First off, thanks for all the opinions thus far, and we wanted to let you know that we passed them to the supervisor in charge of the upcoming changes and had him take a look.
Please understand that we cannot answer all of your questions in one post and some answers may be vague, because this is all content that is still under development.
Please bear with us as we will continue posting about this and other jobs!
※I believe there are a lot of players who are interested in the effects and duration of “Blood Pact” so I plan on addressing it in the follow-up post. (I understand that some of you may be disappointed about this, but please be a little patient!)
For example, we are thinking about something like, “reset the recast time by expending a set amount of MP.” As we have stated in the threads for other jobs, this is just one example.Please provide specific details on the effects of “a new ability that expends an additional amount of MP to shorten the recast time for blood pacts.”
There is a possibility of the effects being changed drastically, so please keep posting your feedback.
This would drastically change the operation of Blood Pacts, so we have no plans of making this change. We plan on adjusting the timing of Blood Pacts by adding an ability that shortens the recast time.I would like Blood Pacts to be changed to the charge format.
Being able to issue commands to avatars is a unique advantage for summoners, so it is best to initiate avatar attacks through the summoner’s commands.Is it possible to interlock the avatar’s attacks with the summoner’s weapon skills (as in Wyvern’s breath)?
We have no plans to add the “Stay” command outside of beastmasters.I would like the pet command “Stay” to be added.
By implementing different stats for each avatar, we are afraid certain avatars will be selected disproportionately frequently and the variance of avatars will be limited. There is a possibility of being able to alter the stats of avatars by equipping gear, but basically we would like avatars to be chosen based on their elements.I would like unique stats added to each avatar, such as increased attack for Ifrit and increased evasion for Garuda.
This might be good. We will think about this.I would like En/Spike effects added to avatars.
This is pretty similar to Avatar’s Favor. What about adding this effect through merit points?I would like the elemental resistances that avatars have to been given to party members.
If you have to surpass a challenging quest, then we will look into it. Simply just enhancing it would be a bit hard to justify.Any possibility you can enhance the Evoker’s Ring?
We understand how you feel. We received similar requests for other jobs/weapon skills and we will be looking into it.Let summoners use the weapon skills for staff that can only be used by specific jobs/support jobs.