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  1. #61
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Not really, Could simply be 20% Haste, Does not stack with Haste 1. 5% More potency won't break the game when theres already a haste cap.

    Plus Magic Haste is the easiest to reach thanks to Marches. 5% more toward reaching that easier wouldn't go overboard.
    (0)

  2. #62
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Spontaneity (Lv. 95)
    Reduces casting time for the next magic spell the target casts.
    Looks like they listened and gave us "Quick Cast" as a Job abitlity !

    Temper (RDM Lv. 95)
    Grants the ability to occasionally attack twice.
    :Q i hope its potent.
    (0)

  3. #63
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Hoping Temper is at least 15%, possibly scaling higher with Enhancing skill. Such is a type of spell I've pined for in the past largely to graduate us past Joyeuse or other multi-hitters. For those that have access to CDC, it'll certainly help there, too.

    And, well, hey... Raise II. Won't complain about that.
    (0)

  4. #64
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    I see RDM gets a Double attack spell this update, yay!!
    (0)

  5. #65
    Player Hyrist's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    396
    Character
    Hyrist
    World
    Asura
    Main Class
    RDM Lv 99
    My wonder will be whether or not it's acessionable...
    (0)

  6. #66
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    My curiosity is if it will be Target-able on other players at all.

    Otherwise its a nice novelty to RDM melee but not much else. Accession would help though?
    (0)

  7. #67
    Player Rayik's Avatar
    Join Date
    Apr 2011
    Posts
    230
    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Don't forget Gain-STR
    (0)

  8. #68
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    All in all, im pleased by this update. However the question, where will they stick these spells? update abyssea coffers? Voidwatch rewards? Or npc only? Must ponder this...
    (0)

  9. #69
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Karbuncle View Post
    My curiosity is if it will be Target-able on other players at all.

    Otherwise its a nice novelty to RDM melee but not much else. Accession would help though?
    Someone on FFXIAH made a good point, this could be their "new" type of Enspell.
    (0)

  10. #70
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    That's always a possibility, though I hope not. I'm praying you can target others, or Accession+Temper. Those combos could be potent, but at the same time it could also overpower already potent melee units. I can hope, but I would not be surprised if it's "the new enspell" as has been mentioned.

    Also, annoyed at no Cure V. Hate you too SE, good job. Raise II in an environment where we get the EXP back in like three kills tops? Yeah, that's so useful. Also they gave Addle to BRD and WHM; that makes me sad. The former not so much, they needed some offensive songs besides Requiems that won't land and Elegy. The latter? You guys get all the cure spells, decent enfeebles since a lot are modified by MND, and now you're bumping into RDM territory. Not cool. D:

    Blah. All the mad aside, we sorta got shafted. The Quick Cast JA is decent, and Temper has potential. Blizzard IV will prolly still be our Abyssea nuke with Beyond, but Thunder IV could be nice outside. Raise II? Underwhelming. Gain-STR? Melee RDM toy. Honestly until I see some decent numbers from Savage Blade/Death Blossom, I'm sticking with a dagger and Evisceration; I have a lot of DEX gear lying around that my RDM can use. Gain-DEX please, tyvm, especially for the RDMs with CDC.

    I hope Temper makes up for all of this.
    (0)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

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