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  1. #91
    Player Selzak's Avatar
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    Mar 2011
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    Bastok (Bismarck)
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    364
    Here's a general idea that I know I can't be the first to propose:

    NPC storage of empyrean armor upgrade seals.

    That would free up so much space for me...and take away the pain of throwing them away without knowing whether or not I might level the job some day. It's nice that we can transfer them across mules, but it'd be a lot nicer to store them with an NPC so we can view them without logging out and checking our mule(s).




    Would also like to use this well-placed post to reference the M.Att Food and M.Acc Food ideas. Click and vote if you agree with them!

    Also, I would recommend other people refer back to ideas they like if they feel like those ideas did not get enough spotlight. Although, there may need to be a rule about linking your own ideas in a later post. Guess we'll just wait and see.


    One last thing:

    Quote Originally Posted by TimeMage View Post
    Warrior proposal:

    - New JA "Weapon Mastery": Increases the proficiency of any weapon a WAR can equip from its default proficiency level to a maximum of A-. The increase is one level, so for example a C+ weapon would get a boost to B+, a D weapon would be boosted to C, but a B+ weapon would only go to A-, and a A- or A+ weapon would remain unchanged.

    As a tradeoff, all the defensive skills (shield parrying and evasion, basically) fall to D for the durtation of the effect.

    Duration: 5 minutes, recast 10 minutes.
    A lot of people weren't on board with this idea because of its implications on game balance. (Myself included- sorry to single you out TimeMage; I voted for your PUP proposal.) Don't forget that you have the option (at any time) to create a formal Petition Post quoting that idea and labeling it as a petition. So if that particular idea was to get 7 votes, but your petition had more, it would not make the OP until it surpassed the petition in votes.
    (4)
    Last edited by Selzak; 08-13-2011 at 01:53 PM.

  2. #92
    Player
    Join Date
    Mar 2011
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    334
    Corsair: More Quickdraw Charges.

    Dark Knight: A "Trick Attack" like ability used with an absorb spell and Drain/Aspir that shares the benefit of the spell with the person between you and the monster.

    Paladin & Red Mage: a higher tier Cure spell similar to Cure V, that has different enmity properties, like a "Heal" or "Restore" instead of "Cure".

    Red Mage: an ability that allows you to cast your next spell directly out of your HP pool, instead of your MP pool.

    Puppetmaster: "Broadcast Antennae" Could be a Headless/Armless Frame, that instead of being a pet, its functionality gives the benefits of the attachments/maneuvers to players within range. Like a portable "Aura Machine".
    (2)
    If you don't understand why Haste is so important, or if you don't think it is:
    http://forum.square-enix.com/ffxi/threads/1847-Haste-and-You...-A-guide-to-the-misinformed.

  3. #93
    Player Selzak's Avatar
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    Mar 2011
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    Bastok (Bismarck)
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    Quote Originally Posted by Frost View Post
    Corsair: More Quickdraw Charges.

    Dark Knight: A "Trick Attack" like ability used with an absorb spell and Drain/Aspir that shares the benefit of the spell with the person between you and the monster.

    Paladin & Red Mage: a higher tier Cure spell similar to Cure V, that has different enmity properties, like a "Heal" or "Restore" instead of "Cure".

    Red Mage: an ability that allows you to cast your next spell directly out of your HP pool, instead of your MP pool.

    Puppetmaster: "Broadcast Antennae" Could be a Headless/Armless Frame, that instead of being a pet, its functionality gives the benefits of the attachments/maneuvers to players within range. Like a portable "Aura Machine".
    This is one that should have definitely been separated since they're all very different ideas, but I really like all of them so you got my vote.

    Only part I question is RDM getting that same HP restoration spell along with PLD. RDM needs bigger cures but I think that should just be done traditionally.
    (0)

  4. #94
    Player Selzak's Avatar
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    Mar 2011
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    Bastok (Bismarck)
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    Here's one for Paladin:

    An instant cast spell (the effect/usage of this is very similar to Stun) that can only be cast on self and annuls damage from the next attack. Instant cast, moderate recast (whatever fits in with balance). If well-timed, the PLD could potentially eat big TP moves or maybe even spells if this were to apply to magic.

    Ninja tanks can annul damage, essentially. This would allow Paladin to function in some of the situations that require shadows without sacrificing its subjob. So instead of a party full of melee/nin, you might see a normal party with one PLD who knows what he's doing and might be able to avoid getting hit by a particularly nasty special move. Again, this would be used by a PLD with hate very much like another job might use Stun. In fact, I think its recast and casting time could even be exactly the same.
    (2)
    Last edited by Selzak; 08-13-2011 at 01:24 PM.

  5. #95
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Selzak View Post
    Here's one for Paladin:

    An instant cast spell (the effect/usage of this is very similar to Stun) that can only be cast on self and annuls damage from the next attack. Instant cast, moderate recast (whatever fits in with balance). If well-timed, the PLD could potentially eat big TP moves or maybe even spells if this were to apply to magic.

    Ninja tanks can annul damage, essentially. This would allow Paladin to function in some of the situations that require shadows without sacrificing its subjob. So instead of a party full of melee/nin, you might see a normal party with one PLD who knows what he's doing and might be able to avoid getting hit by a particularly nasty special move. Again, this would be used by a PLD with hate very much like another job might use Stun. In fact, I think its recast and casting time could even be exactly the same.
    Inb4 doesn't work with accession, though it's basically just a 100% shadow.

