Parrying / Tactical Parry
This by far has to be one of the silliest additions to any job to date.
Anyone and everyone who plays DRK must look at this trait and wonder why we don't have something marginally useful like Magical Attack Bonus I, in its place.
In fact its so incredibly useless that deleting it wouldn't affect our job in the slightest.
Perhaps at the very least, boost DRK parrying skill to at least Rank A when using a Two-Handed weapon.
Edit Update**** (Decided to not make another Thread and Simply Put the Two together)
Blood Weapon
Square Enix, please make Blood Weapon a normal job ability for Dark Knight not a two-hour. Give us a real two-hour.
Dark Knight being praised for using a club (WHM weapon) or a dagger (Defnitley not a DRK weapon) is very silly, trite, stupid, boring, and retarded.
As such please balance Blood-weapon in the following way:
Duration: 60s (1 Minute)
Recast: 480s (8 Minutes)
Heals the Dark Knight for the damage inflicted through melee swings, and physical Weapon Skills.
Effective only with a two handed weapon equipped.
Meaning that if you are using a Sword, Dagger, Club, Axe the Job ability will be 100% useless and provide no benefit whatsoever.