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  1. #221
    Player fernando's Avatar
    Join Date
    Aug 2011
    Posts
    63
    Character
    Ferney
    World
    Leviathan
    Main Class
    PLD Lv 99
    pld as a sub does not work maybe with a few jobs but not war/pld i know i have tryed.
    (1)

  2. #222
    Player Ashael's Avatar
    Join Date
    Jul 2011
    Posts
    16
    Character
    Ashael
    World
    Shiva
    Main Class
    PLD Lv 90
    That was sorta the point;p

    I just don't get what SE is so afraid of, look at WAR, WHM, BLM. They're legitimately overpowered atm, and I do not mind. I don't want to nerf those jobs, I just want SE to throw some bones PLDs way. BLM gets a 5 minute -60% pdt (with shoes) on a 10 minute timer that sucks down your MP. What would be so bad about giving sentinel this for of timer? make it more than 1/4 or 1/8 of the time ability that you have to save for the eventual hate resets that mobs use.

    Shoot, if you're afraid of making PLD a great tank, because then DDs would go hog wild... give PLD some form of support function... like Auras that when the PLDs engaged, party members within like 8 yalms get Regen IV, or reduced damage taken, or a redirection of like 10% damage onto the PLD.
    Give us something neat rather than adjustments to 5 minute abilities with short durations...

    Immunity to hate resets, or reduced effect or make Fealty go down to a 3 minute timer. Give us something that makes us the bricks that can take hits and keep trucking.

    I really feel the dude who talked about WHM soloing faster/safer than PLD. That's just sad.
    (1)
    Last edited by Ashael; 08-22-2011 at 03:56 AM.

  3. #223
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    I don't understand why you are thinking pld is what needs adjusting. Pld is a great tank, it just isn't needed. Ask for harder content, not pld adjustments.
    (0)

  4. #224
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    It's because we want to be generally useful, not just on "hard content." There's more to the game than just "hard content," and "hard" isn't hard forever.

    Not "only if the party make-up is perfect," not "only if we actually need a tank," not "only if you already have the best possible gear in the game," but generally.

    It's hard to have too many support jobs or damage-dealers. But PLD can only tank, and tanks are something you only need zero or one of (and it's "zero" more often than it's "one").
    (2)

  5. #225
    Player
    Join Date
    Mar 2011
    Posts
    206
    Quote Originally Posted by fernando View Post
    hi,this is my first time posting to forums,ok first thing i have from rrelease wanted to be pld played my ass of to get the job and i loved it,after ToaU came out i was so excited for new things to do went to WG and got started,i soon found out i could not do any floor runs, reason? I WAS PLD from that time forward i was left out of all content up to this day,and SE will not do anything to get us back on track, why is this we will be over powered? no pld at this time takes so long to kill just an EP mob and whm can kill faster with no dmg done to it where pld is healing useing JA's the whole bit for one lil mob just how is the broken, PLD needs more raw power not def not shield blocks not one time blocks to party members we just want to beable to do what all others have been able to for along time now. the DEV's need to wake up pld has been shut out of all content but we are the broke class and from what i see we will remane there for alot longer
    Your broken english aside, I see what you're saying.
    However Paladin is not "Knight".

    If you want to play a class that dishes out dmg, you have a lot of options. PLD was never meant to compete in that area of physicality. It is supposed to be on the front lines as a Hybrid holy Knight/healer that sustains a lot of dmg and makes sacrifices in exchange for increased survivability of the party/alliance/team mates. Its not the white version of dark knight, its not the mid-evil version of samurai, and it sure as hell isn't supposed to smash things.
    Dress your war up in heavy outdated armor if that's the kind of thing you want PLD to be.

    A lot of other PLDs are not happy with where the job is today, but anyone who any clue about the job is not asking for increased dmg output. With a good weapon and the right atmas, it is already a decent enough DD to get the job done.Its not in the top 5, but it doesn't suck when geared/atma'd right.

    the problem is that there are at least 5 other jobs that will perform much better in the dmg output department. So why choose a PLD when MMO's are all about efficiency and optimization? *Its why we pay 10,000,000 gil for 2 more str on the ear slot*

    Also, if PLD gains even a 5% increase in dmg output, that's enough to truly break the current fragile balance of the game.
    As SE said, increasing PLD's dmg output would just make it a one man army. Something it already can be, under the right circumstances and with an Ochain/aegis/almace.
    (0)

  6. #226
    Player
    Join Date
    Mar 2011
    Posts
    206
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    It's because we want to be generally useful, not just on "hard content." There's more to the game than just "hard content," and "hard" isn't hard forever.

    Not "only if the party make-up is perfect," not "only if we actually need a tank," not "only if you already have the best possible gear in the game," but generally.

    It's hard to have too many support jobs or damage-dealers. But PLD can only tank, and tanks are something you only need zero or one of (and it's "zero" more often than it's "one").
    I'm sure PUP, SMN, Mythic-less DRGs would argue that regardless of content difficulty, they just want to be needed sometimes outside soloing, a Perfect defense/angon zerg.
    (0)

  7. #227
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Apples and oranges. A lot of the problem of pet jobs is that they're a little too versatile, to the point where people aren't sure where to put them. PLD has exactly the opposite problem: they have one role for which there is no use.
    (1)

  8. #228
    Player
    Join Date
    Mar 2011
    Posts
    206
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    Apples and oranges. A lot of the problem of pet jobs is that they're a little too versatile, to the point where people aren't sure where to put them. PLD has exactly the opposite problem: they have one role for which there is no use.
    Not me. I know where to put pet jobs; receiving end of my boot.
    Nothing more annoying than seeing a damn sheep, wyvren or automan's ass on my screen. And they cock block the shit out of you when you're trying to move around and shit.
    (1)

  9. #229
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Shush, the grown-ups are talking.
    (1)

  10. #230
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Th
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    It's because we want to be generally useful, not just on "hard content." There's more to the game than just "hard content," and "hard" isn't hard forever.

    Not "only if the party make-up is perfect," not "only if we actually need a tank," not "only if you already have the best possible gear in the game," but generally.

    It's hard to have too many support jobs or damage-dealers. But PLD can only tank, and tanks are something you only need zero or one of (and it's "zero" more often than it's "one").
    Then the majority of the game content needs the difficulty increased to where DD cannot tank it.
    (0)

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