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  1. #31
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    I'll take the middle route and say that at least an item that is supposed to remove paralysis shouldn't be lost. To me that is the most annoying. I mean, I'm using the item because I have paralysis. I've had this happen multiple times. It's not a stupid mistake. And, remedies aren't cheap. Either that or add an item specifically used for paralysis that always works on NORMAL paralysis. Just like Eye Drops, Echo Drops, Antidotes, ect. always work unless it's one of the time-based or aura-based types.
    (0)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

  2. #32
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    I'm on the side of seeing this changed. It's ok that it cancels the item or abilitie's use, but having it to where it actually deletes the item and burns your ability or spell (I've had my 2 hour wasted due to a paralyze before) is over the top. I'd like to see this fixed.
    (0)

  3. #33
    Player Yukichibi's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    103
    Character
    Yukichibi
    World
    Carbuncle
    Main Class
    SCH Lv 99
    Quote Originally Posted by Dale View Post
    ... (I've had my 2 hour wasted due to a paralyze before)...
    2h can't be lost with paralyze.

    http://wiki.ffxiclopedia.org/wiki/Pa...atus_Effect%29
    (0)
    30/05/2004 PLD - PUP - COR - SCH

  4. #34
    Player rog's Avatar
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    Mar 2011
    Posts
    1,208
    Quote Originally Posted by Hayward View Post
    Think about that statement for a second, imagine yourself fighting Upas-Kamuy after it gets a Cold Wave off, then ask yourself if you like the way this works when your Catholicon is invalidated because someone decided a Paralyze effect should be like the Stop spell in previous FF episodes.http://i289.photobucket.com/albums/l...seiryopara.png
    Sup

    I think it''s fine.

    Stop complaining about losing a free item you get every time you enter abyssea, and repeatedly throughout from chests.
    (0)

  5. #35
    Player rog's Avatar
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    Mar 2011
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    1,208
    Quote Originally Posted by Yukichibi View Post
    They used to be able to, years ago.
    (0)

  6. #36
    Player Fiarlia's Avatar
    Join Date
    Mar 2011
    Posts
    293
    Character
    Fiarlia
    World
    Fenrir
    Main Class
    BLU Lv 90
    Well then, this is change I don't remember them implementing. Good to know.
    (0)

  7. #37
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by rog View Post
    They used to be able to, years ago.
    I can't remember that day, and that as far i remember (8yr long) I still remember maat paralyzing me and able to pop 2h but no luck on convert.... I would like to see the source where SE actually fixed that.

    Like i said previously, monster/NM follow the same rule, and doubt SE ever made 2h affected by paralyze, that would have break the game.
    (0)
    Last edited by Ilax; 03-11-2011 at 04:25 AM.

  8. #38
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by CrystalWeapon View Post
    I've come to the conclusion that alot of the FFXI player fanbase at this point are masochist that or they're really against change of any kind whether good or bad. They're willing to admit something's wrong but they go with the reasoning "It's been like that for so long why mess with it now." No it's not world ending to leave things the way they are, but it does seem like an easy programming fix.
    I don't think is anything about 'masochist' but more about you should know better your job and game mechanic and understand that make all the difference if you are a great or bad player. Is not like there not an alternative like: just do not use your item when paralyzed, you might see that as 'masochist', i see that as an obstacle that NM impose you, and it make the spell paralyna even more useful.

    Is ok to fix what everyone have no control on, but to set the game into a completely easy mode even to the TOP ignorant player, i think that just wrong. I can already see everyone complain that Sobek remove all your cruor buff or Azdaja (remove atma and cruor lol), but hey buddy is another obstacle to make you work harder, SE give you a challenge buddy, he not doing it just on purpose to piss you off, you should work around a solution and not cry about it.

    I can already see SE make new NM that steal your Brew, lol that would be great, why that? Just so who not using brew again him have a good laugh at you. There multi side of view man
    (0)

  9. #39
    Player
    Join Date
    Mar 2011
    Posts
    14
    Hey Rog ya ever been actually paralyzed, having worked in a hospital I can tell you first hand that your statement doesn't always hold true. Sometimes the muscle locks up into position and even tighten depending on the type of paralysis, And seeing as this seems to be (SEEMS to be) a freezing type paralysis, one would assume that your still holding on to the item at the end of the effect.
    (0)

  10. #40
    Player rog's Avatar
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    Mar 2011
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    1,208
    Quote Originally Posted by Wataruryu View Post
    doesn't always hold true
    And...? Not sure why that matters.

    There is a plausible explanation for why it works the way it does. It does not need to perfectly simulate reality.
    (0)

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