Well, can we at least have a quiver or toolbag equivalent? Carrying around 10 stacks of pet food is an inventory issue. Call it a sack or something, I don't care. Or is this going to be impossible because pet food doesn't stack to 99?Considering the balance between the cost of synthesis/synergy and the pet’s stats/amount of HP recovered from food, we think that being able to stack 12 is appropriate.
Throw us a bone here. It's not like our once primary ability, you know charm, is even relevant anymore (seeing as Abyssea is 95% of the game's content and everything there can't be charmed). Keeping jugs alive with pet food is pretty much all we've got. Stop making us fill our inventory with pet food.
Sorry to be snarky but man...reading this manifesto on bst doesn't really fill me with hope for the future of the job.
More pdt- or even better, mdt-, would be good for pets as well. I hope there's plans for more to get added. Allowing stout servant to get meritted to improve the damage taken decrease would be great as well.
Last edited by Aldersyde; 08-17-2011 at 05:12 PM.
I'd like to chain with a charmed monster at level 90 ~ 95. These jugs make me feel like its a PUP or a SMN that i have to pay to use.
I have the final form of Aegis, it has 40 Def Augments Shield bash V and Magic Damage Taken -45%... The ultimate form!
I always thought that the only reason why monsters didn't skillchain was because they lacked a party and didn't use job abilities. They are feral creatures so I understand lacking those qualities. Guess humanoids/beastmen are different because I have had a fomor pull off two WS in succession on me before to pull off a skillchain. It wiped my face off, but since it was a fusion I wonder if I was the tank and somehow lived if a cure spell would magic burst when healing me.
Two words that if implemented, would make every bst squeal in joy.
BIRD PET!
That is all.
Apparently we don't have a choice in this matter, SE is going to drag us to parties by our hair kicking and screaming. The joke will be on them when nobody invites us because we're BST. Let's save the "told ya so!" for then.
Any number of Adjustments won't change anything, even if we get a neat group ability it's going to be on a 5 minute timer, and we'll still have to form groups with other BST to do content or switch to another job entirely for it just like before. Silly SE, you can't design a job around being a lone wolf for nearly a decade then expect your playerbase to accept said job into their strategic planning because you gave it a shiny new toy. That's almost as absurd as expecting us to work together, and take turns, or even be polite to one another.
You make it seem like its so difficult to give BST a slot in a party scenario or that it's hard for the class to be party-oriented while having solo options at the same time. Guess what? NIN, DNC, BLU, RDM, THF can all find themselves in parties and are also capable of solo.
The main problem seems to be the few BST that still put up with the class want it to be a soloer when that niche has already been surpassed by a number of classes.
SE has already made stronger jug pets which solved the problem of BST being unable to find suitable pets for a BCNM or other endgame events. People cry that Charm is the primary JA on BST yet no matter how much SE buffed it, the tactic is limited to what monsters you can use around you and that spells disaster given the track record of endgame events.
Last I checked Voidwatch and Walk of Echoes (the content being billed as 95 worthy) are either surrounded by weak lowbie mobs or have no monsters around to charm. It's obvious the best way to deal with this problem is to buff the Beastmaster itself (more jug pets) instead of relying on whatever you can happen to grab around you.
No one wants to wait 5mins for a BST to trek halfway across the zone to grab a bat in order to start the endgame run.
It's no surprise many of the main issues with BST were skipped over with these notes either. Instead of reviewing charges, how about buffing some of the crappy ready abilities? These are supposed to be equivalent to weaponskills for the pet yet most do garbage for damage.
How about the lack of greater mobs in the selection of jugpets? Why is this?
Is it really that insane for a Beastmaster to control monsters like a Goobbue, Ochu, Rocs, Sandworm among others? SE has already scaled the size of large model monsters down so it isn't a case of "these mobs will be too large".
A casting pet? Will BST ever gets a hecteyes?
The upcoming effects that allow pets to buff party members - what will they be?
Will this be Avatar's Favor II where your pet becomes weaker to put up some crappy buffs or will these support abilities be passive in nature.
Will there ever be a way for BST to give a jugpet haste/att/acc/crit hit rate through a JA?
BST is already underequipped to enhance his/her pet so these tools would give the pet some power it desperately needs.
Will Pet Roboronts/Poultices ever be split from the Reward timer?
Healing the pet is usually the primary reason a BST will use reward yet these items to cure status effects or apply a regen effect are nigh useless when the timer is locked down. Dawn Mulsum already heals off the reward timer so why haven't these items been simply made target -> use items?
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
[QUOTE] .
What you say about jugpets as regards endgame activities is true and I'm happy that they added these sturdier, harder hitting jugs. The issue for is they didn't have to do it at the complete expense of the leveling experience. Pet swapping was always a legitimate method of xping for bsts. There are tons of mobs inside Abyssea that xp alliances won't touch and so many camps are just untouched. Bsts would make use of these spaces if the mobs were able to be charmed.
Yes, I know there's more efficient ways to xp now. Still, I think there's good amount of bsts that would yearn for the old school experience we grew up with. Plus, it would be nice to do something in Abyssea where I didn't necessarily have to use a jug for or fill my inventory with (both jugs and food) or use regen and pdt- atmas just to keep pets alive longer.
I know people will say "SE doesn't want bst to solo nms by throwing natural pets at them". Most bsts can solo nms with jugs (just takes a long time and patience; 2-3 bsts with jugs tear most nms up). People who are inclined to solo will find a way anyway. Why punish the xp aspect?Abyssea is supposed to be the premier xp area and it's silly that other jobs have gotten all sorts of new, cool abilities while bst's defining one was made useless.
If its a mechanics issue I can accept that but it would be nice to have SE come out on the issue and tell us why charm is ineffectual inside Abyssea instead of just ignoring us with a wall of silence.
I agree with this for the reason that at max level, all jobs should access to abilities they've never had before. In bst's case, it will just be an ability that they did have at one time but was taken away. The jugs for 90+ should be unique and jugs we've never had before. No friggin crabs, no beetles, no rehashes of useless cactuar mobs (3 charges for 1000 points of damage is garbage). A monkey would be nice as it was part of the AF quest line. And big mobs of course.How about the lack of greater mobs in the selection of jugpets? Why is this?
Is it really that insane for a Beastmaster to control monsters like a Goobbue, Ochu, Rocs, Sandworm among others? SE has already scaled the size of large model monsters down so it isn't a case of "these mobs will be too large".
Agreed. An even better start would be to restore the att/acc/haste bonus that killer effects originally had rather than the paralyze effect they have now.Will there ever be a way for BST to give a jugpet haste/att/acc/crit hit rate through a JA?
BST is already underequipped to enhance his/her pet so these tools would give the pet some power it desperately needs.
Lol, I'd actually want to see a type of "dual" Call Beast like campaign mobs have for a two hour. Campaign generals can already do it and I don't really see how it could be that overpowered a two hour timer. Frankly, at 99, there should be abilities that are blatantly overpowered. Not just for bst but for every job. A ten year journey should have a reward like that.
I know they'll never implement the "Dual Jug" ability but a man can dream.
While I agree with most of this, I have my extreme doubts a casting pet will ever be added, because that infringes on PUP territory. Be hussy and say "screw PUP" or anything you want like that, but the job has specific talents and uses, and SE isn't going to haphazardly cross into PUP's domain and go "haha, sucks to be you" -- especially considering the job is already suffering way worse than BST is.
If they changed Feral Howl so that it had a similar recharge time to Stun and worked with like 70% of the time or with high efficiency against stun resistant mobs we'd instantly be desired for things...
Last edited by Horadrim; 08-18-2011 at 03:08 AM.
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