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  1. #1
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    Arcon
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    Leviathan
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    PLD Lv 99
    If I buy a sandwich and try to eat it, but due to whatever complication may arise my body is paralyzed and won't move, the sandwich isn't gone the next second (unless a THF happens to be around maybe, but not as a rule). Yes, it is avoidable by simply not using it, but losing an item due to paralysis makes absolutely no sense whatsoever and never did. It was always a bother and sometimes it isn't easy to avoid either. You don't always have the luxury of realizing your paralyze status and calmly decide whether to use the item or not. It happened to me a few times I tried to use a temporary item inside Abyssea, but that second I was hit by a paralyze move and lost it. That stuff is nearly impossible to avoid, now imagine that happen with a primeval brew.

    I honestly don't get why people wouldn't want this changed. Do you think it makes sense? Is it fun to lose items? Or have you never lost an item to paralyze, which I find hard to believe? Or do you think it makes the game more challenging, which I don't really agree with?

    In my opinion it's just annoying and I don't see why it shouldn't be changed. Right now, the paralyze effect kicks in after the item has been used, but before applying the effect, same goes for JAs, which accounts for loss of the item and used recast. But for some reason, it doesn't for spells, which I find kind of confusing. Maybe it has something to do with the cast timer, but then again items also have one. Guess spells are just handled differently, but that means it could be applied to items and JAs as well, although I'm not sure if I want it to change for JAs as well, otherwise they wouldn't have much of a downside for being paralyzed. Maybe just introduce a general 3s delay if a move gets paralyzed? For all I care, that could also be applied to WSs, I don't see why they've been excluded from the paralysis effect in the first place.
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  2. #2
    Player rog's Avatar
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    Quote Originally Posted by Arcon View Post
    If I buy a sandwich and try to eat it, but due to whatever complication may arise my body is paralyzed and won't move, the sandwich isn't gone the next second.
    No, but you just dropped your potion, which broke to pieces, and your sandwich is covered in dirt.

    Oh, and this is a video game, it doesn't need to make sense.
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  3. #3
    Player Arcon's Avatar
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    Arcon
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    Leviathan
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    PLD Lv 99
    Quote Originally Posted by rog View Post
    No, but you just dropped your potion, which broke to pieces, and your sandwich is covered in dirt.
    Assumption. Also, irrelevant, sandwich would still be there and still as nutricious, though possibly not as delicious.

    Quote Originally Posted by rog View Post
    Oh, and this is a video game, it doesn't need to make sense.
    It may not need to, but it's still appreciated and usually enhances the quality of any product, even fantasy products. Many people confuse sense with realism. No one's complaining that primeval brew turns you into a god and allows you to destroy worlds for three minutes. It's not realistic, but if such a drink existed, it would still make sense.

    If performing any action would randomly hang your character upside down, naked, in Port Jeuno and make you unable to act for 24 hours and reset your highest job level to 5, now that would make no sense. But it's a game, so it's alright?

    Either way, it makes no sense and just annoys players everywhere. I don't see any reason why it shouldn't be changed, and I didn't hear one mentioned in this thread either, just some people saying it doesn't need to be changed, without giving a reason why. So if half the people would like it (and I'm assuming it's a lot more than half) and the other half don't care, why not do it?
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  4. #4
    Player rog's Avatar
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    Quote Originally Posted by Arcon View Post
    Assumption. Also, irrelevant, sandwich would still be there and still as nutricious, though possibly not as delicious.



    It may not need to, but it's still appreciated and usually enhances the quality of any product, even fantasy products. Many people confuse sense with realism. No one's complaining that primeval brew turns you into a god and allows you to destroy worlds for three minutes. It's not realistic, but if such a drink existed, it would still make sense.

    If performing any action would randomly hang your character upside down, naked, in Port Jeuno and make you unable to act for 24 hours and reset your highest job level to 5, now that would make no sense. But it's a game, so it's alright?

    Either way, it makes no sense and just annoys players everywhere. I don't see any reason why it shouldn't be changed, and I didn't hear one mentioned in this thread either, just some people saying it doesn't need to be changed, without giving a reason why. So if half the people would like it (and I'm assuming it's a lot more than half) and the other half don't care, why not do it?
    I still don't see how it doesn't make any sense. Potions, etc, would be shattered if you dropped them (which seems like the most likely way paralysis would prevent you from using it). Food, although still edible after be dropping in the mud, would you still want to? You could eat it, but you won't. Tool bags, arrows, etc are a little harder to explain, but i'm sure we could come up with a valid reason. Such as being too busy fighting to pick them up. And then a wild bear comes and steals them while you are fighting another bear. Or something.

    Yeah, ok, some of those are a bit of a stretch, but it absolutely makes some sense.
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  5. #5
    Player Tenshibaby's Avatar
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    Tenshibaby
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    Carbuncle
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    DNC Lv 95
    Quote Originally Posted by Arcon View Post
    I honestly don't get why people wouldn't want this changed. Do you think it makes sense? Is it fun to lose items? Or have you never lost an item to paralyze, which I find hard to believe? Or do you think it makes the game more challenging, which I don't really agree with?
    I'll tell you why: because some people are the hall monitor/teacher's pet types who, when replying to getting an annoying device removed from the game, responded with know-it-all "this is how you avoid it: don't use items when paralyzed" type responses. They think that since it doesn't personally affect them then it shouldn't be changed.

    It IS stupid, as is "zoning" when being tractored, and other things that are really more programming deficiencies than they are logical behaviors.
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