(HOPE YOU ARE IN FOR A READING)
Man...had I known my initial post would have sparked all this, I'd have posted it sooner lol...

At any rate, some of you argue that you could "not be a moron" in a little nicer terminology and "Not use your item" in response to people having paralyze problems and that's fine, feel free to attempt to belittle those that have had unfortunate circumstances take items from them. I won't argue what's "real life vs. gaming" because effectively that's an irrelevant point. Things will make sense in some cases and things won't make sense in others, ya can't win them all.

However......

One point I want to make VERY clear is...YES YOU CAN AVOID USING AN ITEM, BUT YOU CANNOT AVOID A RANDOM MOB OR NM ABILITY THAT IS FASTER THAN YOU CAN INTERRUPT A NEAR INSTANT CASTING.........This has been hit on like a dead horse and people arguing AGAINST the change continue to skip over and bash on those that "use an item at a foolish time" and that's just silly. I'm very much with Arcon and many others and their points because they're valid points. One of which stated that SE wouldn't be setting up a forum WHICH INVOLVES A DECENT AMOUNT OF WORK for tracking and such if they DIDN'T CARE about feedback submitted by players.

I didn't say that paralyze was the "End of the world" please fix it now or I'll cry home in anger and slip my animal some arsenic or something. I just stated that it was a general nuisance as it appears plenty of people agree on and I wouldn't mind having it looked into and potentially changed.

Someone stated that it's "part of the game" and is something you just need to "anticipate a mob's moves" in order to avoid losing an item and personally that's just rubbish.

Now..if you realize you're paralyzed and go hm...I wonder if I'll lose this item by using it while under the affect and hope you don't well...I'd agree you're asking for a punishment, but the loss of the item as opposed to even a 5 minute re-use timer to me is excessive. You can argue (as some people have) that in "real life" you wouldn't likely 'lose' an item as your muscles lock up (which is dead on true) but as it is a "game" one might argue (which some of you have) that they can do whatever they want. Well naturally that would hold true, but if you notice, SE has done an all around magnificent job at making this game look relatively realistic as well as ACT relatively realistic and so therefore have attempted to implement "Life Common Sense" into what they apply to this game. Therefore it's not a bad thing for one to attempt to justify the sense in losing an item through real life 'realism' if you will.

Personally I was more curious how other people felt about this "paralyzed while using items" issue more than wondering if they'd actually fix it. If they fix it, they fix it. If they don't, they don't. I'll still play the game and still have fun. But things won't get fixed if no one says anything.

I think it's hilarious to see how many people are arguing against removing the issue. I can't think of one person that plays this game that cares to lose an item regardless of whether they "accidentally" used it under paralysis or received the affect while already in motion to use said item and would take LOSING an item over the idea of NOT losing it.

My last thought is this:
To argue a developer or coder's time, and the fixed issue's relevancy to that individual's time to fix it is just plain dumb. There is a reason for the forum, a reason there are staff to look into people's thoughts, which then makes a reason for people to voice their opinion on what they feel could/should be changed or a preference of something as well. If the developer or coder didn't want to fix things that might or might not be wrong (based on the original intentions of a code and not what we think right or wrong in our own flawed minds) he wouldn't have taken his job because he'd know full well that this would be a part of his job description. His boss pays him to do his job, which in part is to take care of what the customer/consumer (gamer in this case explicitly) wants. There is a reason gaming companies make money on games they produce, and it's solely because of the buyer/customer/consumer. I'm not saying paralyze is going to stop someone from buying the game (no pun intended seriously), but the point in the matter is that you have to satisfy the customer to gain respect and a willingness to continue to follow a potential line of products. And if you're showing respect by looking into a customer's preference on something that DOES HAVE relevancy to it, then you're satisfying customers. This is obviously what SE wants or they wouldn't have put together this forum.

Thanks for all the comments on this, it truly was nice to see what people thought, even those that didn't agree. That's okay.

Oh and the whole upside down naked in Jeuno for 24 hours? That's just bizarre, but hilarious lol...thanks for the laughs!