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  1. #1
    Player Karbuncle's Avatar
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    Mar 2011
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    On the Topic of RDM Magics

    Well, We all know the RDM melee thread. Its ripe with discussion for the RDM melee community and ideas (inbetween the bickering)!

    So why not a Mage Equivalent? To be clear. This is not an insult nor satire of the other thread, I Simply believe both aspects of the job should have a thread dedicated to it.

    I want you guys to post your ideas/Reasons/Helpful Abilities/Traits that will make the MAGE in Red Mage better. Any ideas/Abilities you think would really help RDM as a Magic based class!

    I'll start! Basically my ideas wouldn't be the super-est broken ones, But something that might realistically fit the RDM job.

    Job Abilities:

    Ability 1
    Next Spell casted will be "Quick casted".
    Recast: 3 minutes
    Duration: Next Spell

    Ability 2
    Increases Magic Accuracy and Magic Critical hit Rate for spells.
    Recast: 5 mintues
    Duration: 3 minutes
    *Increases Magic Accuracy by 15 and M.Crit.Rate by 15

    Job Traits

    Trait 1
    Increases Potency of Enfeebling magic spells.
    RDM:30/50/70/90
    Potency of Enfeebles Increased by 3% per stage. Duration of Enfeebles increased by 10seconds per stage.

    Trait 2
    Increases the Effect of Enhancing Magic Spells
    RDM:50/75
    Potency of Buffs enhanced by 2% Each Stage. Regen/Refresh not effected.

    --------------------------------------------------------------



    These Traits and Abilities won't make RDM Wtf-amazing (Except for Job Trait II, If you think about Haste being 19% for RDMs instead of 15%!). But they work for RDM, in a sense, Enfeebling and Enhancing Experts. (right?)
    (10)
    Last edited by Karbuncle; 07-30-2011 at 09:41 AM.