Completely false. QD damage/accuracy is not in any way based on Marksmanship skill. Since the September 2010 update, you can get skillups with QD, but marksmanship doesn't change your damage or resist rate.
Wildfire is still good outside of Abyssea, even though it loses a LOT without Atma to assist in damage (and isn't reliant on Marksmanship skill anyway). But if you don't have WF...I don't know a single THF or DNC who will agree with you about evisceration being a better dagger outside of Abyssea, let alone better than Slugshot/Wildfire.
We don't have THF and DNC's other dagger WS options. So we're just talking about what COR has access to, so Slug/Det/Leaden/Evisceration as legitimate options. And yes, Evisceration IS better than Slug outside of Abyssea in my experience. Plus, you won't ever completely miss Evisceration. I honestly prefer Leaden Salute (where Marksmanship skill is irrelevant anyway) over Slug/Det these days. I use it with a Pluto's staff when I do more of a buff focus on nasty AoE mobs I don't want to get to close to. If it's something I don't mind meleeing, I'll simply use Evisceration for better numbers than any of the other non-WF options.
Spending money on decent ammo for Abyssea exp alliances is a colossal waste. If you have WF, you can use it as your WS and use cheap bullets since it isn't affected by bullet DMG. If you don't have WF, you're better off using crit atma and Evisceration, which will EASILY outdamage Slug/Det/Leaden and doesn't cost a thing. Just because you can make money on Dom Ops parties by NPCing stuff doesn't mean it's a good idea to waste money on bullets for an alliance that's likely full of gimps, AFK-ers, and leeches. I'll keep my ammo for when it matters and make even more money. In most Abyssea EXP alliances I've ever joined as COR, I end up tanking the majority of mobs just through melee damage and Evisceration.As to the concern of gil that should be a non-issue if it is there is a problem. Between Sea Daughter and the fact that a decent EXP group inside abyssea runs at least 100k Cruor/hr which converts to 250k gil you should be making a good profit just fro EXPing. You make even more gil if that group is doing Dominion Ops with the gil you could get from the augmented weapons(6.5-7.1k).
The point of shooting in Abyssea is on nasty NMs with bad AoE where you want to stay out of range and get TP. But really, feeding TP with /ra and Triple Shot is not that helpful. You're probably better off buffing your party, using lots of regain/MAB atma (meaning Atma that aren't helping your normal /ra at all anyway), and firing off QD and Wildfire/Leaden when you have TP.
I don't mean to discount the usefulness of keeping your skills capped, but let's not overstate the importance of Marksmanship here. It's pretty situational these days. Better to have than not, but if I was a 90COR with underleveled dagger/marksmanship skill... I'd work on dagger first.


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