Why a BRD automaton sucks
When someone says it would be cool to have a brd automaton what they really mean is I want an automaton that casts only march, madrigal, minuet and ballads with maybe a few debuffs thrown in so I can get brd's fast invites. Every spell should have its own maneuver and it should be able to cast buffs without being deployed!
Awesome right!? But thats not how automatons work, to see how a brd auto would work first lets make a couple base assumptions based on the current workings:
- Singing/wind/string skill will be lumped in with magic because if we have to level a new skill from zero it would take weeks just to get the puppet functional.
- Songs like magic are tied to their respective elemental maneuvers.
- Songs like magic are only cast when deployed on a target.
- The puppet needs to be deployed within 15' in order to start casting.
- The puppet will have a universal song casting timer of ~25 seconds.
- The puppet will cast multiple tiers of the same song but will cast higher tier songs first.
- The head contains the song list, the body provides the instrument (lets assume a harp with a 15' range).
- If the target mob dies while still deployed the puppet will stop casting.
- The master and puppet's condition takes priority over other party members.
Real bards currently have 87 different songs (at 75). Chances are unless you're a brd you have never heard of the majority of these songs and have had even less cast on you. So excluding the "Brd exclusive" songs like the merit songs, movement speed, charm, rr etc. here's our song list (up to lv 75):
Level Song
DARK ELEMENT
10 Light Threnody
36 Light Carol
49 Goblin Gavotte
EARTH ELEMENT
1 Knight's Minne
21 Knight's Minne II
24 Lightning Threnody
30 Vivacious Etude
39 Battlefield Elegy
41 Knight's Minne III
48 Lightning Carol
59 Carnage Elegy
61 Knight's Minne IV
70 Vital Etude
FIRE ELEMENT
3 Valor Minuet
22 Ice Threnody
23 Valor Minuet II
34 Sinewy Etude
43 Valor Minuet III
46 Ice Carol
63 Valor Minuet IV
74 Herculean Etude
ICE ELEMENT
18 Wind Threnody
19 Scop's Operetta
26 Learned Etude
42 Wind Carol
66 Sage Etude
69 Puppet's Operetta
LIGHT ELEMENT
5 Army's Paeon
7 Foe Requiem
12 Dark Threnody
15 Army's Paeon II
16 Foe Lullaby
17 Foe Requiem II
22 Enchanting Etude
25 Mage's Ballad
27 Horde Lullaby
33 Magic Finale
33 Fowl Aubade
35 Army's Paeon III
37 Foe Requiem III
45 Army's Paeon IV
47 Foe Requiem IV
50 Dark Carol
55 Mage's Ballad II
56 Shining Fantasia
57 Foe Requiem V
62 Bewitching Etude
65 Army's Paeon V
67 Foe Requiem VI
73 Warding Round
THUNDER ELEMENT
9 Herb Pastoral
11 Sword Madrigal
16 Water Threnody
29 Advancing March
31 Hunter's Prelude
32 Dextrous Etude
40 Water Carol
51 Blade Madrigal
60 Victory March
71 Archer's Prelude
72 Uncanny Etude
WATER ELEMENT
20 Fire Threnody
24 Spirited Etude
44 Fire Carol
64 Logical Etude
WIND ELEMENT
13 Sheepfoe Mambo
14 Earth Threnody
28 Quick Etude
38 Earth Carol
53 Dragonfoe Mambo
54 Gold Capriccio
68 Swift Etude
Wow thats a lot of songs, getting your auto to cast one particular song would require an incredibly complex system of maneuvers and a lot of luck and would make the puppet about as useful as a brd yagudo that casts mages ballad with its last dying breath in order to save itself. So assume SE is really nice to us and pairs down the list and takes out the enfeebling resistance songs, the bar-element songs and even the stat+ songs, leaving us a spell list a lot more familiar to us non-bards:
EARTH ELEMENT
1 Knight's Minne
21 Knight's Minne II
39 Battlefield Elegy
41 Knight's Minne III
59 Carnage Elegy
61 Knight's Minne IV
FIRE ELEMENT
3 Valor Minuet
23 Valor Minuet II
43 Valor Minuet III
63 Valor Minuet IV
LIGHT ELEMENT
5 Army's Paeon
7 Foe Requiem
15 Army's Paeon II
16 Foe Lullaby
17 Foe Requiem II
25 Mage's Ballad
27 Horde Lullaby
33 Magic Finale
35 Army's Paeon III
37 Foe Requiem III
45 Army's Paeon IV
47 Foe Requiem IV
