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  1. #1
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Ha, 19% Haste may be a biiiit broken (and simultaneously gimp every other mage in the game). I'd definitely take 10% Duration per upgrade, though. That seems to be the direction the Devs are leaning as far as reducing support casting burden goes. I doubt anyone would complain about casting Haste less often.

    Making Quick Cast a selectable JA rather than a random trait would be vastly preferable, too. It would drive me absolutely bonkers to QM proc and cast a spell in my Idle gear. It'd essentially be a waste of MP.

    I'd really just appreciate an increase to maximum debuff potency at this point, though. It's a problem a lot of jobs are facing, really. Potency caps were built around level 75, where hitting cap was actually decently difficult on some/most things and for some/most people. A steady increase in player stats and available gear without an increase to maximum dMND is odd. SE already addressed some of this with their tweaks to maximum buff potency, so I'd imagine that a tweak to maximum debuff potency is forthcoming.
    (3)

  2. #2
    Player Rayik's Avatar
    Join Date
    Apr 2011
    Posts
    230
    Character
    Rayik
    World
    Cerberus
    Main Class
    RDM Lv 95
    Quote Originally Posted by Greatguardian View Post
    Ha, 19% Haste may be a biiiit broken (and simultaneously gimp every other mage in the game). I'd definitely take 10% Duration per upgrade, though. That seems to be the direction the Devs are leaning as far as reducing support casting burden goes. I doubt anyone would complain about casting Haste less often.

    Making Quick Cast a selectable JA rather than a random trait would be vastly preferable, too. It would drive me absolutely bonkers to QM proc and cast a spell in my Idle gear. It'd essentially be a waste of MP.

    I'd really just appreciate an increase to maximum debuff potency at this point, though. It's a problem a lot of jobs are facing, really. Potency caps were built around level 75, where hitting cap was actually decently difficult on some/most things and for some/most people. A steady increase in player stats and available gear without an increase to maximum dMND is odd. SE already addressed some of this with their tweaks to maximum buff potency, so I'd imagine that a tweak to maximum debuff potency is forthcoming.
    I'd like to think we're headed in that direction. They removed the Fast Cast cap (unless I'm mistaken), which is a step in the right direction for every mage job in general. I'd shudder to think the hard caps in place are going to stay that way with 9 more levels to go. It's just speculation at this point, but yes, removing (or at least significantly raising) the caps would be a big help.
    (0)

  3. #3
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Lots of good ideas here, but I'd like to reply to something I noticed.

    Quote Originally Posted by Greatguardian View Post
    Ha, 19% Haste may be a biiiit broken (and simultaneously gimp every other mage in the game). I'd definitely take 10% Duration per upgrade, though. That seems to be the direction the Devs are leaning as far as reducing support casting burden goes. I doubt anyone would complain about casting Haste less often.
    Perhaps adding these as job traits would be good, or perhaps not (would 4% extra Haste be broken?), but the Red Mage AF3+2 set, and the AF3 cape already augment duration, and while they aren't as amazing as the 3x duration bonus Composure does on self, it does all add up to a 1.65x duration on people you cast on.

    Quote Originally Posted by Greatguardian View Post
    I'd really just appreciate an increase to maximum debuff potency at this point, though. It's a problem a lot of jobs are facing, really. Potency caps were built around level 75, where hitting cap was actually decently difficult on some/most things and for some/most people. A steady increase in player stats and available gear without an increase to maximum dMND is odd. SE already addressed some of this with their tweaks to maximum buff potency, so I'd imagine that a tweak to maximum debuff potency is forthcoming.
    Again, maybe this would be a good change, particularly with Mind caps being increased, but between Saboteur and AF3+2 set effects, you get a straight 10% buff to enfeebling effects in general, and an additional 20% to duration and effect if you use Saboteur.

    -

    All that said, Blink II, Stoneskin II and Haste II would all be welcome additions, but SE should give them to both Red Mage and White Mage, and to emphasize that Red Mage is the better Enhancer, make these spells rely heavily on Enhancing Magic skill, including Haste. (I admit, I have a bit of an agenda here, part of it being to punish people who burn a White Mage mule and bring it to events then complain when it gets all their drops.) Having undercapped skill would ideally make Haste II about as effective as Haste. Even more ideally, the recast on the spell won't be 20 years, especially if you don't have Fast Cast or you have Composure up.

    While we're at it, perhaps Red Mage should get a boost to Enhancing Magic Skill ranking from B+ to A- or higher. Having Scholars be able to Light Arts their way to equal skill is never something enjoyable. Alternatively, give Red Mage a job trait that boosts Enhancing Magic by a set number.
    (0)

  4. #4
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Economizer View Post
    All that said, Blink II, Stoneskin II and Haste II would all be welcome additions, but SE should give them to both Red Mage and White Mage.
    I disagree, Every job has it's own spells to capitalise on the jobs strengths. SE keep saying RDM is the Enhancer when it has less Enhancing spells than most other jobs, and they're always self-target only.

    Blink II, Stoneskin II and Haste II if added should be RDM alone. If they're into giving WHM anything since they've decided to give them AoE give them Hastega and that's it.

    While we're at it, perhaps Red Mage should get a boost to Enhancing Magic Skill ranking from B+ to A- or higher. Having Scholars be able to Light Arts their way to equal skill is never something enjoyable. Alternatively, give Red Mage a job trait that boosts Enhancing Magic by a set number.
    I think an addition as said on this forum before via Merits would be good and still allow people to customise their RDM..

    Enhancing Magic effect -- 1->5
    Enhancing Magic duration -- 1->5 (Each rank increases duration by 10%)

    I agree about the A- rank
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