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Thread: I fixed PLD.

  1. #11
    Player Tsuneo's Avatar
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    Tsuneo
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    Odin
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    WAR Lv 99
    Quote Originally Posted by Sparthos View Post
    Make content with strong mobs and you fix PLD.
    This

    Without mobs that are going to pose a threat to DD tanks, it doesn't matter how much you improve PLDs ability to hold hate. There's no incentive to use PLD when DDs can tank and can provide more damage.
    (2)
    Last edited by Tsuneo; 07-24-2011 at 09:47 AM.

  2. #12
    Player Vold's Avatar
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    Voldermolt
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    Quetzalcoatl
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    THF Lv 99
    SE understands what's wrong with PLD, as I and many others do. It's called Abyssea, and it's pointless to try to fix it up for Abyssea because it'll break the rest of the game. The fix is to design future content that doesn't give mages infinite MP so they can spam cure damage dealers. Plain and simple.
    (3)


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  3. #13
    Player Malamasala's Avatar
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    Actually you can also just nerf all melee jobs. It would also work, although be less popular of a choice.
    (0)

  4. #14
    Player Leonlionheart's Avatar
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    Leonlionheart
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    Asura
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    WAR Lv 95
    I've been saying it's the mob's fault that PLD sucks, not PLD. They don't need anything other than a mob worth using a PLD on, and there hasn't been much like that for quite a while now.

    Though ... a cover trait isn't too much to ask for is it?
    (0)

  5. #15
    Player Leonlionheart's Avatar
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    Leonlionheart
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    Quote Originally Posted by Malamasala View Post
    Actually you can also just nerf all melee jobs. It would also work, although be less popular of a choice.
    You could also nerf SMN

    let's list off stupid ideas guys
    (3)

  6. #16
    Player Korpg's Avatar
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    Kingnobody
    World
    Asura
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    SMN Lv 94
    Quote Originally Posted by Leonlionheart View Post
    You could also nerf SMN

    let's list off stupid ideas guys
    Melee SMN!!
    (1)

  7. #17
    Player Leonlionheart's Avatar
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    lolol you got where I was going

    inb4 melee SMN thread #59
    (0)

  8. #18
    Player Andrien's Avatar
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    May 2011
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    Character
    Andrien
    World
    Bismarck
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    BLU Lv 90
    I like the OP idea. I wouldn't mind new magic spells, a lower downtime for divine emblem would be nice too. I'd be happy with Holy II.
    (0)

  9. #19
    Player Orson's Avatar
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    Character
    Orsondara
    World
    Shiva
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    WAR Lv 95
    Quote Originally Posted by Vold View Post
    SE understands what's wrong with PLD, as I and many others do. It's called Abyssea, and it's pointless to try to fix it up for Abyssea because it'll break the rest of the game. The fix is to design future content that doesn't give mages infinite MP so they can spam cure damage dealers. Plain and simple.
    Being able to spam cure spells nonstop didn't really change the way things worked. DDs could tank anything pre-abyssea with relative ease and kill it faster than having a Pld. All a Pld did was give you a safety net.

    What serious Plds need to do is get Aegis, Burtgang, and Ochain. Those items significantly raise the level of damage mitigation that Pld has, far beyond what any melee is able to. Even with said items though you'll never have Pld the only tank in the game it's just not the way the game is built. As it stands though there is absolutely nothing that a melee can tank that a Pld can't. Pld has its' signature uses (which is more than can be said for other jobs.) Overall if your group doesn't utilize them that's their decision, if you don't like it make your own group or form your own LS. If Pld was buffed as the only tank then it just means that another job will be put into the background. There's no solid reason to do that. Pld already has the highest damage mitigation in the game so it holds it's crown as top tank in hard fights.

    New toys for Pld would be nice but we are getting them just like all the other jobs.
    (0)

  10. #20
    Player Aeonk's Avatar
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    Mar 2011
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    Sandy
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    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Raxiaz View Post
    Job Trait/Ability: Raises TP gained from monster hits from 2 to 5.
    Job Trait/Ability: Weapon skills will increase enmity gain for the user and decrease enmity for others.


    You're welcome.
    That's called Shield Mastery.
    (0)

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