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  1. #11
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    If I buy a sandwich and try to eat it, but due to whatever complication may arise my body is paralyzed and won't move, the sandwich isn't gone the next second (unless a THF happens to be around maybe, but not as a rule). Yes, it is avoidable by simply not using it, but losing an item due to paralysis makes absolutely no sense whatsoever and never did. It was always a bother and sometimes it isn't easy to avoid either. You don't always have the luxury of realizing your paralyze status and calmly decide whether to use the item or not. It happened to me a few times I tried to use a temporary item inside Abyssea, but that second I was hit by a paralyze move and lost it. That stuff is nearly impossible to avoid, now imagine that happen with a primeval brew.

    I honestly don't get why people wouldn't want this changed. Do you think it makes sense? Is it fun to lose items? Or have you never lost an item to paralyze, which I find hard to believe? Or do you think it makes the game more challenging, which I don't really agree with?

    In my opinion it's just annoying and I don't see why it shouldn't be changed. Right now, the paralyze effect kicks in after the item has been used, but before applying the effect, same goes for JAs, which accounts for loss of the item and used recast. But for some reason, it doesn't for spells, which I find kind of confusing. Maybe it has something to do with the cast timer, but then again items also have one. Guess spells are just handled differently, but that means it could be applied to items and JAs as well, although I'm not sure if I want it to change for JAs as well, otherwise they wouldn't have much of a downside for being paralyzed. Maybe just introduce a general 3s delay if a move gets paralyzed? For all I care, that could also be applied to WSs, I don't see why they've been excluded from the paralysis effect in the first place.
    (0)

  2. #12
    Player Shiomi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    9
    Character
    Shiomi
    World
    Phoenix
    Main Class
    THF Lv 99
    Quote Originally Posted by Delvante View Post
    Ok, this has been an aggravating topic for me for years. I don't know how many of you out there have been in this boat, sunk it and wanted to cry but... (lol)

    I digress...

    I had gotten into another discussion with a buddy of mine and we were seriously laughing about all the times we got hosed when we were paralyzed and what kinds of things we'd lost throughout our years of playing FFXI. Well tonight I heard that a friend of mine lost a Primeval Brew tonight because he was paralyzed although I'm not sure if he realized it before attempting the use of it or not.

    Regardless, there has been many a time where I have lost items/timers and whatnot due to paralyze. Personally I'm ok with getting paralyzed and losing a recast time or whatever but any consumable item for starters that is used while under paralysis seriously SHOULD NOT be lost due to paralyze. I feel that this item should just simply be reset back to your inventory for another try and for it to just state that you were paralyzed on the screen in the chat bar like it normally does. I mean, there have been times where I've used a Signal Pearl or Tactics Pearl and reset the timer on the stupid thing without even getting a use out of it. Or losing a food item, stack of Shihe, remedy (which aren't exactly the easiest things to come by, yet are one of the few things that rid you of paralysis <ironically>), or the example of the Primeval Brew which isn't exactly the "easiest" thing to just waltz on out and snag another. This I personally feel for YEARS should have been addressed and would very much appreciate someone implementing a change that could eliminate this issue altogether.

    SE:
    If you don't think that it's an appropriate action to take or you just don't want to do it, can you at least give us a good enough reason why you won't change this problem?

    Imput/change would be very much appreciated.

    For all you other people that might read this post, did you see anything I missed or think I'm a bit off base on my opinion of this matter? lol please feel free to let me know. If you got sad stories of what you lost, I can tell you I feel for you. Heck, throw them on here too so that SE can see how much of an annoyance it can be to lose your "Preciousssssses" LOL!
    I'd go with this. Items should be like spells, in that you get another chance to use it and not lose the item.
    (0)

  3. #13
    Player rog's Avatar
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    Mar 2011
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    1,208
    Quote Originally Posted by Arcon View Post
    If I buy a sandwich and try to eat it, but due to whatever complication may arise my body is paralyzed and won't move, the sandwich isn't gone the next second.
    No, but you just dropped your potion, which broke to pieces, and your sandwich is covered in dirt.

