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  1. #21
    Player Malamasala's Avatar
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    Mar 2011
    Posts
    1,261
    When discussing job adjustments, an important aspect to keep into account is balance between all jobs. That's why it's important that everyone has a say in the adjustments of each job- whether they play that job or not.
    Most people objecting about balance usually have no clue and shouldn't be listened to. Heck, half the people here would claim the game is already balanced and anything new would upset the balance. In my opinion there is only one thing to pay attention to, and that is if something is used.

    Do people use defender? If yes, then it is fine, if no, then it needs an update. Repeat for pretty much all abilities and spells and you have your answer for what is balanced and what isn't. Exceptions are of course tiered things. If you got a stone I and a stone V you can't really claim stone I should beat stone V for balance reasons.

    If SE only listened to people's complaints about things being unused, then they'd know exactly what to work on.
    (1)

  2. #22
    Player Bubeeky's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    328
    Character
    Bubeeky
    World
    Carbuncle
    Main Class
    WHM Lv 92
    I like the idea of this thread, but from what I've seen, there are a ton of ideas out there and a bunch of them are what would be considered player approved, and I'll be honest....if I'm looking for whm or blm specific stuff...I'm gonna start with the threads in that specific section, not general discussion.

    Having said that, my contribution would be
    White Mage
    Job Trait: Holy Aura
    Pure and simple, it supresses the effects of the mob's auras that continuously cause status effects like silence or paralyze...it would be an extension of our -na spells and the vision for us to be good at damage/status effect prevention. To keep it balanced, it wouldn't automatically cure status effects, nor would it prevent individual attacks' status effects (i.e. Queasyshroom's poison effect would still work like normal) it would just prevent the mobs from being able to passively keep the entire pt/alliance paralyzed or poisoned or w/e to help level the playing field a little.
    (3)
    Love life, dare to dream, and LIVE ON PURPOSE!
    Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.

  3. #23
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    An aura trait would be too overpowered I'm afraid.
    (1)

  4. #24
    Player
    Join Date
    Mar 2011
    Posts
    503
    Quote Originally Posted by Alhanelem View Post
    To the OP: When did you decide you were "the" guy here that everyone should listen to and everyone should give their ideas to? Who voted you into this position? Why should the community team be "on board" with you? Since when did you dictate thread rules?
    Look who's talking....

    Quote Originally Posted by Alhanelem View Post
    We are getting caitsith and atomos. We will never get Bahamut.
    Upon whose "authority," yours?

    When SE said we weren't getting Bahamut, it was because he'd be too powerful. Now we have an avatar with Deathga. Things have changed, wouldn't you say?

    It's possible there may be an avatar or two at level 99. An Epic one to keep people playing, and get people who haven't played Summoner to get into it. I doubt that's not gonna happen with a cat and a giant mouth for pets. You can say it's unlikely or improbably, but saying there won't be one is sophomoric. But hey, it's the internet!
    (0)
    Last edited by Panthera; 08-11-2011 at 03:21 AM. Reason: formatting

  5. #25
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Quote Originally Posted by Buffy View Post
    I would like this thread to go away. Lets make that a new job ability.
    Feel free to have a creative thought and contribute, if not, get out.
    (4)

  6. #26
    Player Bubeeky's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    328
    Character
    Bubeeky
    World
    Carbuncle
    Main Class
    WHM Lv 92
    Quote Originally Posted by Seha View Post
    An aura trait would be too overpowered I'm afraid.
    at 75 sure, but when 99 rolls around, auras are gonna be a huge thing I think for the endgame monsters to have....and as a whm main, it sucks that any NM has the power to put up a status effect that I literally cannot cure...especially if it's something like paralyze...besides the aura I had in mind would be like melee range, so it would change whm playstyle a little too

    PS. I would love it if we got Bahamut, but the reason SE gave for not including Bahamut wasn't because of power, it was because of size of the avatar...for him to fit into dungeons and whatnot, they would have to scale him down to a size that would detract from his god-status iirc

    PPS. The way I envision it, WHM wouldn't be the only one with an aura, all jobs would have one, I just can't think of a decent example for other jobs lol
    (0)
    Last edited by Bubeeky; 08-11-2011 at 04:13 AM.
    Love life, dare to dream, and LIVE ON PURPOSE!
    Also make sure to beat up any evil elvaans along the way, as we all know tarus are the ultimate race.

  7. #27
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    What I mean is a JA is acceptable, but trait, and thus always active, seems really too much. It would totally nullify an enemy's aura full time. A short resistance instead is reasonable.
    (2)

  8. #28
    Player
    Join Date
    Mar 2011
    Posts
    503
    Quote Originally Posted by Bubeeky View Post
    PS. I would love it if we got Bahamut, but the reason SE gave for not including Bahamut wasn't because of power, it was because of size of the avatar...for him to fit into dungeons and whatnot, they would have to scale him down to a size that would detract from his god-status iirc
    Eh.... they could just scale the model size down, they have the technology

    As for Aura's.... idc, I think we might see more of that with Spheres. That way, you're the kinda guy that everyone wants to be close to
    (1)

  9. #29
    Player Rafien's Avatar
    Join Date
    May 2011
    Posts
    100
    Character
    Rafien
    World
    Bahamut
    Main Class
    DRK Lv 99
    I love the Skillchain addition. At first I was thinking, great another make skill chains easier post. But, I seriously love this proposed idea.
    (1)

  10. #30
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,883
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Upon whose "authority," yours?
    Upon SE's. They specifically said that they viewed Bahamut as an almighty force that is too strong to be commanded by a summoner, and that they had no plans to implement him as an avatar. This was soon after the Bahamut V1 fight came out. They also said, as someone else mentioned, that bahamut is too large, and to shrink him down in size for player use would make him seem weaker.
    (0)

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