    Really like the idea though. (Personally, I feel it would bring a use to PLD/SCH, working something like Alexander's Perfect Defense when up against moves like Fulmination, or Meteor. Accession then this spell to null those attacks sounds very very interesting for zerg fights. Furthermore it could be a huge enmity tool. Not to mention the other uses of /SCH, like half recast Flashes, better MP pool usage, etc.)
    (0)

  6. #96
    Player Leonlionheart's Avatar
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    Mar 2011
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    Jeuno
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    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Frost View Post
    Corsair: More Quickdraw Charges.

    Dark Knight: A "Trick Attack" like ability used with an absorb spell and Drain/Aspir that shares the benefit of the spell with the person between you and the monster.

    Paladin & Red Mage: a higher tier Cure spell similar to Cure V, that has different enmity properties, like a "Heal" or "Restore" instead of "Cure".

    Red Mage: an ability that allows you to cast your next spell directly out of your HP pool, instead of your MP pool.

    Puppetmaster: "Broadcast Antennae" Could be a Headless/Armless Frame, that instead of being a pet, its functionality gives the benefits of the attachments/maneuvers to players within range. Like a portable "Aura Machine".
    About this, I wish they were seperated so I could like the DRK, PLD, and RDM (though I think RDM should just get Cure V, even if potency or enmity properties are reduced) ones. I really don't like the PUP one (would basically just be like avatar's favor), though I really really like the DRK one.
    (0)

  7. #97
    Player Tashan's Avatar
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    Mar 2011
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    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    Thanks for the support on my Blue Magic Attack Food/Buff idea

    Likes this, also...

    Magic Attack Bonus Food.

    They could be the same thing, too. Or different, more stuff to craft!
    I want to take this idea one step further. Instead of MAB or MACC food, I think it would be great (and arguably balanced) to create Magic Affinity Food.

    Magic Affinity Food

    For those who don't know Magic Affinity is a unique hidden effect which is currently granted only through Elemental Staves and Trial of the Magian weapons. It boosts your stats towards a certain element whilst decreasing your stats to the opposing element.

    e.g. Fire Affinity +1 = Fire Element Magic Damage +10%, Fire Element Magic Accuracy +20, Fire Perpetuation Cost -2
    = Ice Element Magic Damage -10%, Ice Element Magic Accuracy -20, Ice Perpetuation Cost +2



    The reason I recommend Affinty food rather than MAB/MACC food is because player characters are now so powerful that they're at the point where +?? MACC/+?? MAB bonus' will not have as much of a beneficial effect as they would at lower levels.

    It's a similar approach to Melee Attack and Melee Accuracy food. At lower levels, eating +?? food is needed. At higher levels eating +??% food is needed.

    This is why items such as Shamshir+2 INT+9 MAB+10 are considered "worthless". Getting that kind of boost, even dual-wielding them, at such a high level isn't as good as a percentage increase.
    (6)

  8. #98
    Player TimeMage's Avatar
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    Mar 2011
    Posts
    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Quote Originally Posted by Selzak View Post
    A lot of people weren't on board with this idea because of its implications on game balance. (Myself included- sorry to single you out TimeMage; I voted for your PUP proposal.) Don't forget that you have the option (at any time) to create a formal Petition Post quoting that idea and labeling it as a petition. So if that particular idea was to get 7 votes, but your petition had more, it would not make the OP until it surpassed the petition in votes.
    It's fine by me, not all concepts have to be really popular. I read this concept (or something very similar) either here or in alla and liked the reasoning behind it: Instead of only using GAxe and change our damage type with the theoretical new JA they mentioned, it'd be better if we could, half of the time, use any of the weapons WAR has available to adapt to the situation/mob. So, seeing that no one proposed it, I did it.
    (1)
    Frejan from Ragnarok, at your service.

  9. #99
    Player Selzak's Avatar
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    Mar 2011
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    Bastok (Bismarck)
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    364
    Quote Originally Posted by TimeMage View Post
    It's fine by me, not all concepts have to be really popular. I read this concept (or something very similar) either here or in alla and liked the reasoning behind it: Instead of only using GAxe and change our damage type with the theoretical new JA they mentioned, it'd be better if we could, half of the time, use any of the weapons WAR has available to adapt to the situation/mob. So, seeing that no one proposed it, I did it.
    Nothing at all wrong with the proposal, I just wanted to remind people about the petition thing. Thanks for contributing so much!
    (0)

  10. #100
    Player
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    Mar 2011
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    503
    Quote Originally Posted by Tashan View Post
    Thanks for the support on my Blue Magic Attack Food/Buff idea



    I want to take this idea one step further. Instead of MAB or MACC food, I think it would be great (and arguably balanced) to create Magic Affinity Food.

    Magic Affinity Food
    I am officially putting my thumb down on you on this one there, Rebecca...

    Magic Affinity food is too specialized. Black Mages sometimes need to swap elements, or use the highest tier spell regardless of element.

    Which is why you need to "like" my magic accuracy food idea
    (0)

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