Page 33 of 55 FirstFirst ... 23 31 32 33 34 35 43 ... LastLast
Results 321 to 330 of 548
  1. #321
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Karbuncle View Post
    If you think Static augments will be anything short of +1/+2 to current stats, and maybe a new stat thrown in, You're smoking some good good stuff. I think some of it might become situational but most of it will remain garbage!
    This is why I'm hoping for intelligently added reliable augments, actually. Most of the gear is so awful at a basic level that a piece is only good for a singular purpose, if anything.

    Static augments or abjuration-style augments could be based around that singular purpose. I guess I don't care about static or random so much as I just really don't want the system to pump out a lot of all-around pieces that are actually good for nothing.

    My pessimism is stronger than your pessimism!
    (0)

  2. #322
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by georgcantor316 View Post
    This is a good example of majority rule, minority rights. The fact that those of us wanting random get to voice it is us expressing our right to object the masses, the 'right' to the minority with the majority 'rule' coming in the form that the results from this will most likely be static. Anywho, I understand their reasons but I still find them to be shortsighted. SE do the masses a bone and give us random, they may not thank you now but in time they will come to understand why it's better. You know at one point it was the masses who understood the earth was the center of the universe while Galileo sat in a jail cell. I guess I would play Copernicus in this scenario. Wow that went a bit wayward. >.> /fail
    The gear will suck either way so it has no consequences. Notice that they did not actually asked if players like synergy augments or if players want to keep on with voidwatch. Too risky for game balance.
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  3. #323
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by SpankWustler View Post
    This is why I'm hoping for intelligently added reliable augments, actually. Most of the gear is so awful at a basic level that a piece is only good for a singular purpose, if anything.

    Static augments or abjuration-style augments could be based around that singular purpose. I guess I don't care about static or random so much as I just really don't want the system to pump out a lot of all-around pieces that are actually good for nothing.

    My pessimism is stronger than your pessimism!
    I doubt it! I'm just holding it back.

    I think all the armor is going to turn out to be complete garbage because of being "Static", and everyone crying for static will immediately regret it, Also as such, no one will get the armor, and it will be useless content on the level of chocobo races or Evolith system thanks to people wanting to "take the easy route" and pick static useless gear, thus ruining it for everyone who has the perseverance to stick with a system that will reward them in due time.

    There, I didn't hold back that time. Happy now SPANKY? my pessimism wins.

    Still, I wish we could have a little more info, Maybe some "Example" Stats of how two armors would be Static or Random? Like for instance... Would... Assassin's Armlets be....

    Static:
    DEF:??
    DEX+7 CHR+7 Enmity+7
    "Treasure Hunter"+2
    Haste +2%

    Random:
    CHR+5 Enmity+w/e
    "Treasure Hunter"+1
    ---
    "Accuracy" +3~7
    "Attack" +3~7
    "Treasure Hunter" +1-2
    "Gilfinder" +1~2
    "Haste" +2~4

    Something like that? Basic examples of the level of difference between the power of Static or Random? Will they have Set bonuses? etc!

    Help me out Rep peoples !
    (4)

  4. #324
    Player Manque's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    70
    I also feel we need to see examples to make an educated decision.

    Let's see an example please dev's!



    Also, if they are considering doing random augments via methods other than synergy, I thought I would remind people of those mini-bc's for those job specific weapons in the past (grauberg etc.). Fey weapons, weren't they? I remember doing those fights for a staff on smn and it was quite laborious although I would find a system like that a lot more tolerable than synergy augments. I liked those battles because it involved a fight and something stimulating. If they will be random I vote for a fight system for augments.
    (1)

  5. #325
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    That's the spirit, bro. Better out than in! Also a valid point, since that's very possible.

    I'd love to see some examples, too. Right now we're all just guessing based on how the various augment systems have gone in the past, and those have been all over the place. Abjuration augments being really nice, and Field of Valor augments being nothing I can adequately describe with words permitted on this forum.
    (1)

  6. #326
    Player CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Location
    Sandy Oreo
    Posts
    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    Just curious will the level requirement for the armor be higher than 75 after the upgrade? If not and it is done static, why not give the armor a scaling effect like the CoP rings. Start them with feasible stats for a lv 75 peice and have them increase up to lv 90~99 however high you want it to cap at.

    Just my two cents.
    (0)
    http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8

  7. #327
    Player Inafking's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    298
    Character
    Kingofswords
    World
    Asura
    Main Class
    BLU Lv 99
    People don't want random because currently the gear with random augments suck. If Square was willing to demonstrate that the garbage augments would at least be useful, I think you'd have more people asking for random. But as it stands now, static is more popular because it looks to be more useful. The real question is the dev team willing to give us decent random augments? If the past is any indicator, the answer to that question is no.
    (1)
    The Original Blue Mage

  8. #328
    Player ThaiChi's Avatar
    Join Date
    Mar 2011
    Location
    Bastok//Quetzalcoatl
    Posts
    95
    Character
    Kelga
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    My re-vote stays as "Static"
    (0)

  9. #329
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Inafking View Post
    People don't want random because currently the gear with random augments suck
    Actually my good sir i respectfully disagree.

    The Augments on the following:

    Hct. Leggings +1? Best WS legs for Chant/Evisc/Etc.
    Hct Hands+1 Best WS hands for quite a few jobs
    Hct Feet+1 Also best WS feet for a few jobs.

    Shura Kabuto = Best WS head for the jobs listed IIRC
    Shura Togi+1 actually has some nice stats, nothing wtf amazing though.
    Shura Legs/+1 Have best Stats for WS for a few jobs too (with good Augments)

    Armada/Adaman Hauberk is the best TP piece for the jobs listed (I believe, WAR at least)
    Adaman hands are decent TP hands (Haste+4 possible)
    Adaman Feet are best Feet legs for Call Beast and General BST-Pet Melee (Pet:Haste+3% possible)

    I think the Zenith Set has some good Situational Mage pieces.

    Kirin's pole possible SMN magic +12 Augment, Best Elemental Siphon piece.
    Byakko's Haidate is best Blade:Hi WS piece to name one.

    And thats just all i can think off of the top of my head, I'm sure theres plenty im forgetting.

    And on top of all of those Augments above, a lot of them are relatively painless to get with some time, Each Synergy takes about ~30 seconds or so to perfectly align, if not less (Each are really really simple, like Byakko's is 35 Lightning or something, at worst 5-6 "Feeds"). Just requires Capped synergy, which isn't even a huge problem cause you can always have someone else do it for you.
    (2)

  10. #330
    Player Inafking's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    298
    Character
    Kingofswords
    World
    Asura
    Main Class
    BLU Lv 99
    The odds of getting good agments instead of weak elemental resistance on random gear is so low that it's not worth even trying. That is my point.
    (0)
    Last edited by Inafking; 08-16-2011 at 02:24 AM.
    The Original Blue Mage

Page 33 of 55 FirstFirst ... 23 31 32 33 34 35 43 ... LastLast