They don't tend to claim system-related reasons when there's no system-related reason. If they didn't want to split the timers for random balance-related reasons (valid or not), they would have said that.
They don't tend to claim system-related reasons when there's no system-related reason. If they didn't want to split the timers for random balance-related reasons (valid or not), they would have said that.
That would be a valid point if it was true in the slightest.
Look at their response and then look at how steal works. It is NOT possible to steal, hide to ditch aggro, then steal another item. Hell, if you don't want to look it up, hop on THF/RNG5+, find a goblin, steal a beastcoin, ditch it (Make sure to keep track of what mob it is via widescan), then try to steal again. You'll get "Goblin Fisher has no items to steal." which only occurs when a mob has 0 items to steal (Which we know isn't the case) or if it has already been stolen from.
Also, as far as "too many recasts being up" THF comes nowhere near WAR or DNC so that's also a BS system reason, and if it's a global thing (Which would make no sense, but we'll give them the benefit of a doubt) they could just not add the bajillion they want to already powerful jobs. Or remove some of those which are worthless. I personally wouldn't mind mug dying for a useful ability for someone. Or they could condense the already shared abilities via waltzes. Like steal/despoil, collab/accomplice, jump/spirit jump, etc.
Either one is a complete BS reason based on how the system works.
I think they meant that they didn't like stealing and then hiding to ditch aggro at all, at least that's how I interpreted it.
By adding attractive items to monsters, we fear that it would be re-creating the scenario from the past regarding beastcoins (stealing and then hiding right after)
The "scenario" in the past was oldton movapolos stealing + hiding repeatedly for gold coins. Not once. Assuming it was once they had a problem with, I'm sure they would have gimped what was stolen.
This is an absolutely amazing thread, but it might be better posted in the General Discussion, since it seems like the Devs mostly check that forum (Even though all of the Job Manifesto threads really should be in the job forums, but eh!). These are some wonderfully thought out ideas, so kudos to you for doing so much work on this! I really hope that it gets noticed by the Devs!
Heh, I just hope that they read it. Also, if they were clearer about the technical constraints they face, we could be clearer with our suggestions. In the short term, I'd be satisfied with some information.
As far as the Desperate Flourish useful vs. not debate, I used it on Jailer of Temperance the other day to Gravity him in Blunt mode in case of Optic Induration. Way-back-when I used to use it when I was soloing on BST/DNC for pet swaps. Before jug pets were the way to go, sometimes I'd do Box Step -> Desperate Flourish -> Rampage -> run away and let my pet take hate back while I kited the grav'd monster. Probably not the most efficient way to solo, but I thought it was a novel use of the ability. It doesn't come out of my arsenal very often.
I agree 100% with the raise idea, dancer's could use that. But I feel that dancers could also use a few other perks,
1) Increased DEF Bonus (like an ability trait) If your like me dnc solos alot so this would help
2) Healing Waltz(ga) - if your with a party and ur mages r silenced this could be benefital
3) Lower recast time to use abilities - time between big cures is long, so if ur getting hit pretty good its hard to recover fast
4) Giving dancers ability to weild more weapons - just to give dnc a little more power, or alot xD
And 5) Giving a step that lowers targets attack. - You have Critical down, magic down, defence down, & evasion down but no attack.
Just some of my ideas - Comments Questions?
I guess I'll bite!
1) Defense doesn't matter as much as you think it does, and the +30 Defense or whatever you'd get from a few levels of Defense Bonus trait really aren't going to do much for you.
2) I agree that we could use some kind of revision to Healing Waltz
3) Yeah, this is a common problem
4) If you're talking about more weapon types, we'd probably end up sticking to daggers even if we had an A- rating in all weapon types.
5) This falls into the "defensive debuff" category. They haven't given us a single "defensive debuff" in the last 90 levels, so they probably won't be starting.
If I had the same rating in GK as daggers, I sure as hell wouldn't use daggers. 450 delay weapons are right along with daggers in TP gain according to the TP formula, even before sTP, you also get the 2H bonus and you could /SAM for hasso as well. Not to mention the superior weapon skills (Outside of abyssea on stuff that matters, AKA what SE said would be the next few updates)
Honestly, they need to fix 1Hs again before they do the new content or DNCs and THFs both are going to be shafted again outside of trash clear endgame like dynamis.
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