Shiyo just attacked the majority of the player base. *eyeroll*
No, Shiyo, cycle mechanics should not be the root of RDM, ever. Single target cycle tedium is not a valid gameplay mechanic and it's both trite and boring.
The base differences between RDM and BRD.
BRD is 90% Buffs.
BRD's buffs are the majority AoE BY DEFAULT. So having to cast them on a shorter duration is offset by the fact that they don't have to cast March on 6 people individually (Twice for double March), then Ballad on 6 people individually.
Imagine ONLY Panissimo. With Bard, with ALL of their buffs and debuffs. Then add in MP mechanics.
Until there are better mechanics (MORE than just Composure) surrounding RDM's Buff spells, calling RDM anything more than primarily a self enhancer is a false statement. Haste and Refresh ARE powerful, but they are NOT a buff library suitable enough to call RDM a buffer any more than Swords make RDM a full DD Job. SE might have tried to state as such in the Manifesto, but until the deed is done, RDM does not deserve the title.
What we are is a good single target enfeeble. And I'll put my backing over spells that allow us to address issues with TP moves. Though I severely doubt we'll be getting Amnesia at this rate (nor would it work against the mobs we'd want/need it to anyways.) Plague and 'Inhibit TP' are iffy at best, but I'd put more weight behind plague.
I'm repeating myself again, but what I'd like to see is an Addle for TP moves. A passive spell effect that reduces the effect of TP moves by a growing amount, but more importantly, delays the use time, giving a larger opportunity to stun, run, or prepare defenses. It also effectively stops additional attacks while the monster is charging (if the ability has a charge time.)
I've already stated my solution as to what would make RDM a better buffer (A way to transfer buffs on themselves to an ally, bypassing the self-target mechanic so we could technically give Temper along with other stats to an ally.) While Bard DOES get Panissimo we don't rightly have a good one-target buffer in the game as of yet.