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  1. #1
    Player Selzak's Avatar
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    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364

    The Big Book of Adjustment Requests

    I'm proposing this thread as an 'official', or go-to compilation of player requests regarding battle or job related adjustments. I believe that this thread is needed for several reasons, and I'll list a few here:
    • Most discussion and moderator activity takes place in general discussion, making it somewhat unreasonable to have multiple threads like this according to each job.
    • This seems like the best place to discuss general battle-related adjustments.
    • When discussing job adjustments, an important aspect to keep into account is balance between all jobs. That's why it's important that everyone has a say in the adjustments of each job- whether they play that job or not.
    • There seems to be quite a bit of disorganization on the General Discussion board where ideas are concerned. This thread would allow an organized, discrete platform for proposing ideas and discussing them.
    *Please read the THREAD RULES AND GUIDELINES at the bottom of this post before submitting an idea.



    PLAYER-APPROVED IDEAS


    ===========================================================
    GENERAL ADJUSTMENTS
    ===========================================================

    Please Allow The Five Newer Jobs To Use Relics
    Simplify Union Joining
    MAB Food
    MACC Food
    Mage Food
    -
    -

    ===========================================================
    BATTLE ADJUSTMENTS
    ===========================================================

    Skillchain Augmentation
    -
    -
    -
    -
    -

    ===========================================================
    JOB ADJUSTMENTS
    ===========================================================

    Warrior
    -

    Monk
    -

    White Mage
    -

    Black Mage
    -

    Red Mage
    -

    Thief
    -

    Paladin
    -

    Dark Knight
    -

    Beastmaster
    -

    Bard
    -

    Ranger
    -

    Samurai
    -

    Ninja
    -

    Dragoon
    -

    Summoner
    Blue Mage
    -

    Corsair
    -

    Puppetmaster
    Dancer
    -

    Scholar
    -



    THREAD RULES AND GUIDELINES

    Adjustment ideas should follow the following format:
    JOB OR SUBJECT

    Ability/Trait Name(optional): Brief summary, rundown.

    Detailed explanation, discussion.

    It would be best to also address replies to your post by quote here, rather than replying in another post.
    That way everyone can see all discussion related to your post in one place and the thread won't become cluttered.

    In order to maintain organization and clarity, this thread will follow some basic rules:
    1. Proposals will be entered into the OP upon receiving 7 or more votes (likes).
    2. A proposal that has been entered into the OP may be challenged by a formal petition which acquires 7 or more of votes. After doing so, the petition will be added to the OP underneath the proposal that it has challenged. If it acquires more votes, it will appear above the challenged proposal. (Subject to change over time according to votes)
    3. You should only include one idea per post. If you have multiple proposals, you may choose either to stagger your ideas over time or do the unthinkable and double-post.
      Amendment 4.1
      The only exception to this is if your proposal contains multiple ideas that are tied together. Just remember, it's your post and everything in it that's being voted on, so let people choose individually instead of in bulk.
    4. If a change to any of the rules listed above is called for, a post supporting this amendment in detail and receiving 10 or more votes will result in that change.
    (8)
    Last edited by Selzak; 08-17-2011 at 11:31 AM.

  2. #2
    Player Selzak's Avatar
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    Mar 2011
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    Bastok (Bismarck)
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    364
    *RESERVED*

    If mods are onboard with this (it seems like it would make your job a lot easier, and provide everyone with a more direct and controlled way to communicate ideas to the dev team) then please let us know that you support it. This way we can know that the thread is being watched and is getting the visibility that it insinuates, and people will be persuaded to use it.
    (0)
    Last edited by Selzak; 08-05-2011 at 10:36 AM.

  3. #3
    Player Modoru's Avatar
    Join Date
    May 2011
    Location
    There is only Zuul~
    Posts
    229
    Character
    Foxfire
    World
    Siren
    Main Class
    RDM Lv 1
    HOW ABOUT THIEF GETS SOMETHING THAT ISN'T A HUGE MIDDLE FINGER TO THE FACE AS A JOB ABILITY?

