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  1. #71
    Community Rep Camate's Avatar
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    Mar 2011
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    First off, thanks for all the opinions thus far, and we wanted to let you know that we passed them to the supervisor in charge of the upcoming changes and had him take a look.

    Please understand that we cannot answer all of your questions in one post and some answers may be vague, because this is all content that is still under development.

    Please bear with us as we will continue posting about this and other jobs!

    ※I believe there are a lot of players who are interested in the effects and duration of “Blood Pact” so I plan on addressing it in the follow-up post. (I understand that some of you may be disappointed about this, but please be a little patient!)

    Please provide specific details on the effects of “a new ability that expends an additional amount of MP to shorten the recast time for blood pacts.”
    For example, we are thinking about something like, “reset the recast time by expending a set amount of MP.” As we have stated in the threads for other jobs, this is just one example.

    There is a possibility of the effects being changed drastically, so please keep posting your feedback.

    I would like Blood Pacts to be changed to the charge format.
    This would drastically change the operation of Blood Pacts, so we have no plans of making this change. We plan on adjusting the timing of Blood Pacts by adding an ability that shortens the recast time.

    Is it possible to interlock the avatar’s attacks with the summoner’s weapon skills (as in Wyvern’s breath)?
    Being able to issue commands to avatars is a unique advantage for summoners, so it is best to initiate avatar attacks through the summoner’s commands.

    I would like the pet command “Stay” to be added.
    We have no plans to add the “Stay” command outside of beastmasters.

    I would like unique stats added to each avatar, such as increased attack for Ifrit and increased evasion for Garuda.
    By implementing different stats for each avatar, we are afraid certain avatars will be selected disproportionately frequently and the variance of avatars will be limited. There is a possibility of being able to alter the stats of avatars by equipping gear, but basically we would like avatars to be chosen based on their elements.
    I would like En/Spike effects added to avatars.
    This might be good. We will think about this.

    I would like the elemental resistances that avatars have to been given to party members.
    This is pretty similar to Avatar’s Favor. What about adding this effect through merit points?

    Any possibility you can enhance the Evoker’s Ring?
    If you have to surpass a challenging quest, then we will look into it. Simply just enhancing it would be a bit hard to justify.

    Let summoners use the weapon skills for staff that can only be used by specific jobs/support jobs.
    We understand how you feel. We received similar requests for other jobs/weapon skills and we will be looking into it.
    (11)
    Devin "Camate" Casadey - Community Team

  2. #72
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    If you have to surpass a challenging quest, then we will look into it. Simply just enhancing it would be a bit hard to justify.
    http://forum.square-enix.com/ffxi/th....-BONUS-ITEMS!

    You're welcome D:

    (And thank you )
    (5)

  3. #73
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Thanks for the info Camate, some of what you said is intriguing. I think we'll all be patient a little longer after your post. Looking forward to more detail on the new BP delay ability.
    (2)

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

  4. #74
    Player Tarage's Avatar
    Join Date
    Jun 2011
    Posts
    146
    Character
    Tarage
    World
    Ragnarok
    Main Class
    SMN Lv 99
    Please PLEASE fix these three things about Avatar AI.

    1. Avatars should not ever auto attack sleeping mobs.
    2. Avatars should have a larger radius in which a Summoner can use the Assault command and not have the Avatar not listen.
    3. If a Blood Pact is used on a mob and it dies before the Blood Pact can go off, please reset the Blood Pact timer.

    That's all I ask.
    (2)

  5. #75
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Tarage View Post
    Please PLEASE fix these three things about Avatar AI.

    1. Avatars should not ever auto attack sleeping mobs.
    2. Avatars should have a larger radius in which a Summoner can use the Assault command and not have the Avatar not listen.
    3. If a Blood Pact is used on a mob and it dies before the Blood Pact can go off, please reset the Blood Pact timer.

    That's all I ask.
    Please please please PLEASE ignore the first one of the 3 listed here.
    (0)

  6. #76
    Player Soundwave's Avatar
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    Mar 2011
    Posts
    402
    ※I believe there are a lot of players who are interested in the effects and duration of “Blood Pact” so I plan on addressing it in the follow-up post. (I understand that some of you may be disappointed about this, but please be a little patient!)
    I was not expecting a follow up, I'm very thank for for this when it comes.

    Thank you for the info so far.

    I would like the elemental resistances that avatars have to been given to party members.
    This is pretty similar to Avatar’s Favor. What about adding this effect through merit points?
    I like this idea, please make it possible when/if upgraded though merits it does all avatars and not a single avatar.

    I feel that this is only group 1 Category worthy and would make group 3 category seem like just icing on the cake for summoner, if that's what your referring to.

    Examplessssss

    Group 1 (Upgrade to 15 Total)
    Avatar Phys. Accuracy
    Avatar Physical Attack
    Avatar Mag. Accuracy
    Avatar Magical Attack
    Elemental MP Cost
    **New** Avatar Favor Elemental Resist

    Group 2
    Meteor Strike
    Heavenly Strike
    Wind Blade
    Geocrush
    Thunderstorm
    Grand Fall

    Group 3
    Something new?!

    or........

