Damage Mitigation spells we have a plenty of, though again, anything that helps reduce the effectiveness of TP attacks a little I'm all in for.

TP is the biggest crux of pain in the game and it's constantly a fear of players getting hit by these massive attacks and destructive status effects.

If there were ways to mitigate it, people might not be so paranoid in the fights themselves, and they could STILL be difficult in other ways.

You know, I just thought about something... for a WHM. A buff that prevents the next attack incoming from being lethal. (Leaves you at 1 HP instead of dieing.) That would be an awesome buff. Heck, RDM could share it.

Put it on those DDs that dive in for WSes or are afraid of heavy AoEs that could kill them.

Or a Debuff on the mob that works to the same effect. Though that won't help the massive AoE enfeebles. I'd love to hamper the mobs ability to do that Enmasse, though I suspect Addle and Barspells are supposed to try to work like that.