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  1. #101
    Player
    Join Date
    Mar 2011
    Posts
    503
    Automaton's Aura

    This is a series of Attachments, each with different Auras. The Aura would be in effect so long as a matching maneuver is up; A fire-based Aura would have to have a fire-based maneuver up. The strength of the aura is based upon how many maneuvers are up.


    A Dark Attachment could have an AOE refresh effect, an Ice Attachment could have Magic Attack Bonus, a Fire Attachment could have Attack, etc. The main idea to be ratified by players is whether Automatons should get Auras or not. The examples above could change in actual implementation.


    This idea is based on the "Broadcast Antenna," except... no headless Automatons wandering around all over the place? I'd like to keep my pup's head affects the Automaton's A.I. and behavior, and what kind of additional attachments it allows you to equip.
    (0)

  2. #102
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    Who needs macc food...gimme mab!
    (0)

  3. #103
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99

    Mage Food

    We need mage food in general. At 75 cap +7 INT, or +10 MND, up to 95 MP, or -4 enmity might have been a big boost at 75 but... actually who am I kidding here? They weren't even at 75 cap. Other jobs get food that gives them a straight 17% to accuracy (for the best), or up to 160 Defense, or up to 150 Attack, or Store TP +6, among other stats.

    At lower levels mage food definitely provides a huge boost (+50 MP at level 1 anyone?) but at higher levels, food hardly makes an impact on anything but your wallet, if you choose to use it. Part of the problem is that melee stats like Store TP, or Accuracy, scale up in effectiveness with level whereas stats like MP+50 become less noticeable.

    Against my better judgement (not eating is the ultimate budget move) I suggest that this is changed. New recipes that affect magic in a way that scales up, or are more effective at higher levels should be implemented.

    A few suggestions, X and Y being variables subject to balance and NQ/HQ:

    Magic Attack Bonus +X%
    (A straight number would become less effective at higher levels, or be too powerful at lower levels. Thus, a percentage, based on user's MAB.)
    Magic Accuracy +X%
    (Could either be the same deal as the MAB food, or a straight percentage to land boost.)
    Magic Damage Affinity Y Element +1
    (For specific elements, this would have to be on short duration foods, like the 3/5 minute 99 stacking cookies.)
    Perpetuation Cost -X on Y Element
    (Same as above, short duration foods. For summoners.)
    Breath +X%
    (For Blue Mages, and the occasional Dragoon.)
    Magic Damage +X%
    (Instead of Magic Damage Affinity. Would go wonderfully on food with Magic Accuracy +X%. More expensive then specific elemental accuracy foods.)
    Buff Duration +X%
    (For Enhancing Magic, and other buffs. Ideally on Magic Accuracy or Cure Potency food.)
    Cure Potency +X%
    (Ideally ignores the gear potency cap so there is actually a food targeted towards curing with.)
    Occult Acumen +X%
    (Not a large boost obviously, but another side stat that could be slapped on foods)
    Conserve MP +X
    (Another side stat.)
    Blood Boon +X
    (Same but for Summoner.)

    I could go on, but I keep thinking of suggestions, and I don't want some controversial suggestion make people not vote for the overall topic because they don't understand that they are just suggestions of how it could possibly be done. In fact, I didn't include straight Magic Affinity because this includes a straight bonus to accuracy, and I was very reluctant to suggest Magic Damage Affinity +1 because this is a 10% bonus rather then an X variable that Devs could tweak. Perpetration is also a difficult one to balance against lower levels. If food had latent effects dependent on level, this might be one way to balance stats that don't scale well. Balance is hard work.

    Ideally all these effects and more would be available, including some mix and match, including with melee stats, like Accuracy and Magic Accuracy (BLU, RDM), Attack, Magic Attack, Breath Damage (BLU, DRG), or Cure Potency, Accuracy, and Defense (PLD), making it so even classes with only a magic subfocus can utilize them (or a mage looking to do a bit of both).

    Thus, not only would this finally fill the lack of good food for non-meleeing mage classes, but also, add a new depth of food options for classes that have a mage component, making it more interesting in addition to being more balanced.
    (8)
    Last edited by Economizer; 08-14-2011 at 10:04 AM. Reason: Adding Title

  4. #104
    Player Rubicant82's Avatar
    Join Date
    Apr 2011
    Location
    Windhurst
    Posts
    291
    Character
    Rubican
    World
    Carbuncle
    Main Class
    BLM Lv 99
    Not Sure if this is the place for this but I have two ideas that I think would be AWESOME to have!

