I'd give a higher delay as trade-off.
Frejan from Ragnarok, at your service.
Here's Warrior's combat skill ratings:
Skill Skill
Great Axe A+
Axe A-
Great Sword B+
Scythe B+
Staff B
Sword B
Polearm B-
Club B-
Dagger B-
Hand-to-Hand D
Archery D
Marksmanship D
Throwing D
Shield C+
Evasion C
Parrying C-
Did you intend to give it the ranged skills as well?
Also consider Warrior's "D" rating in Hand-to-Hand... would that move up one grade, or all the way to "A" ?
I wouldn't sell short having no defensive skills to fall back on! Ninjas and other jobs owe much to their defensive skills.
Always thought WAR should have the equivalent of Light Arts/Dark Arts but for Combat and Defensive skills. Maybe Defender can bump parrying/shield/guard/evasion to A- but lower combat skills to D and Aggressor can bump all weapon skills to A- but lower all defensive skills to D.
According to my idea, all would go up one tier, stopping at A-, and the defensive ratings would fall to D. So the list would look like this, after JA use:
Great Axe A+
Axe A-
Great Sword A-
Scythe A-
Staff A-
Sword A-
Polearm A-
Club A-
Dagger A-
Hand-to-Hand C
Archery C
Marksmanship C
Throwing C
Shield D
Evasion D
Parrying D
Regarding defensive skills, they're only useful when high enough, and some aren't even useful capped at max skill (see: guard). WAR native defensive skills are low enough and not used enough to be completely irrelevant.
Frejan from Ragnarok, at your service.
Ya know this Warrior idea isn't without precedent. Scholar can change its skills depending on context, so why not war?
in fact...
Why not give Warrior a Defensive Stance? That lowers offensive skills and raises defensive skills?
Guardian Mastery: Increases Parrying, Evasion, and Shield Skills. Lowers Offensive Skills.
Warrior does get Defender, Provoke, Defense Bonus I & II and Shield Mastery. It is meant to be a decent tank. All I'm saying is Samurai gets a defensive stance, too.
From everything else you said in that sentance, I think you meant not completely relevant?Regarding defensive skills, they're only useful when high enough, and some aren't even useful capped at max skill (see: guard). WAR native defensive skills are low enough and not used enough to be completely irrelevant.
I really mean it: Irrelevant. Shield skill means using an axe or sword and not meleeing, so it's trash. WAR also can't equip the good shields. Evasion will be floored at C and D skill against any relevant mob: you'll only evade 5% of the hits in either case. The same can be said about parrying, you'll parry the nase rate and no more. So basically, lowering the defensive skills to D, or E if you want, has no consequences at all. It's just one of those pretty "hey, I have a weakness" things some abilities have that are irrelevant. Like WAR's Aggressor lowering eva (relevant if you use /WAR as an evasive job, sure, but not for main WAR).
Frejan from Ragnarok, at your service.
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