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  1. #1
    Player TimeMage's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Quote Originally Posted by Panthera View Post
    Sounds nice, but there's no trade-off. For this to work, its defensive skills need to flat-line.
    Um, I was making this in the line of Restraint, only benefit but can only be active half the time. In fact, it has the same duration and recast. but sure, if you want, I'll add the lowering defensive skills, it's as useless Defender's Defense increase.
    (0)
    Frejan from Ragnarok, at your service.

  2. #2
    Player Selzak's Avatar
    Join Date
    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    Quote Originally Posted by TimeMage View Post
    Um, I was making this in the line of Restraint, only benefit but can only be active half the time. In fact, it has the same duration and recast. but sure, if you want, I'll add the lowering defensive skills, it's as useless Defender's Defense increase.
    Restraint has a negative effect.

    Edit: Nevermind, it used to.
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    503
    Quote Originally Posted by TimeMage View Post
    Um, I was making this in the line of Restraint, only benefit but can only be active half the time. In fact, it has the same duration and recast. but sure, if you want, I'll add the lowering defensive skills, it's as useless Defender's Defense increase.
    Here's Warrior's combat skill ratings:

    Skill Skill
    Great Axe A+
    Axe A-
    Great Sword B+
    Scythe B+
    Staff B
    Sword B
    Polearm B-
    Club B-
    Dagger B-
    Hand-to-Hand D
    Archery D
    Marksmanship D
    Throwing D
    Shield C+
    Evasion C
    Parrying C-

    Did you intend to give it the ranged skills as well?

    Also consider Warrior's "D" rating in Hand-to-Hand... would that move up one grade, or all the way to "A" ?

    I wouldn't sell short having no defensive skills to fall back on! Ninjas and other jobs owe much to their defensive skills.
    (0)

  4. #4
    Player TimeMage's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Frejan
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Quote Originally Posted by Panthera View Post
    Here's Warrior's combat skill ratings:

    Skill Skill
    Great Axe A+
    Axe A-
    Great Sword B+
    Scythe B+
    Staff B
    Sword B
    Polearm B-
    Club B-
    Dagger B-
    Hand-to-Hand D
    Archery D
    Marksmanship D
    Throwing D
    Shield C+
    Evasion C
    Parrying C-

    Did you intend to give it the ranged skills as well?

    Also consider Warrior's "D" rating in Hand-to-Hand... would that move up one grade, or all the way to "A" ?

    I wouldn't sell short having no defensive skills to fall back on! Ninjas and other jobs owe much to their defensive skills.
    According to my idea, all would go up one tier, stopping at A-, and the defensive ratings would fall to D. So the list would look like this, after JA use:

    Great Axe A+
    Axe A-
    Great Sword A-
    Scythe A-
    Staff A-
    Sword A-
    Polearm A-
    Club A-
    Dagger A-
    Hand-to-Hand C
    Archery C
    Marksmanship C
    Throwing C
    Shield D
    Evasion D
    Parrying D



    Regarding defensive skills, they're only useful when high enough, and some aren't even useful capped at max skill (see: guard). WAR native defensive skills are low enough and not used enough to be completely irrelevant.
    (0)
    Frejan from Ragnarok, at your service.

  5. #5
    Player Modoru's Avatar
    Join Date
    May 2011
    Location
    There is only Zuul~
    Posts
    229
    Character
    Foxfire
    World
    Siren
    Main Class
    RDM Lv 1
    Quote Originally Posted by TimeMage View Post
    and some aren't even useful capped at max skill (see: guard).
    I'm pretty sure if Genome still played, he'd give you an earful. >:C Guard at max can be very useful. Just because nearly no monk has it, doesn't mean it's not good.
    (0)
    Opinions are opinions. Keep 'em that way.

  6. #6
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Modoru View Post
    I'm pretty sure if Genome still played, he'd give you an earful. >:C Guard at max can be very useful. Just because nearly no monk has it, doesn't mean it's not good.
    Guard at cap is the same as Guard at 1, or so I've been told. Where is proof otherwise?
    (0)

  7. #7
    Player Modoru's Avatar
    Join Date
    May 2011
    Location
    There is only Zuul~
    Posts
    229
    Character
    Foxfire
    World
    Siren
    Main Class
    RDM Lv 1
    Quote Originally Posted by Leonlionheart View Post
    Guard at cap is the same as Guard at 1, or so I've been told. Where is proof otherwise?
    Well, what exactly do you mean by "is the same"?

    Proc rate is much higher at cap -- unless that was changed and Genome's info is dated -- but by 75 cap, with guard capped, you could have guard proc many times in a row, or maybe quite a few times per fight -- sometimes guarding multiple-hit TP attacks could completely null out damage sometimes, reading as a "miss".

    Or at least, that's what little I remember -- would have to go to his blog and read it for yourself.
    (0)
    Opinions are opinions. Keep 'em that way.