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  1. #1
    Player Eeek's Avatar
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    Mar 2011
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    The 2nd Job Trait seems a bit overpowered as it would overshadow buffs from other mages like Haste and rival a WHM's fully-merited Shellra V. I do like Krabnuckle's 1st proposed Job Trait, though. It meshes well with SE's vision of RDM as a master enfeebler/enhancer.

    It's all for naught though if RDM's enfeebles still won't land on the highest-tier NMs. I know SE mentioned this problem in the Manifesto - they need to adjust enfeebles cast by main-job RDMs so that they'll actually land on all mobs from trash mobs up to the highest-tier NMs. It's asinine that my RDM isn't that much better than my BLM at landing enfeebles. As part of its niche, RDM should be able to enfeeble mobs that the other mages cannot.

    RDM also generally needs a wider array of Enfeebling and Enhancing spells as the game progresses to 99.

    I also like Krab's proposed Job Abilities. A Quick Cast seems like a perfectly logical progression from Fast Cast, but like Greatguardian mentioned, all it would do, as a Job Trait, is annoy RDMs as they end up casting spells in their Fast Cast set. While not amazing, Quick Cast would be somewhat useful as a Job Ability. The 2nd Job Ability would give RDMs a little more leniency in situations like using a MND Club/Shield in favor of a staff for a more potent Slow II or Paralyze II.
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    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  2. #2
    Player Karbuncle's Avatar
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    Quote Originally Posted by Eeek View Post
    The 2nd Job Trait seems a bit overpowered as it would overshadow buffs from other mages like Haste and rival a WHM's fully-merited Shellra V. I do like Krabnuckle's 1st proposed Job Trait, though. It meshes well with SE's vision of RDM as a master enfeebler/enhancer.
    Yah, I was thinking of making it not work on Protect/Shell, because of just that. Haste i thought would still not be toooooooo powerful, Because it would give a RDM a solid spot in the party, Who wouldn't take an extra 4% haste?

    It lets the WHMs go back to Curing, and etc. If you cant find a RDM 15% haste is still there, but if you can invite a RDM, you get 19%. it wont make or break a party but it would be a significant boost to RDMs Enhancing potential!

    on the topic of hindering TP moves!

    --------------------------------------------------------------------------

    Spells

    Plague
    Reduces an Enemies TP and MP over time.
    recast:20s
    Duration: 2minutes
    Effect: 4mp/4tp-tic


    I would think Amnesia, But I don't know a good balance for that.... 2minute recast/30sec Duration? What would be a make/break point for it... Dont want it to be useless but also dont want it to be too powerful! leave that to them

    Edit:

    but how does it compare to Elemental Seal, as a curiosity? Don't wanna necessarily push that out of usefulness either (even though we should be the better enfeeblers anyway and this would widen that gap).
    I think elemental seal caps your Magic Accuracy (95%), So it wouldn't boost it too far. and Magical Critical hit is only ~+10MAB. I don't think its too broken! I could be wrong :X

    Edit2:

    How about-

    Job Ability 1
    Forces a Magical Critical hit on your next attack
    Recast:3min
    Duration: 1min or next spell.
    (This might fit BLM more.)
    (0)
    Last edited by Karbuncle; 07-30-2011 at 10:13 PM.