1000 people ask for a Crit WS and they respond to 1 or 2 random comments......SE is very confused with DRK.
1000 people ask for a Crit WS and they respond to 1 or 2 random comments......SE is very confused with DRK.
Masamune
Arma up next!
They announced a while ago that they had plans to adjust various weaponskills. Just be patient on that.
I just want some more magic options. I feel as though our melee options are already adequate enough and anything else will practically break us (not that I would complain about broken melee power >.>).
How about give DRK an ability that let you ignore PDT on both melee and WS. 1000+ attack is really nothing when most High lvl NMs has 87%PDT. Even Corsair can outdmg a DRK on Voidwrought or Hahava. I don't want to go back to 2006 and see only magic damage(or RNGs) on HNMs.
Ability that change your damage to "special" type like Twilight Scythe would be really good. I know Twilight scythe exist but having to use Twilight scythe when you spent massive amount of work to get Apocalypse is pretty frustrating.
Last edited by Atoreis; 08-16-2011 at 02:58 AM.
The Level Correction function
The Level Correction function modifies your (ranged) attack / monster defense ratio before it is used in the calculation of pDIF.
If the target is a higher level than the attacking player, then a level corrected ratio is needed before calculating pDIF.
This is not, however, applied in reverse if the player is the higher level being attacked.
When fighting EM monsters or lower, level correction is always zero, meaning no 'bonus' is applied for attacking lower level targets.
After Ratio is capped at 2.0 or 2.2, or for any lower value:
Melee cRatio = Ratio - 0.050 x level difference
Using the capped 2.2 Ratio from before, for a level 75 against a level 80 target, melee cRatio is then:
(2.2 - 0.05*5) = 1.95.
i dont know of any level 128-129 monsters btw so .. yeah..
this also affects ranged damage too <3 most huge HNM say like rani or other take reduced magic damage also.
oh and twilight scythe does not bypass PDIF functions or Cratio <3 only sets Damage type mods to 1.0
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