
    Here's Warrior's combat skill ratings:

    Skill Skill
    Great Axe A+
    Axe A-
    Great Sword B+
    Scythe B+
    Staff B
    Sword B
    Polearm B-
    Club B-
    Dagger B-
    Hand-to-Hand D
    Archery D
    Marksmanship D
    Throwing D
    Shield C+
    Evasion C
    Parrying C-

    Did you intend to give it the ranged skills as well?

    Also consider Warrior's "D" rating in Hand-to-Hand... would that move up one grade, or all the way to "A" ?

    I wouldn't sell short having no defensive skills to fall back on! Ninjas and other jobs owe much to their defensive skills.
    (0)

  7. #57
    Player
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    Mar 2011
    Posts
    1,401
    Always thought WAR should have the equivalent of Light Arts/Dark Arts but for Combat and Defensive skills. Maybe Defender can bump parrying/shield/guard/evasion to A- but lower combat skills to D and Aggressor can bump all weapon skills to A- but lower all defensive skills to D.
    (0)

  8. #58
    Player TimeMage's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Quote Originally Posted by Panthera View Post
    Here's Warrior's combat skill ratings:

    Skill Skill
    Great Axe A+
    Axe A-
    Great Sword B+
    Scythe B+
    Staff B
    Sword B
    Polearm B-
    Club B-
    Dagger B-
    Hand-to-Hand D
    Archery D
    Marksmanship D
    Throwing D
    Shield C+
    Evasion C
    Parrying C-

    Did you intend to give it the ranged skills as well?

    Also consider Warrior's "D" rating in Hand-to-Hand... would that move up one grade, or all the way to "A" ?

    I wouldn't sell short having no defensive skills to fall back on! Ninjas and other jobs owe much to their defensive skills.
    According to my idea, all would go up one tier, stopping at A-, and the defensive ratings would fall to D. So the list would look like this, after JA use:

    Great Axe A+
    Axe A-
    Great Sword A-
    Scythe A-
    Staff A-
    Sword A-
    Polearm A-
    Club A-
    Dagger A-
    Hand-to-Hand C
    Archery C
    Marksmanship C
    Throwing C
    Shield D
    Evasion D
    Parrying D



    Regarding defensive skills, they're only useful when high enough, and some aren't even useful capped at max skill (see: guard). WAR native defensive skills are low enough and not used enough to be completely irrelevant.
    (0)
    Frejan from Ragnarok, at your service.

  9. #59
    Player
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    Mar 2011
    Posts
    503
    Ya know this Warrior idea isn't without precedent. Scholar can change its skills depending on context, so why not war?

    in fact...
    Why not give Warrior a Defensive Stance? That lowers offensive skills and raises defensive skills?

    Guardian Mastery: Increases Parrying, Evasion, and Shield Skills. Lowers Offensive Skills.

    Warrior does get Defender, Provoke, Defense Bonus I & II and Shield Mastery. It is meant to be a decent tank. All I'm saying is Samurai gets a defensive stance, too.

    Regarding defensive skills, they're only useful when high enough, and some aren't even useful capped at max skill (see: guard). WAR native defensive skills are low enough and not used enough to be completely irrelevant.
    From everything else you said in that sentance, I think you meant not completely relevant?
    (0)

  10. #60
    Player TimeMage's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Quote Originally Posted by Panthera View Post
    From everything else you said in that sentance, I think you meant not completely relevant?
    I really mean it: Irrelevant. Shield skill means using an axe or sword and not meleeing, so it's trash. WAR also can't equip the good shields. Evasion will be floored at C and D skill against any relevant mob: you'll only evade 5% of the hits in either case. The same can be said about parrying, you'll parry the nase rate and no more. So basically, lowering the defensive skills to D, or E if you want, has no consequences at all. It's just one of those pretty "hey, I have a weakness" things some abilities have that are irrelevant. Like WAR's Aggressor lowering eva (relevant if you use /WAR as an evasive job, sure, but not for main WAR).
    (0)
    Frejan from Ragnarok, at your service.

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