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  1. #41
    Player Randwolf's Avatar
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    Mar 2011
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    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Wataruryu View Post
    Hey Rog ya ever been actually paralyzed, having worked in a hospital I can tell you first hand that your statement doesn't always hold true. Sometimes the muscle locks up into position and even tighten depending on the type of paralysis, And seeing as this seems to be (SEEMS to be) a freezing type paralysis, one would assume that your still holding on to the item at the end of the effect.
    Reality correlations don't work in a game. Plus, you are far more likely to lose (drop) your item when stunned then when paralyzed. And, that doesn't happen.
    (0)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

  2. #42
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    Mar 2011
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    But the base of your argument started with you trying to simulate reality by saying, if you get paralyzed you drop the item. I simply just wanted to give an example as to why this isn't always true. Yes there maybe a plausible reason for why the affect is in place, but with out details as to why; The normal human response would be to look for what naturally makes sense in the world around them be it a game or not. Which by proxy is the item would still exist, that is why it matters its common sense.
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  3. #43
    Player bramble's Avatar
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    Mar 2011
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    Kittyloafers
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    11
    Character
    Kuchichi
    World
    Fenrir
    Main Class
    WHM Lv 57
    It's illogical captain! I don't think items should vanish whilst paralyzed either. And to the people who are arguing it is realistic to think that the items are being 'dropped' and thus 'broken', causing them to vanish - as someone said before - paralysis is usually where the muscles contract and spasm and cause your grip to tighten on whatever you happened to be holding at the time. This means the item would still be in your grasp during the paralysis - therefore making it illogical that the item should dissapear.
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    For the Loaf!


  4. #44
    Player Randwolf's Avatar
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    Mar 2011
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    Windy
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    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by bramble View Post
    It's illogical captain! I don't think items should vanish whilst paralyzed either. And to the people who are arguing it is realistic to think that the items are being 'dropped' and thus 'broken', causing them to vanish - as someone said before - paralysis is usually where the muscles contract and spasm and cause your grip to tighten on whatever you happened to be holding at the time. This means the item would still be in your grasp during the paralysis - therefore making it illogical that the item should dissapear.
    My point is that using the logic of the physical world to argue the logic of the virtual world is illogical. Simply state that you don't think that you should lose items that are not used. No logic involved. Simply asking the Dev's to change something.
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    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

  5. #45
    Player rog's Avatar
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    Mar 2011
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    1,208
    Quote Originally Posted by bramble View Post
    It's illogical captain! I don't think items should vanish whilst paralyzed either. And to the people who are arguing it is realistic to think that the items are being 'dropped' and thus 'broken', causing them to vanish - as someone said before - paralysis is usually where the muscles contract and spasm and cause your grip to tighten on whatever you happened to be holding at the time. This means the item would still be in your grasp during the paralysis - therefore making it illogical that the item should dissapear.
    Unless you were just pulling it out of your bag, and didn't have it properly grasped.

    But the base of your argument started with you trying to simulate reality by saying, if you get paralyzed you drop the item.
    No, i was offering a valid explanation for why it might happen.
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  6. #46
    Player CrystalWeapon's Avatar
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    Mar 2011
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    Sandy Oreo
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    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    Quote Originally Posted by Ilax View Post
    I don't think is anything about 'masochist' but more about you should know better your job and game mechanic and understand that make all the difference if you are a great or bad player. Is not like there not an alternative like: just do not use your item when paralyzed, you might see that as 'masochist', i see that as an obstacle that NM impose you, and it make the spell paralyna even more useful.

    Is ok to fix what everyone have no control on, but to set the game into a completely easy mode even to the TOP ignorant player, i think that just wrong. I can already see everyone complain that Sobek remove all your cruor buff or Azdaja (remove atma and cruor lol), but hey buddy is another obstacle to make you work harder, SE give you a challenge buddy, he not doing it just on purpose to piss you off, you should work around a solution and not cry about it.

    I can already see SE make new NM that steal your Brew, lol that would be great, why that? Just so who not using brew again him have a good laugh at you. There multi side of view man
    To me seems more of a mistake than an originally intended game mechanic. As I stated the game probably does it because the timmer on the item usage has to be at 100% before the paralysis effect takes effect. The game runs the script to remove the item first before applying the effect (as it should to prevent glitches where the item use happens and the item doesn't vanish) then it procs the paralyzed effect on you. There are plenty of oddities in the game that they haven't gotten around to fixing. I'm sure you would still love it if monsters could dispel your reraise effect. It's another annoyance that was around since the beggining that was recently fixed because they finally got around to it.
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  7. #47
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    Hence my comment Randwolf, yes there may be a reason as to why the effect is in place; But with without an explanation humans fall back on what they know, be it real life or game. As I know it there was no reason given as to why this effect is in place, so it perfectly natural to have a reality base reaction like I said human nature.
    Rog sorry to have assumed that you where basing your statement in reality but the way it was put across to the reader, It gives the perception as doing so. I'm not trying argue a change to the system. I'm simply giving a reason as to why the people of this thread feel the way they do. like I said it's common sense to wanna make sense of the environment around you, even if its a game its still a type of environment that you enter act with (Virtual World). If you don't have a reason to contradict it; your normal perceptions of how things should be takes hold.
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  8. #48
    Player Meyi's Avatar
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    Mar 2011
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    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    I lose Catholicons all the time. :< Try to get rid of the paralyze, but too paralyzed to get rid of it.
    (0)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  9. #49
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Monsters dispelling Reraise wasn't "fixed". It was adjusted. Game scripts do remove older effects before applying new ones in some cases, ie: before a monster dies, all of its status effects are cleared. But, if it was simply a script which removed an item after its use before applying its effect than we would lose items that we use while in motion.

    Losing items while paralyzed has no real world correlation. It's not meant to make sense. It's simply a function in a game put into place by the original developers. Does it make sense that my level 90, Empyrean Monk can miss a sleeping, level 0 rabbit 1 out of every 20 hits? No. Does it work that way anyways because that's how the accuracy system was designed to work? Yes.

    The developers devised this process in order to maintain what they felt was proper game balance. Being Paralyzed inhibits your ability to fight and forces you to make strategic decisions. Is it worth risking a 5-10 minute cooldown Job Ability while you're paralyzed? Is it urgent enough? Do you need some item badly enough right this moment to risk losing it? It doesn't particularly matter now whether this balance is "correct" or not in 2011, it's become one of the most basic mechanics in the game.

    If you're paralyzed, don't use important items. Ask for a paralyna or try using a Catholicon first.
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  10. #50
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    Mar 2011
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    10
    lol sometimes u get paralyzed as your just about to use a item, ex. in mid fight, an u run out of tools for utsusemi, u go to use a tool bag but befor u get it off, u get paralyzed & lose it. lol i had this happen to me alot of times, not just with tools but with other items, an at times job abilities, but wen paralyzed an attempt to 2hour, it doesnt reset it, jus delays befor another attempt to use. now to change it? i'll let everyone else decide that lol its not a problem to me tbh..
    (0)
    Name: Pungalo
    Server: Sylph
    Jobs: SAM80, 76MNK, 76DRG, 76DRK, 75NIN
    Missions: San d'Oria (Complete) Bastok (Complete) Windurst (Complete)
    CoP: (Complete) RoZ: (Complete)

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