
Originally Posted by
Kari
SE clearly does not play the same game we do.
Let's say for example I'm doing an NM with these jobs:
PLD, DNC, MNK, and WAR.
Very quickly into the fight, all four are going to be capped on hate. [Likely, the PLD last.]
Then the mob gets to swap targets over and over as we all take turns being at the top of the hate list.
Now...explain to me how any of the questions answered are going to help PLD not only maintain hate, but prevent other people from constantly capping hate.
Then explain to me why I'd want a PLD tanking instead of a job that can tank as well as do damage.
At current, PLD has very limited use, even in low man.
And stop trying to cover enmity issues up with THF.
THF does not help with the current enmity system, no matter how much you want it to.
Accomplice/Collab have too long of a recast timer to be useful in a fight -- and when used, it's only noticeable in a couple situations. When hate is capped on everyone and bouncing around, the person you take hate from will immediately get it back anyhow.
Trick Attack is nothing but a damage tool now. Again, with capped hate there's no real change when I TA + Rudra's someone. THF is not some master of enmity control, SE. Update your jobs or systems properly and stop using THF as an excuse not to.
I really hope SE gets a new staff member who actually plays this game to explain to them how things work in practice, and not just theory.
Also still upset that there's no Q&A for DNC yet. :<