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  1. #51
    Player Vivik's Avatar
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    Mar 2011
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    Asura
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    392
    Character
    Vivik
    World
    Asura
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    DRG Lv 99
    Quote Originally Posted by Hayward View Post
    Think about that statement for a second, imagine yourself fighting Upas-Kamuy after it gets a Cold Wave off, then ask yourself if you like the way this works when your Catholicon is invalidated because someone decided a Paralyze effect should be like the Stop spell in previous FF episodes.

    It's bad enough that Paralyze effects can cancel out Paralyna, Healing Waltz, and the like but it is beyond justification for Paralyze to cost people their items. But it's no surprise some people try to justify it so they can feel superior to everyone else.
    It's something you just have to accept. Take all of the annoying things out of the game and it becomes boring. I have lost things due to being paralyzed but I accepted that I had said status effect on and forgot about it.

    Oh hey I got a better idea! Mobs cause damage and it's annoying, lets remove that too or better yet deaths? pshhh not anymore. Everyone gets to be invincible! Seriously, it's a game mechanic. It's not going anywhere.

    Maybe some of you guys need something easier to play, some Hello Kitty Online?
    (0)
    Vivik- Asura
    Do you know who you really are? Are you sure it’s really you?

  2. #52
    Player Meyi's Avatar
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    Mar 2011
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    Seraph/Bismarck
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    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Or maybe you need to learn the difference between challenge and annoying.

    There is enough punishment to not have the item activate. I don't think it's fair to lose it as well.
    (0)
    Quote Originally Posted by Greatguardian View Post
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  3. #53
    Player CrystalWeapon's Avatar
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    Mar 2011
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    Sandy Oreo
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    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    Quote Originally Posted by Greatguardian View Post
    Monsters dispelling Reraise wasn't "fixed". It was adjusted. Game scripts do remove older effects before applying new ones in some cases, ie: before a monster dies, all of its status effects are cleared. But, if it was simply a script which removed an item after its use before applying its effect than we would lose items that we use while in motion.

    Losing items while paralyzed has no real world correlation. It's not meant to make sense. It's simply a function in a game put into place by the original developers. Does it make sense that my level 90, Empyrean Monk can miss a sleeping, level 0 rabbit 1 out of every 20 hits? No. Does it work that way anyways because that's how the accuracy system was designed to work? Yes.

    The developers devised this process in order to maintain what they felt was proper game balance. Being Paralyzed inhibits your ability to fight and forces you to make strategic decisions. Is it worth risking a 5-10 minute cooldown Job Ability while you're paralyzed? Is it urgent enough? Do you need some item badly enough right this moment to risk losing it? It doesn't particularly matter now whether this balance is "correct" or not in 2011, it's become one of the most basic mechanics in the game.

    If you're paralyzed, don't use important items. Ask for a paralyna or try using a Catholicon first.
    Fixed != Script removal. Never said the removed any scripts to fix the reraise issue, I said they removed the ability to dispel i.e. the list of dispelable buffs was adjusted so that reraise was no longer removable. You're arguing semantics.

    From how things work the best I can see are the following are caculated as so in the game.

    Items:
    Item usage bar fills to 100% > Item is discarded > (paralysis) > Item effect happens

    Abilities:
    Instant use so timer is reset upon use > (paralysis) > Ability effect

    Spells:
    Casting bar fills to 100% (or it's appropriate % based on gear, status effects) > (paralysis) > Spell effect > Recast timmer is calculated (based on gear, status effects)

    You're saying it's really so wrong to want the paralysis effect to be taken into effect before the item is discarded? I would settle for being paralyzed and having a item reuse timmer set in place so I couldn't spam while paralyzed. i.e. Try to use it > get effected by paralysis > wait 5~10 seconds before another attempt. Makes alot more sense than items magically vanishing.

    I'd say it's not asking too much since they also fixed the issue where temps for abyssea were lost upon d/c and time outs. At least that issue didn't affect items you paid gil for.
    (0)

  4. #54
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    I'm not nitpicking semantics. I'm disagreeing with the assertion that there was anything wrong in the first place. You adjust things from one state to another. You fix things when you take something that is wrong and make it right.

