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  1. #211
    Player Ashael's Avatar
    Join Date
    Jul 2011
    Posts
    16
    Character
    Ashael
    World
    Shiva
    Main Class
    PLD Lv 90
    Is it just me, or would I take any sort of more than half hearted buff atm?
    I just don't get why Reprisal can't be a full time spell, but Retribution is a full time ability, and far more useful/devastating. Maybe make Reprisal add Shield Mastery +5? Palisade... eh.. we'll see.
    I find it offensive that we received no spells either.
    I'd take some stupid ideas that enhance our magic at this point. 15s JA that allows you to convert TP into a Cure Potency effect. Half cost or double potency cures when the target is not yourself. Maybe an enmity gain JT that enhances PLD cures and reduces enmity of the target of your cures.
    I dunno.
    Just hate how many jobs are pretty much overpowering, and SE "doesn't want to disturb game balance" by adjusting PLD.
    (2)

  2. #212
    Player Kirth's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    12
    Character
    Kirth
    World
    Bahamut
    Main Class
    PLD Lv 99
    Had such a rant to post, but realized it's not going to make a difference. These devs are absurd. Instead, I'm going to go outside and get some sun on my pale pale nerd skin.
    (2)

  3. #213
    Player DebbieGibson's Avatar
    Join Date
    Jun 2011
    Posts
    250
    Character
    Solbadgirl
    World
    Valefor
    Main Class
    RDM Lv 1
    Quote Originally Posted by Zagen View Post
    At 75 the "last" endgame with the exception of AV/PW was tanked by DDs so your point? And those now are Perfect Defense Zerged by DD?

    The point was right now PLD has 1 use that it excels at and that's T4 Voidwatch which soon will more than likely change reducing PLD to 1 use of w/e the hardest "endgame" is until the next level cap. And once we hit 99 it will remain great at the hardest things until groups find ways to use a DD tank over PLD because if the job can do more damage and still tank it is a better tank than PLD and pushes PLD out.

    Like I said PLD is great for new hard content until people figure out how to game it to use a DD tank and then it becomes as useless as it is now.
    Well you'll probably get a year out of pld at least before it needs any fixing probably?
    (0)

  4. #214
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by DebbieGibson View Post
    Well you'll probably get a year out of pld at least before it needs any fixing probably?
    And I'm supposed to be happy with that as a player who likes the PLD job? Are you happy with that concept?

    --------

    SE you're scared about over powering PLD because it will potentially make it the "best" tank and what's so wrong about that? For years PLDs have learned to hold back or rush to hate cap as needed when co-tanking. Make PLD superior and nothing changes, when a PLD isn't available for most content other jobs can fill in. If PLD is the only tank/co-tank option for 1-2 events who gives a crap it takes a month if you're slower to get PLD up to speed level/gear/skills wise if a group doesn't have a PLD.

    Do something about this, sitting back and doing nothing out of fear is not a "fix".
    (1)

  5. #215
    Player Orlind's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Orlind
    World
    Ragnarok
    Main Class
    PLD Lv 99
    I agree that PLD gets put on the sidelines way too often once people figure out how to DD tank stuff. And its probably going to happen to Voidwatch too just like everything else. I don't think too many jobs get into this kind of situation except for those that don't seem like popular choices most of the time.

    Also, the way S-E treats PLD compared to other jobs seems a bit off as well. With many other jobs, it seems to be easy for them to add power to already powerful jobs and its always PLD they seem to have to "balance". Its not like we need overpowering moves that take away any party dynamics. Maybe just stuff that will allow us to not be completely dependent on other jobs to fill our role and not be completely overshadowed by other jobs most of the time in that role.

    On another not, I'm still not sure why native Fencer would be game-breaking on a PLD at all, especially since the job with the most tiers of it (WAR) has no real use for it right now. It does add a bit of damage but even if PLDs had the same tier as WAR natively, it would probably only bring the balance between PLD and DD closer together rather than break anything.
    (2)
    Last edited by Orlind; 08-21-2011 at 04:15 PM.

  6. #216
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Orlind View Post
    On another not, I'm still not sure why native Fencer would be game-breaking on a PLD at all, especially since the job with the most tiers of it (WAR) has no real use for it right now. It does add a bit of damage but even if PLDs had the same tier as WAR natively, it would probably only bring the balance between PLD and DD closer together rather than break anything.
    Not saying this is a good reason but the only one I've come with and that is SE still believes PLD/WAR is the way to go... and giving PLD Fencer means no reason to /WAR, not that I'm saying that's reason enough to /WAR without an Ochain.
    (0)

  7. #217
    Player
    Join Date
    Mar 2011
    Posts
    206
    I like to categorize jobs into 4 tiers

    1.Necessary - example WHM, THF
    2.Helpful - COR, BRD, RDM, DNC Another couple of DD's (WAR/MNK/NIN)
    3.Leech/"I will tolerate them because they're friends with the WHM" - PUP, DRG, BST, SMN, DNC.
    4.and PLD.
    (2)

  8. #218
    Player fernando's Avatar
    Join Date
    Aug 2011
    Posts
    63
    Character
    Ferney
    World
    Leviathan
    Main Class
    PLD Lv 99
    hi,this is my first time posting to forums,ok first thing i have from rrelease wanted to be pld played my ass of to get the job and i loved it,after ToaU came out i was so excited for new things to do went to WG and got started,i soon found out i could not do any floor runs, reason? I WAS PLD from that time forward i was left out of all content up to this day,and SE will not do anything to get us back on track, why is this we will be over powered? no pld at this time takes so long to kill just an EP mob and whm can kill faster with no dmg done to it where pld is healing useing JA's the whole bit for one lil mob just how is the broken, PLD needs more raw power not def not shield blocks not one time blocks to party members we just want to beable to do what all others have been able to for along time now. the DEV's need to wake up pld has been shut out of all content but we are the broke class and from what i see we will remane there for alot longer
    (1)

  9. #219
    Player fernando's Avatar
    Join Date
    Aug 2011
    Posts
    63
    Character
    Ferney
    World
    Leviathan
    Main Class
    PLD Lv 99
    Hi again oh and dont tell me to play another job because i have sam nin war blu mnk bst pld all 90 all other close or at sub lvl so ya i have played other jobs pld however is my first and always will be my main.
    (1)

  10. #220
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Zagen View Post
    SE still believes PLD/WAR is the way to go...
    Paraphrasing what I said earlier, if all the defense traits/abilities they're piling onto PLD actually mattered in the grand scheme of things, WAR/PLD would be as useful/popular as PLD/WAR.
    (1)

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