    First: Level Sync ---> Alliance Sync target
    Over the last few weeks (sense GoV became very popular) I have noticed that while doing GoV in an Alliance it is sometimes difficult to keep each party within the lvl range of the GoV page. It would be helpful for the Alliance leader to be able to designate a sync target for the whole alliance's level to be synced too.

    Alliance leader options
    1. Able to Add/Remove a member to ANY alliance party
    2. Able to move members between parties.
    (4)

  5. #105
    Player Tashan's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Tashan
    World
    Odin
    Main Class
    BLU Lv 99
    I am officially putting my thumb down on you on this one there, Rebecca...

    Magic Affinity food is too specialized. Black Mages sometimes need to swap elements, or use the highest tier spell regardless of element.
    Completely disagree with you on that.

    Using your above example, a Black Mage does not need to be able to cast all spells of a certain element at once.

    Evidence to this is shown through the popularity of +Elemental Attack Atmas from Abyssea. While these enhancements only increase the damage for one element, because of their large boost (+1 Elemental Attack:2 MAB) they're used often.

    In addition, it also reinforces of the practical use of the Elemental Wheel. If you're going into a fight and know Blizzard 5 is going to be your strongest spell, it's not likely you'll be using Aero 5 often. If Thunder 5 is the spell of choice, you're not likely to be using Water 5 often.

    For other jobs, Magic Affinity continues to get more and more specialised. If you're on RDM and your duty is to Stun, you can increase your potency towards Dark Elemental Spells at the cost of Light Element. IIRC the only Light Enfeeble RDM has is Dia and that is unresistable.

    For BRD/WHM, you can eat Light Affinity food to boost Repose/Lullaby at the cost of Dark Element. That's fine.

    For SMN you may damage dealing with Garuda. Use Wind Affinity food at the cost of a weaker Titan. That's fine.
    (0)

  6. #106
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    If specific element magic affinity food is an option in any form, it could always be short duration food effects. Three/Five Minute foods exist, but currently don't get a lot of attention. If any effect would be best as a short duration, specific elemental affinity would be it.
    (1)

  7. #107
    Player
    Join Date
    Mar 2011
    Posts
    503
    Quote Originally Posted by Economizer View Post
    If specific element magic affinity food is an option in any form, it could always be short duration food effects. Three/Five Minute foods exist, but currently don't get a lot of attention. If any effect would be best as a short duration, specific elemental affinity would be it.
    Ok, this could actually work. In addition to Macc, matb foods, etc.
    (0)

  8. #108
    Player
    Join Date
    Mar 2011
    Posts
    503
    NINJA

    Jubaku: Ni: Uses the ninja tool, "Jusatsu". Paralyzes an enemy.

    Because Ninja already gets Slow II and Blind II via Ninjutsu. Red Mage gets this spell, essentially, so why should this job have it, but not that? I dislike arbitrariness.

    Because Ninja gets spell that makes them immune to extremely damaging attacks. What's overpowered about a little more potency for Paralyze?

    Because enemy Ninjas of level 61 can cast it, and we'll be 99 before you know it, and we still don't have it...
    (5)

  9. #109
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    BEASTMASTER

    Ability/Trait Name: BST Party Buff talked about in job roadmap.

    -The suggested new ability which would summon a pet to do a party buff should NOT use the call beast timer.

    If this party buff uses the call beast timer either it will not be worth using at all ever, or it will mean all bst are there for is to use a buff once every 5 minutes.
    (3)
    Last edited by Olor; 08-16-2011 at 08:29 AM.
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  10. #110
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    BEASTMASTER

    Ability/Trait Name:
    Familiar adjustments

    -It would be great if familiar called a beast to fight for us without a jug.
    -Pet would only last the duration of familiar so it wouldn't eliminate the need for jug pets altogether
    -two hour boxes in abyssea would "make up for" no charms in abyssea
    -It would be awesome if there were quests you could do to change your familiar from the standard familiar (maybe a monkey could be standard, since it is the pet used by AF quest BST) to something else - this could open up some more epic pets like drakes and morbol (used by campaign npcs!)
    -if having individual familiars would be too hard/complicated - could possible call a random familiar like Maat does for example, as long as whatever you call is near your level
    (1)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

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