    Would it be nice/easier/convenient if being paralyzed didn't take your items? Sure.

    It would also be nice if we didn't lose exp when we die.

    We do. It's not hard to avoid. Don't use important junk while paralyzed and you're hunky dory. If you're spending excessive amounts of time being paralyzed when you need to use a Brew or other important item, get a better mage. Everybody wins (except the shitty mage).
    (0)

  5. #55
    Player CrystalWeapon's Avatar
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    Mar 2011
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    Crystalweapon
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    Lakshmi
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    DRG Lv 96
    Easier said than done, you don't always realize that you're under the effect in a pinch. I would go so far as to compromise for having a 1 min timmer down on using another item if one was paralyzed over losing it completely. I've never lost a brew or anything important to paralysis, just think it doesn't make an ounce of sense that the item vanishes. It doesn't add a challenge, if you want a challenge set that timmer to 5 mins on a paralyzed item, it's more annoying than anything else.
    (0)

  6. #56
    Player Ilax's Avatar
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    Mar 2011
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    588
    Character
    Ilax
    World
    Fenrir
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    THF Lv 99
    Quote Originally Posted by Meyi View Post
    Or maybe you need to learn the difference between challenge and annoying.

    There is enough punishment to not have the item activate. I don't think it's fair to lose it as well.
    Can't you see a challenge into annoying issue? Is as much annoying to be weakness for 5 min, there just too much thing that is annoying but in fact give a joyful challenge. (Even if i agree that sometime is very frustrating)
    (0)

  7. #57
    Player Greatguardian's Avatar
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    Quote Originally Posted by CrystalWeapon View Post
    Easier said than done, you don't always realize that you're under the effect in a pinch. I would go so far as to compromise for having a 1 min timmer down on using another item if one was paralyzed over losing it completely. I've never lost a brew or anything important to paralysis, just think it doesn't make an ounce of sense that the item vanishes. It doesn't add a challenge, if you want a challenge set that timmer to 5 mins on a paralyzed item, it's more annoying than anything else.
    Panicking and losing track of your current status is the player's own fault. It's not a challenge. But it's not like it's super impossibly hard to avoid. Paralyna and basic self-awareness are really hard.
    (0)

  8. #58
    Player Ilax's Avatar
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    Mar 2011
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    Ilax
    World
    Fenrir
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    THF Lv 99
    You can still synth when you paralyzed!!! [i know i derail, still funny, i welcome item synth lost upon paralyzed, SE should fix that issue in the game bc it not following they mechanic.]
    (0)

  9. #59
    Player CrystalWeapon's Avatar
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    Mar 2011
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    Sandy Oreo
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    Crystalweapon
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    Lakshmi
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    DRG Lv 96
    Same could be said about basic self awareness and the loss of brews previously to timming out in abyssea, yet they fixed it.

    You're not giving a good arguement for disputing the point besides the mentality of "If it ain't broke, don't fix it." I think a timmer down on the usage of the item would be a better alternative. If item interuptions were meant to cause a loss of an item, then they should go back and adjust the scripts so that player movement, stun, terrorize, sleep, and death while in mid use of an item caused it to be lost as well.
    (0)

  10. #60
    Player Meyi's Avatar
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    Mar 2011
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    Seraph/Bismarck
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    Character
    Meyi
    World
    Bismarck
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    BLM Lv 99
    Quote Originally Posted by Ilax View Post
    Can't you see a challenge into annoying issue? Is as much annoying to be weakness for 5 min, there just too much thing that is annoying but in fact give a joyful challenge. (Even if i agree that sometime is very frustrating)
    No, that's not a challenge at all.

    It means I'm bored. When I'm challenged, I'm mentally satisfied because I'm having to focus and concentrate and think things through. That's a challenge.

    Typing /heal and waiting 5 minutes is not a challenge at all. While it can prove to be problematic in big fights (where tanks or healers go down), the actual weakness itself is not difficult.
    (0)
    Quote Originally Posted by Greatguardian View Post
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