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  1. #1
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    But the base of your argument started with you trying to simulate reality by saying, if you get paralyzed you drop the item. I simply just wanted to give an example as to why this isn't always true. Yes there maybe a plausible reason for why the affect is in place, but with out details as to why; The normal human response would be to look for what naturally makes sense in the world around them be it a game or not. Which by proxy is the item would still exist, that is why it matters its common sense.
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  2. #2
    Player bramble's Avatar
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    It's illogical captain! I don't think items should vanish whilst paralyzed either. And to the people who are arguing it is realistic to think that the items are being 'dropped' and thus 'broken', causing them to vanish - as someone said before - paralysis is usually where the muscles contract and spasm and cause your grip to tighten on whatever you happened to be holding at the time. This means the item would still be in your grasp during the paralysis - therefore making it illogical that the item should dissapear.
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  3. #3
    Player Randwolf's Avatar
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    Randwolf
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    Sylph
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    BLU Lv 99
    Quote Originally Posted by bramble View Post
    It's illogical captain! I don't think items should vanish whilst paralyzed either. And to the people who are arguing it is realistic to think that the items are being 'dropped' and thus 'broken', causing them to vanish - as someone said before - paralysis is usually where the muscles contract and spasm and cause your grip to tighten on whatever you happened to be holding at the time. This means the item would still be in your grasp during the paralysis - therefore making it illogical that the item should dissapear.
    My point is that using the logic of the physical world to argue the logic of the virtual world is illogical. Simply state that you don't think that you should lose items that are not used. No logic involved. Simply asking the Dev's to change something.
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  4. #4
    Player rog's Avatar
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    Quote Originally Posted by bramble View Post
    It's illogical captain! I don't think items should vanish whilst paralyzed either. And to the people who are arguing it is realistic to think that the items are being 'dropped' and thus 'broken', causing them to vanish - as someone said before - paralysis is usually where the muscles contract and spasm and cause your grip to tighten on whatever you happened to be holding at the time. This means the item would still be in your grasp during the paralysis - therefore making it illogical that the item should dissapear.
    Unless you were just pulling it out of your bag, and didn't have it properly grasped.

    But the base of your argument started with you trying to simulate reality by saying, if you get paralyzed you drop the item.
    No, i was offering a valid explanation for why it might happen.
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  5. #5
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    Hence my comment Randwolf, yes there may be a reason as to why the effect is in place; But with without an explanation humans fall back on what they know, be it real life or game. As I know it there was no reason given as to why this effect is in place, so it perfectly natural to have a reality base reaction like I said human nature.
    Rog sorry to have assumed that you where basing your statement in reality but the way it was put across to the reader, It gives the perception as doing so. I'm not trying argue a change to the system. I'm simply giving a reason as to why the people of this thread feel the way they do. like I said it's common sense to wanna make sense of the environment around you, even if its a game its still a type of environment that you enter act with (Virtual World). If you don't have a reason to contradict it; your normal perceptions of how things should be takes hold.
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  6. #6
    Player Meyi's Avatar
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    Meyi
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    Bismarck
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    I lose Catholicons all the time. :< Try to get rid of the paralyze, but too paralyzed to get rid of it.
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    Quote Originally Posted by Greatguardian View Post
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  7. #7
    Player Greatguardian's Avatar
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    Monsters dispelling Reraise wasn't "fixed". It was adjusted. Game scripts do remove older effects before applying new ones in some cases, ie: before a monster dies, all of its status effects are cleared. But, if it was simply a script which removed an item after its use before applying its effect than we would lose items that we use while in motion.

    Losing items while paralyzed has no real world correlation. It's not meant to make sense. It's simply a function in a game put into place by the original developers. Does it make sense that my level 90, Empyrean Monk can miss a sleeping, level 0 rabbit 1 out of every 20 hits? No. Does it work that way anyways because that's how the accuracy system was designed to work? Yes.

