Since everyone else was doing it, I wanted to propose a couple ideas and see what you guys think. I did read some of the previous adjustment threads and took some of the good ideas from them. Take a look and tell me what you guys think.
Deadly Instinct
Job Ability
*Enhances critical hit rate and critical hit damage but lowers defense and evasion.
*Obtained: Thief - Level 95
*Recast Time: 5:00
*Duration: 3:00
Lucky Strike
Job Ability
*Limits TP cost of next weapon skill to 0.
*Obtained: Thief - Level 99
*Recast Time: 5:00
*Duration: 1:00
(Damage multiplier would be as if the weapon skill was performed at 100% TP)
Pilfer TP
Job Ability
*Steals an enemy's TP.
*Obtained: Thief - Level 91
*Recast Time: 1:30
Alert
Job Trait
*Game Description: Allows Sneak Attack to be performed from any direction if not being targeted by the enemy.
*Obtained: Thief Level 95
Now for changes to existing Job Abilities.
Steal - 1:00 recast time. It already has a low success rate on anything of equal or higher level and there isn't anything worthwhile to steal anyway. A 1 minute chance to dispel/absorb with aura steal merits could be beneficial.
Mug - Inflicts damage and stuns target. 5:00 recast time.
Despoil - Separate timer from Steal. 5:00 recast time.
Hide - Make this a Sneak+Invisible effect.
Flee - 15 seconds of Flee to party members in range. Thief remains at 30 seconds. (30 seconds of Flee to party and 45 seconds of Flee to Thief with AF1 Rogue's Poulaines.
How do you guys feel about these ideas?