    I still dislike Despoil. Moreso because it shares the same timer as steal. What the hell.
    (5)
    Opinions are opinions. Keep 'em that way.

  4. #4
    Player Rearden's Avatar
    Join Date
    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    General Battle Adjustments: Change Enemy Monster statistics from what is current (High BaseDMG/High Attack) to High Base DMG/Moderate Attack).

    Any monster outside of Abyssea currently has capped pDIF against players, making it impossible for a PLD to tank. (This is on top of gimmick abilities, hate resets, and constant triple attack)

    Changing enemy attack values to be more moderate would still allow enemy monsters to crush Mages/non-tanks while allowing jobs that can force high DEF values to tank.

    As it stands, PLD is unable to hold hate (Due to this and poor enmity systems which have been poor since the release of the game, think Barspells holding hate on WAR/WHM...but that's another topic) without an Aegis/Ochain and in some cases constant Trick Attack/Sneak Attack.


    This post in unrelated to Abyssea, so please do not comment on it as if I considered Abyssea relevant.
    (1)

  5. #5
    Player Selzak's Avatar
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    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    GENERAL

    Skillchain Adjustments:
    It seems like everyone is on board with the idea of making skillchains more common and more beneficial to execute, and I think that adding special effects to each type of skillchain according to its tier would be a great way to accomplish this and lead to more consideration of both using skillchains and matching the appropriate jobs in a party in order to produce them.

    I'll share the general idea here, but obviously the specifics of these effects would have to be applied with careful consideration to overall game balance.


    ===========================================================
    Tier I
    ===========================================================

    A tier I skillchain may produce anywhere from zero to one effects.
    Liquefaction
    Target gains the effect of INT down for a short period of time. Effect may not always occur.
    Impaction
    Target gains the effect of MND down for a short period of time. Effect may not always occur.
    Reverberation
    Target gains the effect of STR down for a short period of time. Effect may not always occur.
    Induration
    Target gains the effect of AGI down for a short period of time. Effect may not always occur.
    Scission
    Target gains the effect of DEX down for a short period of time. Effect may not always occur.
    Detonation
    Target gains the effect of VIT down for a short period of time. Effect may not always occur.
    Compression
    Target afflicted with "Bio" status for a short period of time. Effect may not always occor.
    Transfixion
    Target afflicted with "Dia" status for a short period of time. Effect may not always occor.


    ===========================================================
    Tier II
    ===========================================================

    A tier II skillchain may produce anywhere from zero to three effects.
    Fusion
    Target is afflicted with the effects of Liquefaction. May not always occur.
    Target is afflicted with the effects of Transfixion. May not always occur.
    Target's attack is weakened for a brief period of time. May not always occur.
    Fragmentation
    Target is afflicted with the effects of Impaction. May not always occur.
    Target is afflicted with the effects of Detonation. May not always occur.
    Target's accuracy is lowered for a brief period of time. May not always occur.
    Gravitation
    Target is afflicted with the effects of Compression. May not always occur.
    Target is afflicted with the effects of Scission May not always occur.
    Target's defense is weakened for a brief period of time. May not always occur.
    Distortion
    Target is afflicted with the effects of Reverberation. May not always occur.
    Target is afflicted with the effects of Induration May not always occur.
    Target's magic defense is weakened for a brief period of time. May not always occur.


    ===========================================================
    Tier III
    ===========================================================

    A tier III skillchain may produce anywhere from zero to seven effects.
    Light
    Target is afflicted with the effects of Liquefaction. May not always occur.
    Target is afflicted with the effects of Transfixion. May not always occur.
    Target's attack is weakened for a brief period of time. May not always occur.
    Target is afflicted with the effects of Impaction. May not always occur.
    Target is afflicted with the effects of Detonation. May not always occur.
    Target's accuracy is lowered for a brief period of time. May not always occur.
    Target is terrorized for a brief period of time. May not always occur.
    Darknesss
    Target is afflicted with the effects of Compression. May not always occur.
    Target is afflicted with the effects of Scission May not always occur.
    Target's defense is weakened for a brief period of time. May not always occur.
    Target is afflicted with the effects of Reverberation. May not always occur.
    Target is afflicted with the effects of Induration May not always occur.
    Target's magic defense is weakened for a brief period of time. May not always occur.
    Target is terrorized for a brief period of time. May not always occur.
    (10)
    Last edited by Selzak; 08-05-2011 at 09:33 AM.

