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  1. #1
    Player KorPoni's Avatar
    Join Date
    Mar 2011
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    Carbuncle
    Posts
    205
    I think, but not 100%, swapping animators kills maneuvers too. I like your idea of elemental based animators, but the only way to introduce that fully without imbalancing it, to my opinion, is to increase slightly the threshold of overload for 7 of the elements to decrease threshold severely for the animator's element. Here's maybe one attempt:

    Gyro Animator (Aug, Ex)
    All Races
    Agi+3, allows use of maneuvers
    Reduces chance of overload with wind manuevers, but increases chance with other maneuvers.
    Automaton: Ranged Acc+3, Evasion+3
    75 PUP

    Gyro Animator +1(Aug, Ex)
    Agi+3, Evasion+3, allows use of maneuvers
    Reduces chance of overload with wind maneuvers, but increases chance with other maneuvers.
    Automaton: Ranged acc+4, Evasion+4
    80 PUP

    Solar Animator (Aug, Ex)
    Str+3, allows use of maneuvers
    Reduces chance of overload with fire maneuvers, but increases chance with other maneuvers.
    Automaton: Attack+3, Double Attack+2%
    75 PUP

    Solar Animator +1(Aug, Ex)
    Str+3, Attack+3, Allows use of maneuvers
    Reduces chance of overload with fire maneuvers, but increases chance with other maneuvers.
    Automaton: Attack+4, Double Attack+3%
    80 PUP
    (0)
    Last edited by KorPoni; 03-15-2011 at 05:27 AM.
    I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.