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  1. #1
    Player Punchus's Avatar
    Join Date
    Aug 2011
    Posts
    4
    Character
    Punchus
    World
    Bismarck
    Main Class
    PLD Lv 99

    Improving Abyssea VNM System

    Ok anyone that has had to do these multiple times will agree that this system needs an update. Converting a Tier1 to Tier2 is fine. Converting a Tier2 to Tier3 can be very agrivating. As it stand you have one chance every 10-15 minutes to attempt this. With these being constantly sought after a few things can be done to help.

    1. Add atleast 1 more Tier2 VNM to the Zones.(this is the least they can do)
    2. Make Red Proc on Tier2 give KI for Tier3 VNM(this will help the most)

    All other Empyrean paths have 3 ??? pops for NMs and multiple ways to obtain KI's to pop NMs. VNM system needs to be tweeked.
    (2)

  2. #2
    Player Armauk's Avatar
    Join Date
    Jun 2011
    Posts
    18
    Character
    Armauk
    World
    Asura
    Main Class
    MNK Lv 90
    I have a friend that went 1/48 trying to turn his abyssite. He was exceptionally unlucky but it's still a pain. I went 1/23 one time. Allowing the red proc to turn abyssites would be a great help a lot. Having more T2 VNMs roaming around in any given zone would help as well. So I wholeheartedly agree.
    (0)

  3. #3
    Player Lukielucas's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    63
    Character
    Lukielucas
    World
    Sylph
    Main Class
    BLU Lv 99
    The developers have already said they aren't gonna add VNM's to the zones cos of this "Balance" excuse...

    But they did say that they would make it easier for the abyssite to change... It was posted a few months ago... and they did say that it would happen in the update.. which i'm guessing is the August update
    (0)

  4. #4
    Player Dew's Avatar
    Join Date
    Mar 2011
    Location
    MolaMola Enterprises
    Posts
    115
    Character
    Dew
    World
    Bismarck
    Main Class
    RDM Lv 99
    The vnm system is terrible. You have about 3-6 groups at any given time trying for souls in each zone. With one T2 in each zone every 10-15mins. Also you have one T3 in each zone every 15-20mins. So only three choices of zones to try in. Also can't forget the soloers which take 10-20mins to kill one T2. That alone push's back the speed of a T2 popping. Also it usually takes anywhere from 1-15 times give or take some to get a T2 to change. So it can take hours to get one T2. Also if its not levi, 80% of the time you will get one soul.

    In due time you finish, but after doing the Ochain or Harp you never want to do vnms again.
    (0)

  5. #5
    Player Jeffil's Avatar
    Join Date
    Jun 2011
    Posts
    16
    Character
    Jeffil
    World
    Cerberus
    Main Class
    WAR Lv 99
    Something has to be done for the VNM system. I am willing to accept any change that would make our shells' soul farming go somewhat smoother. In any given day/night, we can crank out 15-20 itz scales and ul fangs, yet it takes us up to 1 week to get 4 souls.

    A) If red !! guaranteed an abyssite upgrade from T2 to T3 only, that would alleviate, but certainly not even come close to eliminate, congestion. People would be more encouraged to farm as a group and not solo which is good, but at least it would give some "time" for other groups who still have T2 abyssite to try to upgrade while the group who did upgrade tries for another T2.

    As an aside, the T1 to T2 should remain as is. There are plenty of T1 vnm in every abyssea zone and I am fine with it as is, as is most of the playerbase in my opinion.

    B) If there were more T2 spawns per zone, that would go a long way as well. I think the reason there is only one T2 per zone is because they actually drop stuff.

    C) Lower the respawn time of T2. Make it 2-5 minutes or something. It is frustrating to have a soloer pop the T2 and take 15 minutes to kill it (i'm looking at you nin/whm with a kannagi who refuses help) then have to wait 10-15 minutes for it to repop for another shot at it.

    D) I don't think its a good idea, but a 5-10 minute cooldown for a group who just fought a T2 before they can pop it again to go along with point C.

    But I think the easiest implementation would be:

    E) Have Visions and Scars T3 VNM drop 1x colorless soul. Heroes T3 drop 2x colorless soul.

    But the playerbase can agree that something has to be done. The colorless soul farming is probably the most imbalanced aspect of magian trials and empryean weapons.
    (0)

  6. #6
    Player Urat's Avatar
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    171
    Character
    Urat
    World
    Quetzalcoatl
    Main Class
    DNC Lv 99
    Didn't they mention something about tweaking the effects of weakness proccs on VNMs in some notes somewhere awhile ago?
    (0)

  7. #7
    Player Alderin's Avatar
    Join Date
    Mar 2011
    Posts
    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    Quote Originally Posted by Urat View Post
    Didn't they mention something about tweaking the effects of weakness proccs on VNMs in some notes somewhere awhile ago?
    Yes, but like a few other things - that proposed update was forgotten / lost in the sub-notes.

    Totally agree with most of the people in here. Farming a T3 pop is agonizing. I havn't had to help, or get help to farm an Ochain / Harp yet, but can honestly feel sorry for the people that do / have.

    T1 > T2? Can take some time if you're lucky but overall not too bad if you keep at it.
    T2 > T3? Pain in the absolute arse and can take days if you are truly unlucky.

    Let red weakness guarantee (or at least improve substantially) the turn rate of an abyssite. At least for T2 > T3.
    (0)

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