
Originally Posted by
Valisk
Since everyone else was doing it, I wanted to propose a couple ideas and see what you guys think. I did read some of the previous adjustment threads and took some of the good ideas from them. Take a look and tell me what you guys think.
Deadly Instinct - Like it, THF needs a bit more damage capabilities.
Lucky Strike - Might be treading on SAM territory here.
Pilfer TP - This is nice, should add a "Pilfer" Ability in general, with sub-uses (like Pilfer:HP, pilfer:Stat, Pilfer:TP), then again that might tread into DRK Area, but who cares!
Alert - I Like, The balance is you cant be the tank, it sounds decent.
Steal - Steal should deal Damage and give TP, similar to jumps, as well as have a chance to steal an item.
Mug - Sounds gewd.
Despoil - Should also give it a very high chance to inflict an ailment, rather or not something was despoiled. since most NMs/HNMs dont have any steal/despoil pulls thanks to.. whatever.
Hide - as long as i can still use hide in battle and be able to SA from anywhere, im okay with this.
Flee - would be nice, now if only we had more Flee + Gear.