'Return to the Mothercrystal' - retailing 2012 (storyline may need to be changed to compliment voidwatch's storyline, this is an idea if my 'story' is off then it needs changing so bear with please)
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Upon zoning into abyssea paradox after the final CS from Prishe and your final brew CS, players will recieve a new CS thats continues the abyssea story arc. This new CS informs players that after degfeating the twilight god in abyssea, a rip in the fabric of space time has formed, or has it been there all along?
It seems that Shinryu planned to take over all dimensions and absorb all worlds, not just abyssea!! To do this, before your player vanquished Shinryu, the twilight god contacted other HNM accross our world of vanadiel and gave them a shard of its power in order to resurrecte itself inside the mother crystal itself in a final attempt to destroy everything form where it all began. Speaking to Prishe again will give players the option (one way only) after the new CS to enter the 'Void Zone' which surrounds the mother crystals.
This new zone, the Void Zone, will be similiar to Slavage in that certain pathos are attributed to all players entering the zone. High level true sight/sound/linking mobs are everywhere in the zone. Deep within the 'Void Zone', players find the 'gates of hades' and discover this is where void nm come from, the rupture in time/space caused by shinryu of abyssea. Guarding the gate is a HNM cerberus (respawns every 2hr, the idea is that its up enough to hinder players but not enough that a small party of soloist cant sneak by once its killed and touch the gate. This allows small groups and casual players the glory of short adventures to some parts of the new endgame, but still reserves the hardest and most rewarding parts of the region to players whom have earned more access).
Anyway, about the gate. The idea is, that you must obtain the title or have obtained the titles of certain HNM to unlock related pathos (negative stats). You do so by clicking the gates of hades, which will remove any pathos which you have defeated related HNM for such as AV PW. Every time you enter the region from the abyssea paradox you need to click the 'gate of hades' to remove pathos (and like i said the gate will be deep inside the zone, so it wont be a picnic evberytime you zone here, even if you have all pathos unlocked you still need get to the gate each time you enter the crystal region), although you need only obtain the titles once per related pathos.
Any player who has fully unlocked their pathos may enter the 'Valzh Crystal Zone', an option granted when clicking on the 'gates of hades'. Inside the 'Void Zone' are three smaller gates guarded by other HNM on similiar respawn timers, these smaller gates lead to the other three crystal zones, 'hola' 'dem' 'mea'. Players wishing access to the final dungeon called 'hades' will need to acquire three ki droped from 3 sepearte HNM zone bosses (ki drops to alliance when killed), one found in each of the 'hola' 'dem' 'mea' zones, and the HNM Hades found in 'Valzh' must not be up (alive) in order for the 'gates of hades' to be unlocked.
This will create 3 endgame type area of play. The first a general wide access zone, 'mea''dem''holla' and 'void zone'. The second zone would be 'Valzh', being thats only people who have all their pathos unlocked can enter here, i imagine this will be more a low man/highly geared experienced player area where alliances are formed once inside in order to accomplish common goals. This zone is also home to the HNM Hades, who moves very slow and has obvious movement paths so it can be easily avoided, but near flee speed once it aggros (true sight/sound).
Hades will be such a hard HNM people would hate my guts, but. but... Hades will also act like a mob from Walk of Echos, in where only this mob can be attacked/killed by anyone in the zone, reguardless of claim. Drops will be similiar to Walk of Echos where theres a zone wide treasure pool once Hades dies and players in the top 3 will get personal chests. Hades will repop every jp midnight, reguardless of last time of death, and the gates of hades will close for one hour afterwards, kicking everyone out of the 'hades zone'. Also, players have 3hrs in 'Valzh' before being kicked out reguardless of Hades HNM and 3 hours in 'hades' per real life day reguardless of Hades pop or not. So the second zone, 'valzh' will give a few rare/ex items that are outstanding, so players can show off their list of accomplishments by owning one of these super rare items (needing AV PW and a few other titles should account for something, therefore my idea rewards those players the acccess to these drops).
Finally, after sending an alliances top players into 'valzh' with other players from other allainces throughout the zone to kill Hades and after a few nights of ki farming in 'mea' 'dem' 'hola', your allaince can enter 'hades zone' for three awesome hours where shinryu and many other horrors await your farming pleasures. Possibly make 'hades zone' restricted to one allaince only or make the zone similiar to twilight bcnm (there can be up to three bcnm at one time) or a special reserved zone where only one alliance can be in zone at a time, similiar to old dynamis (hades zone only). The entrance for 'hades zone' will be a swirling vortex next to the 'gates of hades'.
Hades is discribed as the rupture of time/space inside the mothercrystals caused by shinryu of abyssea. This hades and the entire 'Crystal Region' is not abyssea and is a part of our world (so no abyssites/atma), although to get to it you need be teleported there by Prishe of the abyssea paradox. I'd also consider non-rare/ex gear/items/drops in this final zone as only a linkshell/allaince could properly farm it.
I feel my idea caters to many people, both casual gamer and veteran alike. Granted many will say, oh thats too much we want end game on a plater, then to you I say theres another abyssea add on in the works i'm sure. Abyssea is a wonderful concept, many hours and thrills. But 99 endgame should challenge the player, and especially at 99 should focus on all the entire games story and histories.