Quote Originally Posted by Olor View Post
BEASTMASTER

Ability/Trait Name:
Familiar adjustments

-It would be great if familiar called a beast to fight for us without a jug.
-Pet would only last the duration of familiar so it wouldn't eliminate the need for jug pets altogether
-two hour boxes in abyssea would "make up for" no charms in abyssea
-It would be awesome if there were quests you could do to change your familiar from the standard familiar (maybe a monkey could be standard, since it is the pet used by AF quest BST) to something else - this could open up some more epic pets like drakes and morbol (used by campaign npcs!)
-if having individual familiars would be too hard/complicated - could possible call a random familiar like Maat does for example, as long as whatever you call is near your level
To add on to that, I think it would be interesting if Familiar could be used as a higher level Charm. Instead of just calling a random familiar, it could be used on a mob (especially in Abyssea) and making a familiar pet of the mob you used it on. This way we could have access to mobs we could never Charm. (Beastmen, Morbol, Goobbue, etc.) Although in doing this they would probably have to reduce the duration of Familiar and it wouldn't work on Notorious Monsters. So no Amphiteres or Avatars for us.