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  1. #1
    Player Buffy's Avatar
    Join Date
    Aug 2011
    Posts
    74
    Character
    Buffy
    World
    Sylph
    Main Class
    BLM Lv 99
    Square won't do this because gil isn't part of the Abyssea world, right? I'm trying to think off-hand, but there are no quests that result in a gil reward, and monsters don't drop gil. I could just be having a dumb moment, but I think its one of the role-playing universe things. No gil in Abyssea.
    (0)

  2. #2
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    On the note of gil...
    I hear that Blizzard will be implementing an auction house for Diablo 3 wherein you can sell your ingame goods and gold for real life currency. Blizzard will be taking a 10% cut. It's interesting to see how it will play out. Quite a bold and proactive approach to the RMT market.
    (1)

  3. #3
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    On the note of gil...
    I hear that Blizzard will be implementing an auction house for Diablo 3 wherein you can sell your ingame goods and gold for real life currency. Blizzard will be taking a 10% cut. It's interesting to see how it will play out. Quite a bold and proactive approach to the RMT market.
    I think it will end up being a bad thing. The problem with RMT is that it takes an in-game investment, a powerful item that may require skill/effort to acquire, and cheapens by making it attainable by less worthy players who happen to have a fat bankroll.

    Its interesting in theory, but the reality behind it is that RMT wouldn't be a problem if it were just about the money being spent and who gets it --- its about the individual player and how they invest the currency they acquire, and how if you give someone who didn't work for it a million dollars, they likely wouldn't treat their spending of the money like they knew the value of a dollar.
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  4. #4
    Player Gotterdammerung's Avatar
    Join Date
    Mar 2011
    Location
    Yhoator Jungle
    Posts
    325
    Quote Originally Posted by Horadrim View Post
    I think it will end up being a bad thing. The problem with RMT is that it takes an in-game investment, a powerful item that may require skill/effort to acquire, and cheapens by making it attainable by less worthy players who happen to have a fat bankroll.

    Its interesting in theory, but the reality behind it is that RMT wouldn't be a problem if it were just about the money being spent and who gets it --- its about the individual player and how they invest the currency they acquire, and how if you give someone who didn't work for it a million dollars, they likely wouldn't treat their spending of the money like they knew the value of a dollar.
    Your assuming that everyone looks at the game the same way as you. Some people just don't care at all about gear, and find satisfaction from actually "playing" the game. These people see gear collecting as a boring time waster and would rather buy the gear so they will have more time to do fun things.

    Other people don't see gear as a measurement of skill. They are usually long time gamers, who have alredy collected the world in gear on various different games, and dont want to be bothered with it anymore. (These are the kind of players that cause nerfs usually. Because completely naked they can play better than a noob with perfect gear, so when they finally get perfect gear, they achieve god-like accomplishments.)


    I understand that some people get a great boost of self satisfaction after collecting a piece of rare gear, and that they feel cheapened when someone else gets that gear easily. But you don't have to look at it this way. You still put in the effort for the gear. Be proud of your effort if u want. It has nothing to do with someone elses effort.
    Honestly i feel that this whole area of contention in the game is due to petty, low-self esteem, judgmental people pushing there perspective off on other people.



    Also, sure there is risk that some completely worthless player might end up with good gear, but SO WHAT! Worthless players end up with good gear in the normal game. And these players are easily spotted. So what is the big deal. The way I see it, every worthless player that buys his gear with RMT, is 1 worthless player that won't spend points on gear the good players need.


    (i have never participated in RMT activities)

    When i first heard of RMT,
    My honest reaction was "Awesome, people can make a living playing video games." As a long time lover of video games, this was very cool.
    (1)
    Last edited by Gotterdammerung; 08-03-2011 at 02:55 AM.

  5. #5
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Gotterdammerung View Post
    Your assuming that everyone looks at the game the same way as you. Some people just don't care at all about gear, and find satisfaction from actually "playing" the game. These people see gear collecting as a boring time waster and would rather buy the gear so they will have more time to do fun things.
    Basic Game Design question:
    After the first time something is done in game, what is the point of redoing it? This question addresses "Replay Value" which matters for all games but more so games with monthly subscriptions.

    When you remove gear as reason to repeat a fight you have to come up with other reasons. In a game where gear matters no other reason is ever as strong. When there is no strong reason that monster isn't fought often if at all.
    (0)
    Last edited by Zagen; 08-03-2011 at 04:07 AM. Reason: typo

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