I enjoyed Nyzul Isle. It didn't last too long, you only needed 6 people for it, so party set-up time wasn't too terrible. There was more to it than just fighting; there were variations on lamp objectives, which entailed team-work and thinking. There were random buffs and pathos, and on rare occasion, free floors! Nyzul Isle was never boring; no two runs were never exactly the same. It was a case were "Random is fun" was actually fun.

If they don't extend it to even higher or lower floors, they can at least use it as a paragon of a well designed event.

What I do not want them to do is to revamp either event with all this proc-ing nonsense. I'm all for improved drop rates, but that's possible without standing around, twittling my thumbs until the mob doubly exclaims its staggered state.