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  1. #1
    Player Raxiaz's Avatar
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    Mar 2011
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    Sylph
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    Character
    Raxiaz
    World
    Sylph
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    WHM Lv 96

    Blue: 3 procs | Red: 3 procs | Yellow: 3 procs.

    Monster is spawned on Earthday. Under the current system the yellow proc will be either Fire, Earth, or Water based.

    1 proc should be fire.
    1 proc should be earth.
    1 proc should be water.

    Hitting all 3 procs grants maximized bonuses to rewards from victory.

    Red Procs should follow the same kind of pattern, having 3 different possible elements to proc. Creating a WS under the "water" element would help with this.

    And of course blue should follow suit. This is even more beneficial because with 3 different possible WSs that can proc, there is no need for "WAR or NIN onry" procing. There is more incentive (and reason) to invite more than one or two procers.

    Just my two cents. Hopefully future procing systems won't follow this same kind of pattern or rule. But making the current abyssea proc system more generalized (and flexible) is a win-win situation, IMO.

    Thoughts, criticisms, witticisms or rebuttals? Have at it.
    (2)

  2. #2
    Player Leonlionheart's Avatar
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    Mar 2011
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    Jeuno
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    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Blue is already set into special groups; piercing blunt and slashing.

    Only 3 weapons in Blunt, 4 in piercing, and who the hell would ever try slashing.

    IDK I'm really tired of procs. I prefer going ape-sh!t from the start like I do during Empyrean Weapon building. Much more enjoyable than waiting for something.

    It was good when it was new, and it was just a bonus if you got lucky. Now that everyone knows everything about it, it's not so great.
    (2)

  3. #3
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    Quote Originally Posted by Leonlionheart View Post
    IDK I'm really tired of procs. I prefer going ape-sh!t from the start like I do during Empyrean Weapon building. Much more enjoyable than waiting for something.
    I knew you would understand "LOLWAR." Ya could have said so...

    (0)

  4. #4
    Player Leonlionheart's Avatar
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    Jeuno
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    Leonlionheart
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    Asura
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    WAR Lv 95
    Quote Originally Posted by Dallas View Post
    I knew you would understand "LOLWAR." Ya could have said so...

    I still don't understand your point... WAR being the premier job, absolutely crushing all other DD...

    I don't understand how it differs from LOLSMN in that case, which would be the same situation if you are going strictly for damage (Like you said, keeping one avatar out at all times to reduce casting time to not lower your dps with your lolstaff). In which case you are just zerging, on a job that is meant for the opposite of zerging, hateless riskless damage.

    Except SMN doesn't even have the utility of procs.

    But please, everywhere you go doesn't have to be a melee smn discussion
    (0)

  5. #5
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    Quote Originally Posted by Leonlionheart View Post
    But please, everywhere you go doesn't have to be a melee smn discussion
    It's LOLWAR time. You are in a Maserati in NYC traffic. What's the plan, to stick your legs out the window to stretch?
    (0)

  6. #6
    Player Dauntless's Avatar
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    Mar 2011
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    Character
    Dauntless
    World
    Valefor
    Main Class
    DRG Lv 90
    Quote Originally Posted by Leonlionheart View Post
    IDK I'm really tired of procs. I prefer going ape-sh!t from the start like I do during Empyrean Weapon building. Much more enjoyable than waiting for something.

    It was good when it was new, and it was just a bonus if you got lucky. Now that everyone knows everything about it, it's not so great.
    Completely agree.
    (0)
    RIP Shadowix 75 DRG-WAR-DRK

  7. #7
    Player wish12oz's Avatar
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    Mar 2011
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    I just really really want them to stop adding procs to stuff, it was cool for abyssea, but its not cool now. It's stupid in dynamis, and don't even get me started on voidwatch's loot/proc system.

    A bit off topic:
    Quote Originally Posted by Leonlionheart View Post
    and who the hell would ever try slashing.
    I had every slashing proc before abyssea, because I leveled those for fun. But seriously, when my LS did stuff, we always did slashing and I would just go change if I needed to. And it works out great because people always wait til blunt to try and pop stuff or claim stuff, so it's always free during slashing. Like the other day I went and duo'd 5 turuls, and it was so funny. We'd zone in when slashing started and look for it, and we would never kill it before slashing was over, and tons and tons and tons of people would find us at the end of slashing hoping to claim it for blunt and be mad cause it wasn't gonna be up during blunt. So simply by merit of aiming for the time others do not want to do stuff you can gain incredible advantages, thats why people do slashing!
    (0)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  8. #8
    Player Tagrineth's Avatar
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    Apr 2011
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    Character
    Tagrineth
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Red Procs should follow the same kind of pattern, having 3 different possible elements to proc. Creating a WS under the "water" element would help with this.
    http://wiki.ffxiclopedia.org/wiki/Blade:_Yu
    (0)

  9. #9
    Player Raxiaz's Avatar
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    Sylph
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    Raxiaz
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    Sylph
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    WHM Lv 96
    I stand corrected. Adding Blade: Yu to the red proc list would be good enough.

    And blue procs would function like this:

    Mob spawned/claimed during blunt time. There's 3 weapons. Meaning 1 WS from each weapon can be used to proc. 3/4 for piercing and 3/7 for slashing.

    Addendum: I can't help but feel Leon's bashing on the player base with his first comment in this topic. Now that everyone knows everything about procing, it's not so good any more? What are you... daft? Just kidding, but really.

    Everyone knowing everything about it is a GOOD thing. Yes, it's bad that it boils down to "BLM, WAR, NIN" being the 3 main procing jobs. That's why I say generalize it! Make it so that bringing a RDM in the place of a BLM still gives you a relatively decent chance at procing, even if it's just 1 of the 3 procs.
    (0)
    Last edited by Raxiaz; 07-24-2011 at 04:04 PM.

  10. #10
    Player Leonlionheart's Avatar
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    Jeuno
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    Leonlionheart
    World
    Asura
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    WAR Lv 95
    Quote Originally Posted by Raxiaz View Post
    I stand corrected. Adding Blade: Yu to the red proc list would be good enough.

    And blue procs would function like this:

    Mob spawned/claimed during blunt time. There's 3 weapons. Meaning 1 WS from each weapon can be used to proc. 3/4 for piercing and 3/7 for slashing.

    Addendum: I can't help but feel Leon's bashing on the player base with his first comment in this topic. Now that everyone knows everything about procing, it's not so good any more? What are you... daft? Just kidding, but really.

    Everyone knowing everything about it is a GOOD thing. Yes, it's bad that it boils down to "BLM, WAR, NIN" being the 3 main procing jobs. That's why I say generalize it! Make it so that bringing a RDM in the place of a BLM still gives you a relatively decent chance at procing, even if it's just 1 of the 3 procs.
    That's not what I was saying at all. I was saying that when people thought that yellow wasn't REQUIRED to get a drop and that it was just an added bonus for getting lucky, it was better than it is now. Now it's just "Need BLM" "No don't nuke, just proc and go away." "You didn't proc? Do it again." "Ok they were all clean but no proc, do them again" "Your actual nukes aren't proccing anything, stop using Blizzard V." I say that stuff to people all the time, not the go away part but still.

    I think procs should be more like TH procs, random but there is a chance of getting it when you do a specific action. Voidwatch's system is much better than Abyssea's
    (1)

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