PLD is fixed.
It sucks in Abyssea, so what? So does DRK SAM SCH PUP RNG DRG RDM COR BST SMN.
It's pretty much necessary for Voidwatch, which is the brunt of all other content currently worth doing.
PLD is fixed.
It sucks in Abyssea, so what? So does DRK SAM SCH PUP RNG DRG RDM COR BST SMN.
It's pretty much necessary for Voidwatch, which is the brunt of all other content currently worth doing.
random plz
Couple of random points that pertain to the last few pages... using extreme imaginary cases to make my point.
- I'd rather kill a tough NM or obtain a certain number of items with difficulty to obtain a really nice piece of gear.
- A system where we need to obtain one rare/ex item through mining, use it to synthesize a piece of equipment and obtain a piece of gear with the following augments:
ONE OF: Accuracy +1~8, Critical Hit Damage +1~5%, Attack +1~8
ONE OF: STR +1~5, AGI +1~5, DEX +1~5, INT +1~5, MND +1~5, VIT +1~5, CHR +1~5
ZERO TO ONE OF: Store TP +1~5, Subtle Blow +1~5, HP+1~12, MP +1~12
...would be pretty unacceptable at this point in the games life. Everyone would want a STR+5 Crit+5 Store TP+5 piece, no one would ever get it due to crap like Attack+4, INT+3 HP+3, or whatever...
I'd rather do something more concrete and just get STR+4, Crit+4, Store TP+4, or whatever.
"How do I lock threads?"
Consume the contents of a bottle of Extra Strength Tylonel and then drink a beer. Soon, all threads will be locked.
static
random![]()
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
Why not allow two upgrade systems?
1.) An initial upgrade to upgrade Relic+1 to Relic+2 giving static stats.
2.) The ability to further upgrade Relic+2 equipment via random stats from synergy.
Best of both worlds. Requires a little more programming on your part, but it offers so much more potential.
I was merely trying to say that random and effort are not synonyms, but people often treat them as such.
Maybe you aren't like this, but all too often people only see their preferred method of obtaining gear as the valid way. If it's not random or doesn't require 18 people or more then it's not earned. If it's gear you get from a questline (including non-empyrean magian) or points/tokens or lowmanable NMs, then it's just free gear and required no work whatsoever. That's the vibe I'm getting from some folks in this thread.
I should point out, over time, I think i can accept Static augments, As long as they're worthwhile content. I don't want this content to be dead on arrival. Your average player won't spend needless hours for a marginal +1DEX on Assassin's Bonnet when it will not even beat current Abyssea level 80 gear.
However, if it was really difficult and Great armor, but static, I'd be okay!
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