    Group 1
    Avatar Phys. Accuracy
    Avatar Physical Attack
    Avatar Mag. Accuracy
    Avatar Magical Attack
    Elemental MP Cost

    Group 2
    Meteor Strike
    Heavenly Strike
    Wind Blade
    Geocrush
    Thunderstorm
    Grand Fall

    Group 3
    **New** Avatar Favor Elemental Resist
    (1)
    Last edited by Soundwave; 08-03-2011 at 11:13 AM.

    Hail to the king baby, Sig by Kingfury

  7. #77
    Player
    Join Date
    Mar 2011
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    1,067
    Quote Originally Posted by Camate View Post
    We understand how you feel. We received similar requests for other jobs/weapon skills and we will be looking into it.
    Deathga win! LOL. Did anyone re-suggest AOE BPs? Does a SMN no good to get WS that target more mobs than the pet...
    (1)

  8. #78
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,672
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    If you have to surpass a challenging quest, then we will look into it.
    I like this idea. In this case though, I would rather it be a shorter but somewhat harder quest (compared to the original).

    This would drastically change the operation of Blood Pacts, so we have no plans of making this change.
    Does the dev team realize how weak the summons are overall? A summoner that puts on some "melee" gear with a good weapon can easily outdamage the avatars right now. This shouldn't happen. The avatars should be strong enough that no summoner should feel like they have to do that.

    I really don't see how adding say, a 2 charge system would drastically change the operation of blood pacts. If you have 2 charges each with the usual recast, you're not using more blood pacts, you're just using them with better timing. I ilke the idea of more ways to reduce the delay, but I hope SE realizes- FFXI is much "faster" than it was years ago. 1 min (reducable to 45 sec) between abilities is now an eternity in this game.
    (4)

  9. #79
    Player Imakun's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    79
    Character
    Eerica
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    By implementing different stats for each avatar, we are afraid certain avatars will be selected disproportionately frequently and the variance of avatars will be limited. There is a possibility of being able to alter the stats of avatars by equipping gear, but basically we would like avatars to be chosen based on their elements.
    You have to know that this never happens anyway. Elemental properties of the Avatars don't matter outside of what? Merit Blood Pacts?
    Even when fighting monsters that have specific elemental attacks/resistance we basically just use Garuda for Predator Claws or Shiva for Heavenly Strike (since everything on Vana'diel seems to hate ice but very few exceptions).
    If you want us to use ALL of our Avatars give us a reason to. Add elemental resistance auras when they're out, enhance their resistance against their opposite element, give them unique abilities based on their element.
    And no, Avatar's Favor is not what we're looking for. Considering the radius of the Favor, the need for the Avatar to stay close to the mob to execute a rage BP AND the negative effects it has on the Avatar's strenght.. it's just a free -Perpetuation tool for kiting.

    Quote Originally Posted by Camate View Post
    This is pretty similar to Avatar’s Favor. What about adding this effect through merit points?
    Just don't make it part of Avatar's Favor >>;

    I would like En/Spike effects added to avatars.
    Good but again don't make it part of Avatar's Favor.

    Quote Originally Posted by Camate View Post
    If you have to surpass a challenging quest, then we will look into it. Simply just enhancing it would be a bit hard to justify.
    I'd gladly take that. I loved all the quests involving Summoner!
    (3)

  10. #80
    Player Kegsay's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    13
    Character
    Kegsay
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    For example, we are thinking about something like, “reset the recast time by expending a set amount of MP.” As we have stated in the threads for other jobs, this is just one example.

    There is a possibility of the effects being changed drastically, so please keep posting your feedback.
    Since the devs have stated clearly they don't want for whatever reason to do a charge system (which I personally feel is absolutely required in the age of FFXI post-75), then this ability will need to be used exceptionally frequently. As such, what are the ideas for the recast time of this mp->bp delay ability? Furthermore, SE must understand that the lack of a being able to reduce the BP time to below 45 seconds is the single biggest hindrance to this job as a whole, so this ability MUST be relatively powerful.

    There is no mention of the level this JA would be obtained, nor what the ratio of mp:bp- would be. I personally feel that BP time is a fundamental flaw in SMN mechanics, so this JA should be introduced early, such as Level 50 (the first level which cannot be obtained using /SMN).

    The MP requirement is not listed either, I can't imagine you would be happy letting a Level 50 expend 100MP to reset, as well as a Level 90 expend 100MP, but whatever scaling system is used it has to be extremely reasonable.

    In summary, the level of the ability must be low (e.g. 50) , since BP time is a fundamental flaw in the Summoner job. The ratio of time:mp must be reasonable (at maximum 100 MP, so I figure 2MP:1sec). The recast time must be non-existent, it should be ready for the next time I want to BP. Remember, the whole idea behind this is speed which a long recast timer would destroy this potentially good JA.
    (1)

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