pld as a sub does not work maybe with a few jobs but not war/pld i know i have tryed.
pld as a sub does not work maybe with a few jobs but not war/pld i know i have tryed.
That was sorta the point;p
I just don't get what SE is so afraid of, look at WAR, WHM, BLM. They're legitimately overpowered atm, and I do not mind. I don't want to nerf those jobs, I just want SE to throw some bones PLDs way. BLM gets a 5 minute -60% pdt (with shoes) on a 10 minute timer that sucks down your MP. What would be so bad about giving sentinel this for of timer? make it more than 1/4 or 1/8 of the time ability that you have to save for the eventual hate resets that mobs use.
Shoot, if you're afraid of making PLD a great tank, because then DDs would go hog wild... give PLD some form of support function... like Auras that when the PLDs engaged, party members within like 8 yalms get Regen IV, or reduced damage taken, or a redirection of like 10% damage onto the PLD.
Give us something neat rather than adjustments to 5 minute abilities with short durations...
Immunity to hate resets, or reduced effect or make Fealty go down to a 3 minute timer. Give us something that makes us the bricks that can take hits and keep trucking.
I really feel the dude who talked about WHM soloing faster/safer than PLD. That's just sad.
Last edited by Ashael; 08-22-2011 at 03:56 AM.
I don't understand why you are thinking pld is what needs adjusting. Pld is a great tank, it just isn't needed. Ask for harder content, not pld adjustments.
It's because we want to be generally useful, not just on "hard content." There's more to the game than just "hard content," and "hard" isn't hard forever.
Not "only if the party make-up is perfect," not "only if we actually need a tank," not "only if you already have the best possible gear in the game," but generally.
It's hard to have too many support jobs or damage-dealers. But PLD can only tank, and tanks are something you only need zero or one of (and it's "zero" more often than it's "one").
Your broken english aside, I see what you're saying.
However Paladin is not "Knight".
If you want to play a class that dishes out dmg, you have a lot of options. PLD was never meant to compete in that area of physicality. It is supposed to be on the front lines as a Hybrid holy Knight/healer that sustains a lot of dmg and makes sacrifices in exchange for increased survivability of the party/alliance/team mates. Its not the white version of dark knight, its not the mid-evil version of samurai, and it sure as hell isn't supposed to smash things.
Dress your war up in heavy outdated armor if that's the kind of thing you want PLD to be.
A lot of other PLDs are not happy with where the job is today, but anyone who any clue about the job is not asking for increased dmg output. With a good weapon and the right atmas, it is already a decent enough DD to get the job done.Its not in the top 5, but it doesn't suck when geared/atma'd right.
the problem is that there are at least 5 other jobs that will perform much better in the dmg output department. So why choose a PLD when MMO's are all about efficiency and optimization? *Its why we pay 10,000,000 gil for 2 more str on the ear slot*
Also, if PLD gains even a 5% increase in dmg output, that's enough to truly break the current fragile balance of the game.
As SE said, increasing PLD's dmg output would just make it a one man army. Something it already can be, under the right circumstances and with an Ochain/aegis/almace.
Apples and oranges. A lot of the problem of pet jobs is that they're a little too versatile, to the point where people aren't sure where to put them. PLD has exactly the opposite problem: they have one role for which there is no use.
Shush, the grown-ups are talking.
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