  6. #6
    Player Selzak's Avatar
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    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    DARK KNIGHT

    Job Ability
    Undying Hatred: The user is afflicted with a curse that lowers his max. HP and MP in order to augment his ability to land critical attacks. Recast 5:00 Duration 2:00.

    This augment to critical attacks would be an increased critical hit rate that would also apply to weaponskills which do not natively possess the ability to score a critical hit. I think the whole persona of DRK deserves some kind of ability to increase the rate of critical hits, and the lack of a chance to score critical hits on weaponskills like Guillotine and Insurgency is what has removed DRK from its rightful role of spike-damage martyr.
    (1)
    Last edited by Selzak; 08-05-2011 at 09:28 AM.

  7. #7
    Player Selzak's Avatar
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    Mar 2011
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    Bastok (Bismarck)
    Posts
    364
    THIEF

    Job Ability
    Misdirection: The player makes use of his conniving cunning to lock the target onto its current focal point. Recast 1:00.

    This ability would give the Thief a brief (a few seconds) moment to position himself for a Sneak Attack while fighting alone or in a party. This effect would need some strict conditionals to avoid it being used as a stun (where the monster is facing no one and, if it has no magic, may be unable to attack for a few seconds). The ability should work so that if the enemy target is the Thief(user), the enemy will simply face its current position for a few seconds so that the Thief can quickly move around and Sneak Attack from behind. If, however, the enemy's target is another party member and not the Thief(user), the enemy should instead be locked onto its current target for a slightly longer period of time- maybe 10-15 seconds. These conditions would allow the ability to be used strictly as a means of using Sneak Attack while solo, or forcing hate onto the enemy's current target (which is more hate control for the Thief) in a party situation.

    So either:

    a) The Thief has hate: then the mob is 'bound' facing its current position for a very brief period of time.

    or

    b) Someone else has hate: then the mob is forced to stay on its current target for a period of time that is less brief.
    (1)
    Last edited by Selzak; 08-05-2011 at 09:37 AM.

  8. #8
    Player Buffy's Avatar
    Join Date
    Aug 2011
    Posts
    74
    Character
    Buffy
    World
    Sylph
    Main Class
    BLM Lv 99
    I would like this thread to go away. Lets make that a new job ability.
    (0)

  9. #9
    Player Selzak's Avatar
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    Mar 2011
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    Bastok (Bismarck)
    Posts
    364
    Quote Originally Posted by Buffy View Post
    I would like this thread to go away. Lets make that a new job ability.
    Why? :\

    I thought it was a pretty good idea given the nature of this forum/volume of posts in different sections.
    (2)

  10. #10
    Player
    Join Date
    Mar 2011
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    SUMMONER

    Spell: Bahamut
    Level Available: 95 or 99
    Description: Summons Bahamut to fight by your side.
    Notes: requires Astral Flow to be active prior to summoning. Summoning Bahamut targets an enemy, not the summoner; he functions much like offensive magic.
    When summoned, Bahamut will automatically use Giga-Flare, targeting the mob he was summoned on. After the attack finishes, he will linger shortly and dismiss himself.

    People do not level Summoner all the way to 99 to summon a cat or a weird mouth looking thing. Cait Sith is an icon for FFXI itself, like chocobos and tonberries, sure. But after getting Odin and Alexander, the WoTG summons are a let down. Odin can do Death-ga, how could Giga-Flare be overpowered?
    (10)

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