GENERAL
Skillchain Adjustments:
It seems like everyone is on board with the idea of making skillchains more common and more beneficial to execute, and I think that adding special effects to each type of skillchain according to its tier would be a great way to accomplish this and lead to more consideration of both using skillchains and matching the appropriate jobs in a party in order to produce them.
I'll share the general idea here, but obviously the specifics of these effects would have to be applied with careful consideration to overall game balance.
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Tier I
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A tier I skillchain may produce anywhere from zero to one effects.
Liquefaction
Target gains the effect of INT down for a short period of time. Effect may not always occur.
Impaction
Target gains the effect of MND down for a short period of time. Effect may not always occur.
Reverberation
Target gains the effect of STR down for a short period of time. Effect may not always occur.
Induration
Target gains the effect of AGI down for a short period of time. Effect may not always occur.
Scission
Target gains the effect of DEX down for a short period of time. Effect may not always occur.
Detonation
Target gains the effect of VIT down for a short period of time. Effect may not always occur.
Compression
Target afflicted with "Bio" status for a short period of time. Effect may not always occor.
Transfixion
Target afflicted with "Dia" status for a short period of time. Effect may not always occor.
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Tier II
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A tier II skillchain may produce anywhere from zero to three effects.
Fusion
Target is afflicted with the effects of Liquefaction. May not always occur.
Target is afflicted with the effects of Transfixion. May not always occur.
Target's attack is weakened for a brief period of time. May not always occur.
Fragmentation
Target is afflicted with the effects of Impaction. May not always occur.
Target is afflicted with the effects of Detonation. May not always occur.
Target's accuracy is lowered for a brief period of time. May not always occur.
Gravitation
Target is afflicted with the effects of Compression. May not always occur.
Target is afflicted with the effects of Scission May not always occur.
Target's defense is weakened for a brief period of time. May not always occur.
Distortion
Target is afflicted with the effects of Reverberation. May not always occur.
Target is afflicted with the effects of Induration May not always occur.
Target's magic defense is weakened for a brief period of time. May not always occur.
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Tier III
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A tier III skillchain may produce anywhere from zero to seven effects.
Light
Target is afflicted with the effects of Liquefaction. May not always occur.
Target is afflicted with the effects of Transfixion. May not always occur.
Target's attack is weakened for a brief period of time. May not always occur.
Target is afflicted with the effects of Impaction. May not always occur.
Target is afflicted with the effects of Detonation. May not always occur.
Target's accuracy is lowered for a brief period of time. May not always occur.
Target is terrorized for a brief period of time. May not always occur.
Darknesss
Target is afflicted with the effects of Compression. May not always occur.
Target is afflicted with the effects of Scission May not always occur.
Target's defense is weakened for a brief period of time. May not always occur.
Target is afflicted with the effects of Reverberation. May not always occur.
Target is afflicted with the effects of Induration May not always occur.
Target's magic defense is weakened for a brief period of time. May not always occur.
Target is terrorized for a brief period of time. May not always occur.