    The developers devised this process in order to maintain what they felt was proper game balance. Being Paralyzed inhibits your ability to fight and forces you to make strategic decisions. Is it worth risking a 5-10 minute cooldown Job Ability while you're paralyzed? Is it urgent enough? Do you need some item badly enough right this moment to risk losing it? It doesn't particularly matter now whether this balance is "correct" or not in 2011, it's become one of the most basic mechanics in the game.

    If you're paralyzed, don't use important items. Ask for a paralyna or try using a Catholicon first.
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  8. #8
    Player CrystalWeapon's Avatar
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    Mar 2011
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    Crystalweapon
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    Lakshmi
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    Quote Originally Posted by Greatguardian View Post
    Monsters dispelling Reraise wasn't "fixed". It was adjusted. Game scripts do remove older effects before applying new ones in some cases, ie: before a monster dies, all of its status effects are cleared. But, if it was simply a script which removed an item after its use before applying its effect than we would lose items that we use while in motion.

    Losing items while paralyzed has no real world correlation. It's not meant to make sense. It's simply a function in a game put into place by the original developers. Does it make sense that my level 90, Empyrean Monk can miss a sleeping, level 0 rabbit 1 out of every 20 hits? No. Does it work that way anyways because that's how the accuracy system was designed to work? Yes.

    The developers devised this process in order to maintain what they felt was proper game balance. Being Paralyzed inhibits your ability to fight and forces you to make strategic decisions. Is it worth risking a 5-10 minute cooldown Job Ability while you're paralyzed? Is it urgent enough? Do you need some item badly enough right this moment to risk losing it? It doesn't particularly matter now whether this balance is "correct" or not in 2011, it's become one of the most basic mechanics in the game.

    If you're paralyzed, don't use important items. Ask for a paralyna or try using a Catholicon first.
    Fixed != Script removal. Never said the removed any scripts to fix the reraise issue, I said they removed the ability to dispel i.e. the list of dispelable buffs was adjusted so that reraise was no longer removable. You're arguing semantics.

    From how things work the best I can see are the following are caculated as so in the game.

    Items:
    Item usage bar fills to 100% > Item is discarded > (paralysis) > Item effect happens

    Abilities:
    Instant use so timer is reset upon use > (paralysis) > Ability effect

    Spells:
    Casting bar fills to 100% (or it's appropriate % based on gear, status effects) > (paralysis) > Spell effect > Recast timmer is calculated (based on gear, status effects)

    You're saying it's really so wrong to want the paralysis effect to be taken into effect before the item is discarded? I would settle for being paralyzed and having a item reuse timmer set in place so I couldn't spam while paralyzed. i.e. Try to use it > get effected by paralysis > wait 5~10 seconds before another attempt. Makes alot more sense than items magically vanishing.

    I'd say it's not asking too much since they also fixed the issue where temps for abyssea were lost upon d/c and time outs. At least that issue didn't affect items you paid gil for.
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  9. #9
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    lol sometimes u get paralyzed as your just about to use a item, ex. in mid fight, an u run out of tools for utsusemi, u go to use a tool bag but befor u get it off, u get paralyzed & lose it. lol i had this happen to me alot of times, not just with tools but with other items, an at times job abilities, but wen paralyzed an attempt to 2hour, it doesnt reset it, jus delays befor another attempt to use. now to change it? i'll let everyone else decide that lol its not a problem to me tbh..
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    Name: Pungalo
    Server: Sylph
    Jobs: SAM80, 76MNK, 76DRG, 76DRK, 75NIN
    Missions: San d'Oria (Complete) Bastok (Complete) Windurst (Complete)
    CoP: (Complete) RoZ: (Complete)

  10. #10
    Player Meyi's Avatar
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    Meyi
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    Bismarck
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    Or maybe you need to learn the difference between challenge and annoying.

    There is enough punishment to not have the item activate. I don't think it's fair to lose it as well.
    (0)
    Quote Originally Posted by Greatguardian View Post
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