Well, We all know the RDM melee thread. Its ripe with discussion for the RDM melee community and ideas (inbetween the bickering)!
So why not a Mage Equivalent? To be clear. This is not an insult nor satire of the other thread, I Simply believe both aspects of the job should have a thread dedicated to it.
I want you guys to post your ideas/Reasons/Helpful Abilities/Traits that will make the MAGE in Red Mage better. Any ideas/Abilities you think would really help RDM as a Magic based class!
I'll start! Basically my ideas wouldn't be the super-est broken ones, But something that might realistically fit the RDM job.
Job Abilities:
Ability 1
Next Spell casted will be "Quick casted".
Recast: 3 minutes
Duration: Next Spell
Ability 2
Increases Magic Accuracy and Magic Critical hit Rate for spells.
Recast: 5 mintues
Duration: 3 minutes
*Increases Magic Accuracy by 15 and M.Crit.Rate by 15
Job Traits
Trait 1
Increases Potency of Enfeebling magic spells.
RDM:30/50/70/90
Potency of Enfeebles Increased by 3% per stage. Duration of Enfeebles increased by 10seconds per stage.
Trait 2
Increases the Effect of Enhancing Magic Spells
RDM:50/75
Potency of Buffs enhanced by 2% Each Stage. Regen/Refresh not effected.
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These Traits and Abilities won't make RDM Wtf-amazing (Except for Job Trait II, If you think about Haste being 19% for RDMs instead of 15%!). But they work for RDM, in a sense, Enfeebling and Enhancing Experts. (right?)