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  1. #1
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Eeek View Post
    The 2nd Job Trait seems a bit overpowered as it would overshadow buffs from other mages like Haste and rival a WHM's fully-merited Shellra V. I do like Krabnuckle's 1st proposed Job Trait, though. It meshes well with SE's vision of RDM as a master enfeebler/enhancer.
    Yah, I was thinking of making it not work on Protect/Shell, because of just that. Haste i thought would still not be toooooooo powerful, Because it would give a RDM a solid spot in the party, Who wouldn't take an extra 4% haste?

    It lets the WHMs go back to Curing, and etc. If you cant find a RDM 15% haste is still there, but if you can invite a RDM, you get 19%. it wont make or break a party but it would be a significant boost to RDMs Enhancing potential!

    on the topic of hindering TP moves!

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    Spells

    Plague
    Reduces an Enemies TP and MP over time.
    recast:20s
    Duration: 2minutes
    Effect: 4mp/4tp-tic


    I would think Amnesia, But I don't know a good balance for that.... 2minute recast/30sec Duration? What would be a make/break point for it... Dont want it to be useless but also dont want it to be too powerful! leave that to them

    Edit:

    but how does it compare to Elemental Seal, as a curiosity? Don't wanna necessarily push that out of usefulness either (even though we should be the better enfeeblers anyway and this would widen that gap).
    I think elemental seal caps your Magic Accuracy (95%), So it wouldn't boost it too far. and Magical Critical hit is only ~+10MAB. I don't think its too broken! I could be wrong :X

    Edit2:

    How about-

    Job Ability 1
    Forces a Magical Critical hit on your next attack
    Recast:3min
    Duration: 1min or next spell.
    (This might fit BLM more.)
    (0)
    Last edited by Karbuncle; 07-30-2011 at 10:13 PM.