Yah, I was thinking of making it not work on Protect/Shell, because of just that. Haste i thought would still not be toooooooo powerful, Because it would give a RDM a solid spot in the party, Who wouldn't take an extra 4% haste?
It lets the WHMs go back to Curing, and etc. If you cant find a RDM 15% haste is still there, but if you can invite a RDM, you get 19%. it wont make or break a party but it would be a significant boost to RDMs Enhancing potential!
on the topic of hindering TP moves!
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Spells
Plague
Reduces an Enemies TP and MP over time.
recast:20s
Duration: 2minutes
Effect: 4mp/4tp-tic
I would think Amnesia, But I don't know a good balance for that.... 2minute recast/30sec Duration? What would be a make/break point for it... Dont want it to be useless but also dont want it to be too powerful! leave that to them
Edit:
I think elemental seal caps your Magic Accuracy (95%), So it wouldn't boost it too far. and Magical Critical hit is only ~+10MAB. I don't think its too broken! I could be wrong :Xbut how does it compare to Elemental Seal, as a curiosity? Don't wanna necessarily push that out of usefulness either (even though we should be the better enfeeblers anyway and this would widen that gap).
Edit2:
How about-
Job Ability 1
Forces a Magical Critical hit on your next attack
Recast:3min
Duration: 1min or next spell.
(This might fit BLM more.)



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