55 Mage's Ballad II
57 Foe Requiem V
65 Army's Paeon V
67 Foe Requiem VI
THUNDER ELEMENT
11 Sword Madrigal
29 Advancing March
31 Hunter's Prelude
51 Blade Madrigal
60 Victory March
71 Archer's Prelude
WIND ELEMENT
53 Dragonfoe Mambo
13 Sheepfoe Mambo
Thats not too bad and we've eliminated several elements that we can use to trigger different spells which is good because the light set of spells is still very long. So lets be optimistic and use Ice maneuvers to trigger enfeebling spells, dark maneuvers to trigger ballads, and water maneuvers for paeons (although realistically paeons would most likely be cast either based on a player-mob level difference like regen is or it takes priority when the puppet's or master's health drops below a certain point making DEA difficult to use). Two of our favourite melee buffs march and madrigal unfortunately end up both under thunder maneuvers along with the prelude songs so the best we can hope for is that some combination of thunder maneuvers will put the preludes at a lower priority then the others. (I see no reason why SE would chose to exclude the prelude songs other than the melee player's sentiment "Screw ranges and cor's I want my march/mad!") So for the sake of this example 3x for march, 2x for madrigal and 1x thunder for prelude which would let us get 2x march.
With a two minute song duration and a 25 second global cast time you can theoretically keep up a four song rotation of ballads and march/madrigal/minuet, but bards are more than buffers, they also have access to a potent slow, dot's, dispel and sleeps which when included would break you're already fragile buff cycle. Unfortunately for us, three of the four debuffs are triggered using a combination of Light+Ice manuevers which depending on the spell priority will make it very hard to sleep something without having a requiem cast instead, and then playing a lullaby instead of the much needed dispel. And if SE gives us Horde lullaby be ready to quickly take a knee or deactivate if you don't want to aggro everything around you.
Like a brd you'll be too busy trying to cast songs on your party members to melee but unlike a brd you actually do very good damage and have the gear and weaponskills to do it <insert melee brd debate here>. So now you're stuck with pulling /nin or backup healing /rdm (for refresh) or /sch (for sleep, dispel, erase) or to be sneaky you could /brd to speed up buffing or /cor for even more buffs. If pulling you'd want to be putting up your maneuvers between mobs but you'd have to leave while the current mob is still alive meaning you can't safely leave your puppet deployed because who knows what it'll cast while your away potentially ruining your buff cycle and more importantly making you wait for the global recast to cool down before you can try to fix it, so you'd have to take your puppet with you pulling which also wastes time it could be casting.
While with a generous cutting of the brd's spell list and with a maneuver/spell priority system more complex than mine you could technically get it to "work" but it would still be an awkward and cumbersome system too annoying to use for any length of time.
To me PUP is a damage dealer that is able to cover all forms of damage; blunt, slashing, piercing, magical, and dot's, and as an added bonus our puppet can also cure us so we can focus more on the masters damage while tossing out the odd enfeeble. As nice as it would be to have our puppets buff as well (I wouldn't say no to a protect or haste from soulsoother if it didn't cast them like it does the na's) it would move pup away form its role as a damage dealer and pigeon hole it as a support class (look what happens to rdm after it learns refresh and haste). Just because our automatons look like some of the jobs already in the game (pld, rdm, rng, whm, blm) doesn't mean we need new automatons to cover the other 14 jobs.