Results 1 to 10 of 103

Hybrid View

  1. #1
    Player Swords's Avatar
    Join Date
    Mar 2011
    Posts
    354
    Quote Originally Posted by cidbahamut View Post
    For TP moves, I feel like all the ideas we've come up with trend towards simply making the TP move not happen. I think instead we might want to start gunning for something a little different. Addle reduces magic accuracy right? Why not extend that aspect to TP moves. Add something that severely reduces the potency of the TP move. They'll still be going off and TP feed is always going to be a concern, but instead of one-shotting that Tarutaru in the crossfire it'll instead knock his health in half. Just some sort of Damage Dealt -X% effect, or something along those lines.
    Could perhaps go with something along the lines of a "-TP bonus" cid. Something that wouldn't prevent TP gain or useage, but when it comes around to actually using a TP move the fTP modifiers would go down a tier. It would be ineffective for moves that have a floored fTP rate like 100% = 3.0, 200% = 3.0, 300% = 3.0, but TP moves that grow like 100% = 2.5, 200% = 3.5, 300% = 5.0 could be severely hampered.
    (1)
    Last edited by Swords; 09-13-2011 at 04:07 AM.

  2. #2
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    I think an anti-TP-move spell would need to be similar to Addle, a combination of several small factors rather than one large factor, in order to not to be stupidly strong against certain monsters. Imagine how strong Addle would be if it were a huge magic accuracy penalty, or a huge casting time penalty, compared to how it is now.

    Something like "-50 TP 'Anti-Bonus' and increased ready time" or "-1 TP gain and -10~25% damage dealt by TP moves" seems more likely to see the light of day than a spell that had a huge effect on just one thing.

    There definitely, definitely needs to be some kind of enfeeble that affects TP move potency and frequency in some way. Currently there are tons of buffing options to deal with nasty TP moves, particularly Earthen Armor and Sentinel's Scherzo, but no enfeebling magic.
    (0)