    Oh, and this is a video game, it doesn't need to make sense.
    (0)

  4. #14
    Player Simian's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    46
    chuckles

    It happened to me ONCE. I did not let it happen again.
    (0)
    90 WHM, RDM
    85 WAR

  5. #15
    Player oliveira's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    226
    Character
    Mariane
    World
    Fenrir
    Main Class
    WAR Lv 99
    Haha you guys know nothing. It used to be WAY WORSE. You would move while using the item and it would be gone. It could happen even with expensive things such as spell scrolls. They changed it after a lot of people complained.

    And before you ask, that was before the US version released.
    (0)

  6. #16
    Player Tenshibaby's Avatar
    Join Date
    Mar 2011
    Posts
    65
    Character
    Tenshibaby
    World
    Carbuncle
    Main Class
    DNC Lv 95
    Quote Originally Posted by Arcon View Post
    I honestly don't get why people wouldn't want this changed. Do you think it makes sense? Is it fun to lose items? Or have you never lost an item to paralyze, which I find hard to believe? Or do you think it makes the game more challenging, which I don't really agree with?
    I'll tell you why: because some people are the hall monitor/teacher's pet types who, when replying to getting an annoying device removed from the game, responded with know-it-all "this is how you avoid it: don't use items when paralyzed" type responses. They think that since it doesn't personally affect them then it shouldn't be changed.

    It IS stupid, as is "zoning" when being tractored, and other things that are really more programming deficiencies than they are logical behaviors.
    (0)

  7. #17
    Player Fiarlia's Avatar
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    Mar 2011
    Posts
    293
    Character
    Fiarlia
    World
    Fenrir
    Main Class
    BLU Lv 90
    I don't view it as a big deal, but I still find it annoying.

    I would like to see this changed, but I'm not going to be angry or upset if it doesn't happen.
    (0)

  8. #18
    Player Fretion's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    23
    Character
    Fretion
    World
    Bismarck
    Main Class
    BST Lv 99
    Quote Originally Posted by Fiarlia View Post
    I don't view it as a big deal, but I still find it annoying.

    I would like to see this changed, but I'm not going to be angry or upset if it doesn't happen.
    I'm with Fiarlia, it's not game breaking, but it's definitely annoying to lose an item if you get paralyzed while using it ... especially when it's your LAST remedy or something.

    It's also really annoying to have to wait the FULL /recast time on Jobabilities that get paralyzed. Especially when I know that's NOT true for spells ... if I get a paralyzed message while casting Drain or Aspir, for example, I can try again in a few seconds ... don't have to wait the full 1 minute recast.

    I would be happy to see this changed.
    (0)

  9. #19
    Player Yukichibi's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    103
    Character
    Yukichibi
    World
    Carbuncle
    Main Class
    SCH Lv 99
    It's annoying, because maybe it's a negative status effect, and it's meant to be annoying ?
    (0)
    30/05/2004 PLD - PUP - COR - SCH

  10. #20
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by rog View Post
    No, but you just dropped your potion, which broke to pieces, and your sandwich is covered in dirt.
    Assumption. Also, irrelevant, sandwich would still be there and still as nutricious, though possibly not as delicious.

    Quote Originally Posted by rog View Post
    Oh, and this is a video game, it doesn't need to make sense.
    It may not need to, but it's still appreciated and usually enhances the quality of any product, even fantasy products. Many people confuse sense with realism. No one's complaining that primeval brew turns you into a god and allows you to destroy worlds for three minutes. It's not realistic, but if such a drink existed, it would still make sense.

    If performing any action would randomly hang your character upside down, naked, in Port Jeuno and make you unable to act for 24 hours and reset your highest job level to 5, now that would make no sense. But it's a game, so it's alright?

    Either way, it makes no sense and just annoys players everywhere. I don't see any reason why it shouldn't be changed, and I didn't hear one mentioned in this thread either, just some people saying it doesn't need to be changed, without giving a reason why. So if half the people would like it (and I'm assuming it's a lot more than half) and the other half don't care, why not do it?
    (0)

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