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  1. #11
    Player Seha's Avatar
    Join Date
    Mar 2011
    Posts
    327
    Character
    Sehachan
    World
    Valefor
    Main Class
    COR Lv 99
    It's ok that they don't activate too often, but a bit more wouldn't hurt either...5% on full set is lame(considering it's not worth wearing full empy on most of the jobs, if not all of them).
    (0)

  2. #12
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Byrth View Post
    Set bonus proc rates are proportional to how many pieces you have on, and they're probably the same for everyone. Also, things like Augmented Conserve MP, Augmented Blood Boon, and Augmented Double Attack are actually likely separate processes from normal Conserve MP, Blood Boon, and DA. So the more of the normal version you have, the less likely your set bonus is to proc. Still, it also means that you effectively have more Conserve MP, Blood Boon, and Double Attack than you think AND the damage from them is increased.

    I've always heard it to the be opposite. WAR set bonus doesn't add DA, just double damage on a DA; so you should stack DA if you want to see it proc, etc.
    (0)
    Masamune
    Arma up next!

  3. #13
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Naw, that's specifically the set I tested with. Furthermore, testing on the Summoner set has shown that not only is it a separate process from Blood Boon, but it activates on a different reduction scale.
    (0)

  4. #14
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Byrth View Post
    Naw, that's specifically the set I tested with. Furthermore, testing on the Summoner set has shown that not only is it a separate process from Blood Boon, but it activates on a different reduction scale.

    Interesting. Wouldn't it be better to test it with as little DA as possible? Or atleast outside abyssea, since the Atmas don't have exact values?
    (0)
    Masamune
    Arma up next!

  5. #15
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Yeah the blue mage set is pretty damn terrible since hands/feet aren't for melee at all and since they insisted on not giving us enough haste or stp to tp in the DRG set to 4/5 in let alone 5/5 the bonus might as well not even exist. It's goddamn stupid.

    I remember them distinctly saying the whole point of these sets and their bonuses especially was to encourage players to not have to dress like bums anymore and make the game look less ridiculous as a whole.
    (0)

  6. #16
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Taint2 View Post
    Interesting. Wouldn't it be better to test it with as little DA as possible? Or atleast outside abyssea, since the Atmas don't have exact values?
    Well, the Atma do have pretty exact values. You can find the testing either linked or in the discussion page. If you were looking to show that it's +5% with a full set, it would certainly be best to do it outside Abyssea with as little DA as possible. Doing it with high DA helped show which procs first (apparently normal DA), and at this point I might reach significance faster if I just continued my old test instead of starting a new one. Regardless, it isn't that interesting to me and I doubt I'll take it much further.
    (0)

  7. #17
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    I love BLM, but I don't love how random it is. I don't think it's every Conserve MP proc... if it is, I must not conserve MP very often. XD
    (0)

  8. #18
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Byrth View Post
    Set bonus proc rates are proportional to how many pieces you have on, and they're probably the same for everyone. Also, things like Augmented Conserve MP, Augmented Blood Boon, and Augmented Double Attack are actually likely separate processes from normal Conserve MP, Blood Boon, and DA. So the more of the normal version you have, the less likely your set bonus is to proc. Still, it also means that you effectively have more Conserve MP, Blood Boon, and Double Attack than you think AND the damage from them is increased.
    This, specially since it comes from Byrth, kind of blows my mind. So AF3+2 MNK bonus means more KA than before? and the WAR bonus means more DA than before? I do like that.
    (0)

  9. #19
    Player
    Join Date
    Mar 2011
    Posts
    319
    Quote Originally Posted by Byrth View Post
    The proc rate (I believe) is actually 0%/1%/2%/3%/5% for 1~5 pieces. And yeah, it's the same for all the ones that have been tested that double damage.
    RDM tests suggest 3.5% and the RDM tests are probably the best way to generalize results.
    (0)

  10. #20
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Leonlionheart View Post
    This, specially since it comes from Byrth, kind of blows my mind. So AF3+2 MNK bonus means more KA than before? and the WAR bonus means more DA than before? I do like that.
    Yeah, but it also means that if you had a 50% DA rate with 5% Augmented DAs, you only get 2.5% augmented DAs. =p

    PS to the Yugls, okays!
    (0)

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