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  1. #1
    Player Covenant's Avatar
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    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90

    PUP/Automaton combo Weaponskill

    Wouldn't it be cool, if PUP's had access to a "special" weaponskill that combined the TP of both player and automaton into a single crushing combo animation. Think Scott Pilgrim and that Chinese girl in "Scott Pilgrim vs. the World" movie.
    This combo would be a 5 hit multi-strike, combining the accuracy of both.

    As far as animation...hmm maybe a "whirling" move? Or "Fist of the Northstar" hundred fist? Or a "wolverine/colossus cannonball" move?
    (1)

  2. #2
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    PUPs can already do very impressive solo skillchains with their pet. Victory Smite > Armor Shatterer for an 8-hit light skillchain for instance.

    Your 'combo' would be weak compared to that.
    (1)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  3. #3
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    Sorry my pup still low level.
    (0)

  4. #4
    Player Tetsujin's Avatar
    Join Date
    Mar 2011
    Posts
    150
    Character
    Tetsujin
    World
    Cerberus
    Main Class
    PUP Lv 99
    even low level PUPs have access to skillchains. Slapstick > Combo is the first one available to you, creating impaction. I recommend you check out the list of PUP Solo Skillchains on the ffxiclopedia.org
    (0)

  5. #5
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    I'm not talking solo skill chains. I just talking about a 6 hit animation that has BOTH pup and automatons doing something like a synchronized combo.
    (0)

  6. #6
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Think of it like this:

    Activate JA: "Joint Operations"
    You gain access to a new set of WS that requires 100+ tp on master and pet to use.
    (0)

  7. #7
    Player Tetsujin's Avatar
    Join Date
    Mar 2011
    Posts
    150
    Character
    Tetsujin
    World
    Cerberus
    Main Class
    PUP Lv 99
    as cool as that sounds, i'm sure it would be very difficult to implement and and tough to balance out with standard weaponskill and skillchain combos currently set in to place. Also, there's not exactly a thorough way to keep your puppet above 100% without the Inhibitor, and if you're using the Inhibitor then you're already creating impressive skillchains with impressive damage.

    Anything like what you're suggesting would need to deal higher damage in order to be worth using. Again, difficult to balance. Sure, it sounds cool and would probably look really flashy, but PUP has some other important balance issues to work out.
    (1)

  8. #8
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    I will agree on the 'difficult to implement thing. It seems like anything that requires any form of new code is deemed as 'too hard'.

    As far as 'balance'....what game do you play, because in the FFxi i play there is no class balance, you have 5 god classes and 15 others QQing that their class isnt one of the 5.
    (1)

  9. #9
    Player Telford's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Zijder
    World
    Fenrir
    Main Class
    PUP Lv 99
    While not crazy about the idea, a way to implement it would be to take the drg/wyvern approach; where after the dragoon uses a ws the wyvern would use a breath consuming whatever tp it has.

    So when the master uses <insert thematically appropriate ws name> the auto would use what tp it has to boost the damage without needing to also be at 100 tp. It could be a fun way to avoid magic mortar spam when tactical switch is down.

    But I am expecting a new weaponskill for the stormwaker frame next update when it will reach 324 melee natively.
    (0)
    Last edited by Telford; 08-05-2011 at 02:52 AM.

  10. #10
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Dfoley View Post
    I will agree on the 'difficult to implement thing. It seems like anything that requires any form of new code is deemed as 'too hard'.
    It's 10 year old code that has been expanded and mutated over and over. Fix a bug, and something else falls over.
    So yeah, any changes will have to be well-thought and thoroughly tested, and even then it's impossible to cover ALL of the game.

    As far as 'balance'....what game do you play, because in the FFxi i play there is no class balance, you have 5 god classes and 15 others QQing that their class isnt one of the 5.
    That must be an alternate dimension version of FFXI, because OUR FFXI has jobs, not classes.

    Quote Originally Posted by Telford View Post
    While not crazy about the idea, a way to implement it would be to take the drg/wyvern approach; where after the dragoon uses a ws the wyvern would use a breath consuming whatever tp it has.

    So when the master uses <insert thematically appropriate ws name> the auto would use its tp has to boost the damage without needing to be at 100 tp also. It could be a fun way to avoid magic mortar spam when tactical switch is down.
    The Cirque +2 set has Set: Attack occ. varies with automaton's HP. Perhaps something like that could be done with TP as well (but without consuming it.) Tactical Switch already allows us to use the automaton TP.

    But I am expecting a new weaponskill for the stormwaker frame next update when it will reach 324 melee natively.
    And yeah, I'm also looking forward to a new WS to replace Magic Mortar. 0 dmg weaponskills followed by a 0 dmg skillchain and SE doesn't even consider it a bug... hopefully the next WS isn't as gimmicky...

    Harlequin has 325 skill natively at 90, and Stormwaker can get it easily with merits and gear. So I doubt 324 skill is the reason there's no new WS for those frames.
    (0)
    Last edited by Kristal; 08-04-2011 at 05:25 PM.
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

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