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  1. #21
    Player Fiarlia's Avatar
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    Mar 2011
    Posts
    293
    Character
    Fiarlia
    World
    Fenrir
    Main Class
    BLU Lv 90
    Actually, yeah, I'm gonna say I'm more annoyed when a Job Ability gets paralyzed. Especially a two-hour. Not so much of a concern inside Abyssea because I'll just nab the next soothing chest.

    But yeah, I think I'll change my point of view slightly and say that the only one that I think needs to be changed is losing your two-hour. Go ahead and keep the reset of all other job abilities. Keep the lost item effect (I'd still rather they didn't, but if they only fix one thing...). But make some sort of exception for two-hours at the very least.

    I'd still like a fix for items, but the big one in my opinion is two-hours. And before anyone asks, no, I've not really had this happen to me aside from maybe once or twice when I didn't realize I was paralyzed, or tried to use at the same moment I got paralyzed, but I think it's a bigger concern than losing an item.
    (0)

  2. #22
    Player rog's Avatar
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    Mar 2011
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    1,208
    Quote Originally Posted by Arcon View Post
    Assumption. Also, irrelevant, sandwich would still be there and still as nutricious, though possibly not as delicious.



    It may not need to, but it's still appreciated and usually enhances the quality of any product, even fantasy products. Many people confuse sense with realism. No one's complaining that primeval brew turns you into a god and allows you to destroy worlds for three minutes. It's not realistic, but if such a drink existed, it would still make sense.

    If performing any action would randomly hang your character upside down, naked, in Port Jeuno and make you unable to act for 24 hours and reset your highest job level to 5, now that would make no sense. But it's a game, so it's alright?

    Either way, it makes no sense and just annoys players everywhere. I don't see any reason why it shouldn't be changed, and I didn't hear one mentioned in this thread either, just some people saying it doesn't need to be changed, without giving a reason why. So if half the people would like it (and I'm assuming it's a lot more than half) and the other half don't care, why not do it?
    I still don't see how it doesn't make any sense. Potions, etc, would be shattered if you dropped them (which seems like the most likely way paralysis would prevent you from using it). Food, although still edible after be dropping in the mud, would you still want to? You could eat it, but you won't. Tool bags, arrows, etc are a little harder to explain, but i'm sure we could come up with a valid reason. Such as being too busy fighting to pick them up. And then a wild bear comes and steals them while you are fighting another bear. Or something.

    Yeah, ok, some of those are a bit of a stretch, but it absolutely makes some sense.
    (0)

  3. #23
    Player Hayward's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    325
    Quote Originally Posted by Vivik View Post
    I think it's fine the way it is. Don't change it.
    Think about that statement for a second, imagine yourself fighting Upas-Kamuy after it gets a Cold Wave off, then ask yourself if you like the way this works when your Catholicon is invalidated because someone decided a Paralyze effect should be like the Stop spell in previous FF episodes.

    It's bad enough that Paralyze effects can cancel out Paralyna, Healing Waltz, and the like but it is beyond justification for Paralyze to cost people their items. But it's no surprise some people try to justify it so they can feel superior to everyone else.
    (0)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  4. #24
    Player guinness's Avatar
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    Mar 2011
    Posts
    7
    Quote Originally Posted by Xilk View Post
    There is a contrast however. If you are paralyzed and you cannot use a spell, you recast timer is not reset. If it is a job ability it is reset.
    I think it would be better if items were treated like spells instead of job abilities.
    I think it would be better if JA's worked spells to.

    The worst one I can think of is Call Beast :P there are plenty of times when a bst NEEDS to summon a new pet.. paralyze on that move means death. Charm was only 12s... Call Beast is 4:10 w/ full merits.

    4 minutes in a fight where you are 50% power at best.
    I agree with this
    (0)

  5. #25
    Player Ilax's Avatar
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    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Fiarlia View Post
    Actually, yeah, I'm gonna say I'm more annoyed when a Job Ability gets paralyzed. Especially a two-hour. Not so much of a concern inside Abyssea because I'll just nab the next soothing chest.
    As far i am worry about it, paralyze cannot kill your 2h, just normal JA.

    Edit: I think the main reason on this, is because SE don't really wan you to kill a monster 2h with a simple paralyze lol
    (0)

  6. #26
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,930
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    you recast timer is not reset.
    It IS reset, but only by a fraction of the full recast.
    (0)

  7. #27
    Player Savannah's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    24
    Character
    Savannahlynn
    World
    Bahamut
    Main Class
    DNC Lv 99
    Quote Originally Posted by Alhanelem View Post
    It's happened to everyone. Simple lesson: Don't use items while paralyzed (except maybe items to remove status effects).
    That's the smart way....*however*.....I was paralyzed after I started to use my item....which may I add was a brew...(w.-)
    (0)

  8. #28
    Player Yukichibi's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    103
    Character
    Yukichibi
    World
    Carbuncle
    Main Class
    SCH Lv 99
    Quote Originally Posted by Savannah View Post
    That's the smart way....*however*.....I was paralyzed after I started to use my item....which may I add was a brew...(w.-)
    Cancel by moving or resting.
    (0)
    30/05/2004 PLD - PUP - COR - SCH

  9. #29
    Player CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Location
    Sandy Oreo
    Posts
    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    I've come to the conclusion that alot of the FFXI player fanbase at this point are masochist that or they're really against change of any kind whether good or bad. They're willing to admit something's wrong but they go with the reasoning "It's been like that for so long why mess with it now." No it's not world ending to leave things the way they are, but it does seem like an easy programming fix.

    I can't really think of a reason to leave it the way it is. Running doesn't cause you to lose your items, nor does stun, as far as I know sleep doesn't either. What makes paralyze so different ? :P I'd think sleep would have a higher chance of making you "drop" the items on the ground and lose them than paralyze would. This isn't an increased difficulty to the game issue this is more of a codding issue it seems since the paralysis takes place after the usage bar gets to 100% and the item is removed from the inventory.

    It bewilders me to see all the anti improvement comments on all the suggestions. x_x It's like a group of people who lived underground their entire lifes finally seeing some sunshine and complaining "It's too bright, the sunlight is bad" hissing then retreating back. :P I've been playing since shortly after the game was released, and I'm more than welcome to seeing changes to the game to improve quality. If you really want difficulty added don't argue to keep the annoying issues in the game in place, ask for high level endgame content. Ask for bosses that aren't just high hp and aoe with status effect spams, which seems to be the solution to making everything hard nowadays. Have bad guys that have strategy to defeat them, it's been proven the flow of battle can be changed from the same stale thing it's always been with abyssea and the weakness triggering. Why not have more bosses who's ai changes based on how you fight it in real time? More strategy please :3

    Sorry for the off topic rant but yeah I see no reason why this hasn't been changed at this point. It's a beetle's foot issue :P i.e. (backwards beetle feet on all beetle models) been around for forever, we've gotten used to it but still doesn't change the fact that it's messed up.
    (0)

  10. #30
    Player Savannah's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    24
    Character
    Savannahlynn
    World
    Bahamut
    Main Class
    DNC Lv 99
    Quote Originally Posted by Yukichibi View Post
    Cancel by moving or resting.
    Was too late, I was currently fighting and it para'd me almost instantly
    (0)

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