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  1. #531
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Karbuncle View Post
    I have Homam and Ballerines, had homam since about 2-3 months after Omega was released, But Assassin's Feet+2 having Triple Attack and haste+3 would stomp every current Feet Available, and im a Triple Attack fiend on THF. (after haste, of course)

    And frankly those feet won't probably won't be good for much else.



    Seriously? Thats....... dumb x.x; So much accuracy and remaining uncapped. I guess they forgot we dont have cruor buffs anymore :P?
    + 50 acc from gear does not seem high really. There is those magian dex daggers for those situation. People keep thinking whats good in abyssea is good outside. Also there is an AH able feet haste+3% acc+10 now, superior to homam feet.
    (0)

  2. #532
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by Leonlionheart View Post
    Dusk Ledelsens +1 guys. For Abyssea anyway.

    Doing voidwatch right now and, w/ Sushi+Aggressor+Merits+around +50 Accuracy in gear and capped skill, still don't have capped accuracy on T2 and T3 Voidwatch mobs that I've done.
    no brd songs?
    (0)

  3. #533
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    People forget about madrigal. Also hello march/march/madrigal.
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  4. #534
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Back on topic about the original post and Artifact armor 4 (AF, Relic, Empyrean, <new stuff here>) (not the upgrade to relic that SE derailed this on...)

    My concept for this gear is covered in my ideal expansion post, but it fits this discussion.

    Basically, my concept revolves around a new set of gear that is customizable and can take on the properties of past job specific gear, with a few new things thrown in. (It requires having first acquired the other job specific gear.)
    Here's a link for the specifics.
    (0)

  5. #535
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by AyinDygra View Post
    Back on topic about the original post and Artifact armor 4 (AF, Relic, Empyrean, <new stuff here>) (not the upgrade to relic that SE derailed this on...)

    My concept for this gear is covered in my ideal expansion post, but it fits this discussion.

    Basically, my concept revolves around a new set of gear that is customizable and can take on the properties of past job specific gear, with a few new things thrown in. (It requires having first acquired the other job specific gear.)
    Here's a link for the specifics.
    The evolith system already covers that. A great idea with abysmal execution, but a great idea nonetheless. Now if SE would only expand on it... like aptants to increase evo gear to 90/95/99. And decent evoliths that work all the time, instead of +1 acc between 4:23 and 6:39 on firesday while fighting plantoids facing south-east while under the effect of Gain-CHR. (Boost-CHR is a different evolith)
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  6. #536
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Also, with regards to static vs random on relic+2: definitely static, but perhaps with a dash of randomness. Once an hour, you can 'use' the relic+2 to get some random positive stats applied to it. Trading it to NPC for storage will remove any augments.
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  7. #537
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    The decision has been made already.

    Its going to be Static, But real difficult to obtain so the stats can be made worthwhile. I believe the Rep said this a couple pages back.

    BroEdit:

    Quote Originally Posted by Monchat View Post
    + 50 acc from gear does not seem high really. There is those magian dex daggers for those situation. People keep thinking whats good in abyssea is good outside. Also there is an AH able feet haste+3% acc+10 now, superior to homam feet.
    Ryusomething Suna-Ate. Yah. I feel saving myself 5mil gil is worth the loss in 4 Accuracy for the time being. I'm working on Voidwatch to actually get them though, because I recognize their superiority.

    Also, I actually own 1 of those DEX Kilas, its the very first one i made back when they were first released. I also have a STR Kila now too...

    That being said, 2 handed weapon with +50 acc is ridiculously high even by what was lv 75 standards, and to remain uncapped is even more insane. I'm sure the person i quoted realized full well the difference between Voidwatch and Abyssea.

    That being said, Sushi + Aggressor + +50acc and a 2handed weapon seems like it would be major overkill on anything. Thats what i was "wowing" about >_>; Not the +50acc alone, But the added nearly 50% Acc from Agg. and Sushi on top of his naturally 2 handed Acc and Equip acc :3
    (2)
    Last edited by Karbuncle; 09-06-2011 at 11:12 PM.

  8. #538
    Player
    Join Date
    Aug 2011
    Posts
    198
    Of course static stats, please
    (1)

  9. #539
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Camate View Post
    The development team is currently looking into introducing relic equipment +2 in the form of synergy augments and would love to hear any feedback you have in relation to this system based on the below information.

    Random Stats vs. Static Stats
    We are planning to consider if synergy system should be used for an upgrade or not based on the community feedbacks from all regions. So for now, please forget about the synergy and let us know if you prefer static stats or random stats.

    I will go into the specifics of the plusses and minuses later, but I’m pretty sure it’s along the same lines that you already have in mind.

    Strength of the stats: Random > Static
    Can obtain item with high stats, but spend time: Static > Random

    Regardless of whether the stats attached are random, the whole idea is that it will give job-related enhancements. For example, there won’t be any “Enhances Berserk effect” on white mage relic equipment.

    1. Random Stats Approach
    ・In order to get the best stats, you will have to repeat the process many times
    ・The amount of time spent and the stats received aren’t necessarily equal
    ・Have a possibility of getting the item in a shorter amount of time than static stat items
    ・There will be room to get higher stats than static stat items
    2. Static Stats Approach
    ・In order to get good stats, time must be spent working towards completion
    ・Depending on the stats, the time needed will be adjusted
    ・Can predict the time needed to obtain the item
    ・Won’t be able to add the stats of your dreams since it is static
    ・Will be able to store your equipment
    With all the above in mind, please let us know which system you prefer!

    In regards to items not being able to be stored once augmented
    We’re currently weighing the following two possibilities:

    1. Make it possible to send relic equipment and enhanced relic equipment via delivery system
    2. Make the stats static

    * This post was updated on Aug. 15th, 2011 at around 5:00 PDT.
    Problem is "Random" is rarely ever better then static.
    Last time you tried to do "Random" we got STR-4 DEX-4 INT+4 on haguns.

    The dev team is too incompetent or just doesn't have to the time to do random stats in a good way, any attempts at random stats will result in epic fail. So please, static stats.
    (0)

  10. #540
    Player noodles355's Avatar
    Join Date
    Mar 2011
    Posts
    883
    Quote Originally Posted by saevel View Post
    The dev team is too incompetent or just doesn't have to the time to do random stats in a good way, any attempts at random stats will result in epic fail. So please, static stats.
    Ever tried synergy augments? They're random, but they're from a group of set stats, which are relevent to the piece you are upgrading. I am for static upgrades as I think I posted earlier (tho that was months ago, cheers for the necro...) but your bolded section is dumb.
    (0)

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